mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Add operator bool()
to sf::Event
for checking if the event type is not Empty
This commit is contained in:
parent
9534c000f6
commit
ca0a231b35
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@ -57,7 +57,7 @@ body:
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while (window.isOpen())
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{
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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if (event.is<sf::Event::Closed>())
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window.close();
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2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@ -54,7 +54,7 @@ body:
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while (window.isOpen())
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{
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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if (event.is<sf::Event::Closed>())
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window.close();
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2
.github/pull_request_template.md
vendored
2
.github/pull_request_template.md
vendored
@ -39,7 +39,7 @@ int main()
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while (window.isOpen())
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{
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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if (event.is<sf::Event::Closed>())
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window.close();
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@ -44,7 +44,7 @@
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/// while (window.isOpen())
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/// {
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/// // Process events
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Close window: exit
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/// if (event.is<sf::Event::Closed>())
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@ -113,7 +113,7 @@ int main(int argc, char* argv[])
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while (window.isOpen())
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{
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for (sf::Event event; active ? window.pollEvent(event) : window.waitEvent(event);)
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while (const auto event = active ? window.pollEvent() : window.waitEvent())
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{
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if (event.is<sf::Event::Closed>())
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{
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@ -179,7 +179,7 @@ int main()
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while (window.isOpen())
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{
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// Handle events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Window closed or escape key pressed: exit
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if (event.is<sf::Event::Closed>() || (event.is<sf::Event::KeyPressed>() &&
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@ -158,7 +158,7 @@ int main()
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while (window.isOpen())
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{
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// Handle events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Window closed or escape key pressed: exit
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if (event.is<sf::Event::Closed>() || (event.is<sf::Event::KeyPressed>() &&
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@ -208,7 +208,7 @@ int main()
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while (window.isOpen())
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{
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// Process events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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@ -389,7 +389,7 @@ int main()
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while (window.isOpen())
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{
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// Process events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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@ -677,7 +677,7 @@ int main()
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while (window.isOpen())
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{
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// Process events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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@ -40,7 +40,7 @@ int main()
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while (window.isOpen())
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{
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// Handle events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Window closed: exit
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if (event.is<sf::Event::Closed>())
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@ -115,7 +115,7 @@ int main()
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while (window.isOpen())
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{
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// Handle events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Window closed or escape key pressed: exit
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if (event.is<sf::Event::Closed>() || (event.is<sf::Event::KeyPressed>() &&
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@ -2542,7 +2542,7 @@ public:
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while (window.isOpen())
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{
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// Process events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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@ -141,7 +141,7 @@ int main()
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while (window.isOpen())
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{
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// Process events
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for (sf::Event event; window.pollEvent(event);)
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while (const auto event = window.pollEvent())
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{
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// Close window: exit
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if (event.is<sf::Event::Closed>())
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@ -237,7 +237,7 @@ private:
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/// while (window.isOpen())
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/// {
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/// // Event processing
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Request for closing the window
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/// if (event.is<sf::Event::Closed>())
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@ -91,7 +91,7 @@ SFML_WINDOW_API void setString(const String& text);
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/// sf::String string = sf::Clipboard::getString();
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///
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/// // or use it in the event loop
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// if(event.is<sf::Event::Closed>())
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/// window.close();
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@ -276,6 +276,17 @@ public:
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template <typename T>
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[[nodiscard]] const T* getIf() const;
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////////////////////////////////////////////////////////////
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/// \brief Check if current event type is not `Empty`
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///
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/// \return True if current event type is not `Empty`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] explicit operator bool() const
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{
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return !is<Empty>();
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}
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private:
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////////////////////////////////////////////////////////////
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// Member data
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@ -345,7 +356,7 @@ private:
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/// any of the corresponding event data.
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///
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/// \code
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Request for closing the window
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/// if (event.is<sf::Event::Closed>())
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@ -347,7 +347,7 @@ private:
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/// while (window.isOpen())
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/// {
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/// // Event processing
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Request for closing the window
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/// if (event.is<sf::Event::Closed>())
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@ -180,52 +180,46 @@ public:
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/// \brief Pop the next event from the front of the FIFO event queue, if any, and return it
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///
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/// This function is not blocking: if there's no pending event then
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/// it will return false and leave \a event unmodified.
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/// Note that more than one event may be present in the event queue,
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/// thus you should always call this function in a loop
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/// to make sure that you process every pending event.
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/// it will return an empty event. Note that more than one event
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/// may be present in the event queue, thus you should always call
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/// this function in a loop to make sure that you process every
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/// pending event.
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/// \code
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // process event...
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/// }
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/// \endcode
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///
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/// \param event Event to be returned
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///
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/// \return True if an event was returned, or false if the event queue was empty
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/// \return The event; will be `Empty` (convertible to `false`) if no events are pending
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///
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/// \see waitEvent
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool pollEvent(Event& event);
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[[nodiscard]] Event pollEvent();
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////////////////////////////////////////////////////////////
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/// \brief Wait for an event and return it
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///
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/// This function is blocking: if there's no pending event then
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/// it will wait until an event is received.
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/// After this function returns (and no error occurred),
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/// the \a event object is always valid and filled properly.
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/// This function is typically used when you have a thread that
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/// is dedicated to events handling: you want to make this thread
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/// sleep as long as no new event is received.
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/// it will wait until an event is received. After this function
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/// returns if no error occurred, the returned event will not be
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/// empty. This function is typically used when you have a thread
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/// that is dedicated to events handling: you want to make this
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/// thread sleep as long as no new event is received.
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/// \code
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/// sf::Event event;
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/// if (window.waitEvent(event))
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/// if (const auto event = window.waitEvent())
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/// {
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/// // process event...
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/// }
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/// \endcode
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///
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/// \param event Event to be returned
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///
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/// \return False if any error occurred
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/// \return The event
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///
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/// \see pollEvent
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool waitEvent(Event& event);
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[[nodiscard]] Event waitEvent();
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////////////////////////////////////////////////////////////
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/// \brief Get the position of the window
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@ -563,7 +557,7 @@ private:
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/// while (window.isOpen())
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/// {
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/// // Event processing
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/// for (sf::Event event; window.pollEvent(event);)
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/// while (const auto event = window.pollEvent())
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/// {
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/// // Request for closing the window
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/// if (event.is<sf::Event::Closed>())
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@ -136,32 +136,22 @@ bool WindowBase::isOpen() const
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////////////////////////////////////////////////////////////
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bool WindowBase::pollEvent(Event& event)
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{
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if (m_impl && m_impl->popEvent(event, false))
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Event WindowBase::pollEvent()
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{
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sf::Event event;
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if (m_impl && (event = m_impl->popEvent(false)))
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filterEvent(event);
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return true;
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}
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else
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{
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return false;
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}
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return event;
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}
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////////////////////////////////////////////////////////////
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bool WindowBase::waitEvent(Event& event)
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{
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if (m_impl && m_impl->popEvent(event, true))
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Event WindowBase::waitEvent()
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{
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sf::Event event;
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if (m_impl && (event = m_impl->popEvent(true)))
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filterEvent(event);
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return true;
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}
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else
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{
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return false;
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}
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return event;
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}
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@ -176,7 +176,7 @@ void WindowImpl::setMaximumSize(const std::optional<Vector2u>& maximumSize)
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////////////////////////////////////////////////////////////
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bool WindowImpl::popEvent(Event& event, bool block)
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Event WindowImpl::popEvent(bool block)
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{
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// If the event queue is empty, let's first check if new events are available from the OS
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if (m_events.empty())
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@ -202,16 +202,16 @@ bool WindowImpl::popEvent(Event& event, bool block)
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}
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}
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sf::Event event;
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// Pop the first event of the queue, if it is not empty
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if (!m_events.empty())
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{
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event = m_events.front();
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m_events.pop();
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return true;
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}
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return false;
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return event;
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}
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@ -128,13 +128,14 @@ public:
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/// The \a block parameter controls the behavior of the function
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/// if no event is available: if it is true then the function
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/// doesn't return until a new event is triggered; otherwise it
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/// returns false to indicate that no event is available.
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/// returns an empty event to indicate that no event is available.
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///
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/// \param event Event to be returned
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/// \param block Use true to block the thread until an event arrives
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///
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/// \return The event; can be `Empty` (convertible to `false`) if not blocking
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///
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////////////////////////////////////////////////////////////
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bool popEvent(Event& event, bool block);
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Event popEvent(bool block);
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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@ -19,6 +19,7 @@ TEST_CASE("[Window] sf::Event")
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SECTION("Default constructor")
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{
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const sf::Event event;
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CHECK(!event);
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CHECK(event.is<sf::Event::Empty>());
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CHECK(event.getIf<sf::Event::Empty>());
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}
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@ -26,6 +27,7 @@ TEST_CASE("[Window] sf::Event")
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SECTION("Template constructor")
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{
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const sf::Event event = sf::Event::Resized{{1, 2}};
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CHECK(event);
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CHECK(event.is<sf::Event::Resized>());
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CHECK(event.getIf<sf::Event::Resized>());
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const auto& resized = *event.getIf<sf::Event::Resized>();
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@ -37,30 +39,36 @@ TEST_CASE("[Window] sf::Event")
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{
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sf::Event event;
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event = sf::Event::Closed{};
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CHECK(event);
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CHECK(event.is<sf::Event::Closed>());
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CHECK(event.getIf<sf::Event::Closed>());
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event = sf::Event::Resized{{1, 2}};
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CHECK(event);
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CHECK(event.is<sf::Event::Resized>());
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CHECK(event.getIf<sf::Event::Resized>());
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const auto& resized = *event.getIf<sf::Event::Resized>();
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CHECK(resized.size == sf::Vector2u(1, 2));
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event = sf::Event::FocusLost{};
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CHECK(event);
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CHECK(event.is<sf::Event::FocusLost>());
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CHECK(event.getIf<sf::Event::FocusLost>());
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event = sf::Event::FocusGained{};
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CHECK(event);
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CHECK(event.is<sf::Event::FocusGained>());
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CHECK(event.getIf<sf::Event::FocusGained>());
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event = sf::Event::TextEntered{123456};
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CHECK(event);
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CHECK(event.is<sf::Event::TextEntered>());
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CHECK(event.getIf<sf::Event::TextEntered>());
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const auto& textEntered = *event.getIf<sf::Event::TextEntered>();
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CHECK(textEntered.unicode == 123456);
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event = sf::Event::KeyPressed{sf::Keyboard::Key::C, sf::Keyboard::Scan::C, true, true, true, true};
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CHECK(event);
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CHECK(event.is<sf::Event::KeyPressed>());
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CHECK(event.getIf<sf::Event::KeyPressed>());
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const auto& keyPressed = *event.getIf<sf::Event::KeyPressed>();
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@ -72,6 +80,7 @@ TEST_CASE("[Window] sf::Event")
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CHECK(keyPressed.system);
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event = sf::Event::KeyReleased{sf::Keyboard::Key::D, sf::Keyboard::Scan::D, true, true, true, true};
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CHECK(event);
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CHECK(event.is<sf::Event::KeyReleased>());
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CHECK(event.getIf<sf::Event::KeyReleased>());
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const auto& keyReleased = *event.getIf<sf::Event::KeyReleased>();
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@ -83,6 +92,7 @@ TEST_CASE("[Window] sf::Event")
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CHECK(keyReleased.system);
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event = sf::Event::MouseWheelScrolled{sf::Mouse::Wheel::Horizontal, 3.14f, {4, 5}};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseWheelScrolled>());
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CHECK(event.getIf<sf::Event::MouseWheelScrolled>());
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const auto& mouseWheelScrolled = *event.getIf<sf::Event::MouseWheelScrolled>();
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@ -91,6 +101,7 @@ TEST_CASE("[Window] sf::Event")
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CHECK(mouseWheelScrolled.position == sf::Vector2i(4, 5));
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event = sf::Event::MouseButtonPressed{sf::Mouse::Button::Middle, {6, 7}};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseButtonPressed>());
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CHECK(event.getIf<sf::Event::MouseButtonPressed>());
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const auto& mouseButtonPressed = *event.getIf<sf::Event::MouseButtonPressed>();
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@ -98,6 +109,7 @@ TEST_CASE("[Window] sf::Event")
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CHECK(mouseButtonPressed.position == sf::Vector2i(6, 7));
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event = sf::Event::MouseButtonReleased{sf::Mouse::Button::Extra1, {8, 9}};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseButtonReleased>());
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CHECK(event.getIf<sf::Event::MouseButtonReleased>());
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const auto& mouseButtonReleased = *event.getIf<sf::Event::MouseButtonReleased>();
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@ -105,20 +117,24 @@ TEST_CASE("[Window] sf::Event")
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CHECK(mouseButtonReleased.position == sf::Vector2i(8, 9));
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event = sf::Event::MouseMoved{{4, 2}};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseMoved>());
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CHECK(event.getIf<sf::Event::MouseMoved>());
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const auto& mouseMoved = *event.getIf<sf::Event::MouseMoved>();
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CHECK(mouseMoved.position == sf::Vector2i(4, 2));
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event = sf::Event::MouseEntered{};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseEntered>());
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CHECK(event.getIf<sf::Event::MouseEntered>());
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event = sf::Event::MouseLeft{};
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CHECK(event);
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CHECK(event.is<sf::Event::MouseLeft>());
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CHECK(event.getIf<sf::Event::MouseLeft>());
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event = sf::Event::JoystickButtonPressed{100, 200};
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CHECK(event);
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CHECK(event.is<sf::Event::JoystickButtonPressed>());
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CHECK(event.getIf<sf::Event::JoystickButtonPressed>());
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const auto& joystickButtonPressed = *event.getIf<sf::Event::JoystickButtonPressed>();
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@ -126,6 +142,7 @@ TEST_CASE("[Window] sf::Event")
|
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CHECK(joystickButtonPressed.button == 200);
|
||||
|
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event = sf::Event::JoystickButtonReleased{300, 400};
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CHECK(event);
|
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CHECK(event.is<sf::Event::JoystickButtonReleased>());
|
||||
CHECK(event.getIf<sf::Event::JoystickButtonReleased>());
|
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const auto& joystickButtonReleased = *event.getIf<sf::Event::JoystickButtonReleased>();
|
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@ -133,6 +150,7 @@ TEST_CASE("[Window] sf::Event")
|
||||
CHECK(joystickButtonReleased.button == 400);
|
||||
|
||||
event = sf::Event::JoystickMoved{300, sf::Joystick::Axis::Z, 1.23f};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::JoystickMoved>());
|
||||
CHECK(event.getIf<sf::Event::JoystickMoved>());
|
||||
const auto& joystickMoved = *event.getIf<sf::Event::JoystickMoved>();
|
||||
@ -141,18 +159,21 @@ TEST_CASE("[Window] sf::Event")
|
||||
CHECK(joystickMoved.position == 1.23f);
|
||||
|
||||
event = sf::Event::JoystickConnected{42};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::JoystickConnected>());
|
||||
CHECK(event.getIf<sf::Event::JoystickConnected>());
|
||||
const auto& joystickConnected = *event.getIf<sf::Event::JoystickConnected>();
|
||||
CHECK(joystickConnected.joystickId == 42);
|
||||
|
||||
event = sf::Event::JoystickDisconnected{43};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::JoystickDisconnected>());
|
||||
CHECK(event.getIf<sf::Event::JoystickDisconnected>());
|
||||
const auto& joystickDisconnected = *event.getIf<sf::Event::JoystickDisconnected>();
|
||||
CHECK(joystickDisconnected.joystickId == 43);
|
||||
|
||||
event = sf::Event::TouchBegan{99, {98, 97}};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::TouchBegan>());
|
||||
CHECK(event.getIf<sf::Event::TouchBegan>());
|
||||
const auto& touchBegan = *event.getIf<sf::Event::TouchBegan>();
|
||||
@ -160,6 +181,7 @@ TEST_CASE("[Window] sf::Event")
|
||||
CHECK(touchBegan.position == sf::Vector2i(98, 97));
|
||||
|
||||
event = sf::Event::TouchMoved{96, {95, 94}};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::TouchMoved>());
|
||||
CHECK(event.getIf<sf::Event::TouchMoved>());
|
||||
const auto& touchMoved = *event.getIf<sf::Event::TouchMoved>();
|
||||
@ -167,6 +189,7 @@ TEST_CASE("[Window] sf::Event")
|
||||
CHECK(touchMoved.position == sf::Vector2i(95, 94));
|
||||
|
||||
event = sf::Event::TouchEnded{93, {92, 91}};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::TouchEnded>());
|
||||
CHECK(event.getIf<sf::Event::TouchEnded>());
|
||||
const auto& touchEnded = *event.getIf<sf::Event::TouchEnded>();
|
||||
@ -174,6 +197,7 @@ TEST_CASE("[Window] sf::Event")
|
||||
CHECK(touchEnded.position == sf::Vector2i(92, 91));
|
||||
|
||||
event = sf::Event::SensorChanged{sf::Sensor::Type::Gravity, {1.2f, 3.4f, 5.6f}};
|
||||
CHECK(event);
|
||||
CHECK(event.is<sf::Event::SensorChanged>());
|
||||
CHECK(event.getIf<sf::Event::SensorChanged>());
|
||||
const auto& sensorChanged = *event.getIf<sf::Event::SensorChanged>();
|
||||
|
@ -105,15 +105,13 @@ TEST_CASE("[Window] sf::WindowBase", runDisplayTests())
|
||||
SECTION("pollEvent()")
|
||||
{
|
||||
sf::WindowBase windowBase;
|
||||
sf::Event event;
|
||||
CHECK(!windowBase.pollEvent(event));
|
||||
CHECK(!windowBase.pollEvent());
|
||||
}
|
||||
|
||||
SECTION("waitEvent()")
|
||||
{
|
||||
sf::WindowBase windowBase;
|
||||
sf::Event event;
|
||||
CHECK(!windowBase.waitEvent(event));
|
||||
CHECK(!windowBase.waitEvent());
|
||||
}
|
||||
|
||||
SECTION("Set/get position")
|
||||
|
@ -64,7 +64,7 @@ int main()
|
||||
while (window.isOpen())
|
||||
{
|
||||
// Process events
|
||||
for (sf::Event event; window.pollEvent(event);)
|
||||
while (const auto event = window.pollEvent())
|
||||
{
|
||||
// Close window: exit
|
||||
if (event.is<sf::Event::Closed>())
|
||||
|
@ -62,7 +62,7 @@ int main()
|
||||
while (window.isOpen())
|
||||
{
|
||||
// Process events
|
||||
for (sf::Event event; window.pollEvent(event);)
|
||||
while (const auto event = window.pollEvent())
|
||||
{
|
||||
// Close window: exit
|
||||
if (event.is<sf::Event::Closed>())
|
||||
|
Loading…
Reference in New Issue
Block a user