Merge pull request #646 from MarioLiebisch/android-keyevents

[Android] Rewrote key event handling
This commit is contained in:
Jonathan De Wachter 2014-07-24 12:20:18 +02:00
commit ca77ea58d0

View File

@ -221,10 +221,13 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
if (type == AINPUT_EVENT_TYPE_KEY)
{
int32_t action = AKeyEvent_getAction(_event);
int32_t key = AKeyEvent_getKeyCode(_event);
if (action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_UP || action == AKEY_EVENT_ACTION_MULTIPLE)
if ((action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_UP || action == AKEY_EVENT_ACTION_MULTIPLE) &&
key != AKEYCODE_VOLUME_UP && key != AKEYCODE_VOLUME_DOWN)
{
processKeyEvent(_event, states);
handled = 1;
}
}
else if (type == AINPUT_EVENT_TYPE_MOTION)
@ -236,6 +239,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
case AMOTION_EVENT_ACTION_SCROLL:
{
processScrollEvent(_event, states);
handled = 1;
break;
}
@ -243,6 +247,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
case AMOTION_EVENT_ACTION_MOVE:
{
processMotionEvent(_event, states);
handled = 1;
break;
}
@ -251,6 +256,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
case AMOTION_EVENT_ACTION_DOWN:
{
processPointerEvent(true, _event, states);
handled = 1;
break;
}
@ -259,13 +265,13 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
case AMOTION_EVENT_ACTION_CANCEL:
{
processPointerEvent(false, _event, states);
handled = 1;
break;
}
}
}
handled = 1;
AInputQueue_finishEvent(states->inputQueue, _event, handled);
}
@ -340,20 +346,57 @@ void WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates* sta
int32_t metakey = AKeyEvent_getMetaState(_event);
Event event;
event.type = (action == AKEY_EVENT_ACTION_DOWN) ? Event::KeyPressed : Event::KeyReleased;
event.key.code = androidKeyToSF(key);
event.key.alt = metakey & AMETA_ALT_ON;
event.key.control = false;
event.key.shift = metakey & AMETA_SHIFT_ON;
forwardEvent(event);
if (int unicode = getUnicode(_event))
switch (action)
{
Event event;
event.type = Event::TextEntered;
event.text.unicode = unicode;
case AKEY_EVENT_ACTION_DOWN:
event.type = Event::KeyPressed;
forwardEvent(event);
break;
case AKEY_EVENT_ACTION_UP:
event.type = Event::KeyReleased;
forwardEvent(event);
if (int unicode = getUnicode(_event))
{
event.type = Event::TextEntered;
event.text.unicode = unicode;
forwardEvent(event);
}
break;
case AKEY_EVENT_ACTION_MULTIPLE:
// Since complex inputs don't get separate key down/up events
// both have to be faked at once
event.type = Event::KeyPressed;
forwardEvent(event);
event.type = Event::KeyReleased;
forwardEvent(event);
// This requires some special treatment, since this might represent
// a repetition of key presses or a complete sequence
if (key == AKEYCODE_UNKNOWN)
{
// This is a unique sequence, which is not yet exposed in the NDK
// http://code.google.com/p/android/issues/detail?id=33998
}
else
{
// This is a repeated sequence
if (int unicode = getUnicode(_event))
{
event.type = Event::TextEntered;
event.text.unicode = unicode;
int32_t repeats = AKeyEvent_getRepeatCount(_event);
for (int32_t i = 0; i < repeats; ++i)
forwardEvent(event);
}
}
break;
}
}
@ -475,8 +518,8 @@ Keyboard::Key WindowImplAndroid::androidKeyToSF(int32_t key)
case AKEYCODE_UNKNOWN :
case AKEYCODE_SOFT_LEFT :
case AKEYCODE_SOFT_RIGHT :
case AKEYCODE_HOME :
case AKEYCODE_BACK :
case AKEYCODE_HOME : return Keyboard::Unknown;
case AKEYCODE_BACK : return Keyboard::Escape;
case AKEYCODE_CALL :
case AKEYCODE_ENDCALL : return Keyboard::Unknown;
case AKEYCODE_0 : return Keyboard::Num0;