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Merge pull request #646 from MarioLiebisch/android-keyevents
[Android] Rewrote key event handling
This commit is contained in:
commit
ca77ea58d0
@ -221,10 +221,13 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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if (type == AINPUT_EVENT_TYPE_KEY)
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if (type == AINPUT_EVENT_TYPE_KEY)
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{
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{
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int32_t action = AKeyEvent_getAction(_event);
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int32_t action = AKeyEvent_getAction(_event);
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int32_t key = AKeyEvent_getKeyCode(_event);
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if (action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_UP || action == AKEY_EVENT_ACTION_MULTIPLE)
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if ((action == AKEY_EVENT_ACTION_DOWN || action == AKEY_EVENT_ACTION_UP || action == AKEY_EVENT_ACTION_MULTIPLE) &&
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key != AKEYCODE_VOLUME_UP && key != AKEYCODE_VOLUME_DOWN)
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{
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{
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processKeyEvent(_event, states);
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processKeyEvent(_event, states);
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handled = 1;
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}
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}
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}
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}
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else if (type == AINPUT_EVENT_TYPE_MOTION)
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else if (type == AINPUT_EVENT_TYPE_MOTION)
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@ -236,6 +239,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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case AMOTION_EVENT_ACTION_SCROLL:
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case AMOTION_EVENT_ACTION_SCROLL:
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{
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{
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processScrollEvent(_event, states);
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processScrollEvent(_event, states);
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handled = 1;
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break;
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break;
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}
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}
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@ -243,6 +247,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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case AMOTION_EVENT_ACTION_MOVE:
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case AMOTION_EVENT_ACTION_MOVE:
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{
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{
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processMotionEvent(_event, states);
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processMotionEvent(_event, states);
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handled = 1;
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break;
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break;
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}
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}
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@ -251,6 +256,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_DOWN:
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{
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{
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processPointerEvent(true, _event, states);
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processPointerEvent(true, _event, states);
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handled = 1;
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break;
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break;
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}
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}
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@ -259,13 +265,13 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_CANCEL:
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{
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{
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processPointerEvent(false, _event, states);
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processPointerEvent(false, _event, states);
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handled = 1;
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break;
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break;
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}
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}
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}
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}
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}
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}
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handled = 1;
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AInputQueue_finishEvent(states->inputQueue, _event, handled);
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AInputQueue_finishEvent(states->inputQueue, _event, handled);
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}
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}
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@ -340,21 +346,58 @@ void WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates* sta
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int32_t metakey = AKeyEvent_getMetaState(_event);
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int32_t metakey = AKeyEvent_getMetaState(_event);
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Event event;
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Event event;
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event.type = (action == AKEY_EVENT_ACTION_DOWN) ? Event::KeyPressed : Event::KeyReleased;
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event.key.code = androidKeyToSF(key);
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event.key.code = androidKeyToSF(key);
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event.key.alt = metakey & AMETA_ALT_ON;
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event.key.alt = metakey & AMETA_ALT_ON;
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event.key.control = false;
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event.key.control = false;
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event.key.shift = metakey & AMETA_SHIFT_ON;
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event.key.shift = metakey & AMETA_SHIFT_ON;
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switch (action)
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{
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case AKEY_EVENT_ACTION_DOWN:
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event.type = Event::KeyPressed;
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forwardEvent(event);
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break;
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case AKEY_EVENT_ACTION_UP:
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event.type = Event::KeyReleased;
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forwardEvent(event);
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forwardEvent(event);
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if (int unicode = getUnicode(_event))
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if (int unicode = getUnicode(_event))
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{
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{
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Event event;
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event.type = Event::TextEntered;
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event.type = Event::TextEntered;
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event.text.unicode = unicode;
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event.text.unicode = unicode;
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forwardEvent(event);
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forwardEvent(event);
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}
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}
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break;
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case AKEY_EVENT_ACTION_MULTIPLE:
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// Since complex inputs don't get separate key down/up events
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// both have to be faked at once
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event.type = Event::KeyPressed;
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forwardEvent(event);
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event.type = Event::KeyReleased;
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forwardEvent(event);
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// This requires some special treatment, since this might represent
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// a repetition of key presses or a complete sequence
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if (key == AKEYCODE_UNKNOWN)
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{
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// This is a unique sequence, which is not yet exposed in the NDK
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// http://code.google.com/p/android/issues/detail?id=33998
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}
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else
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{
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// This is a repeated sequence
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if (int unicode = getUnicode(_event))
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{
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event.type = Event::TextEntered;
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event.text.unicode = unicode;
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int32_t repeats = AKeyEvent_getRepeatCount(_event);
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for (int32_t i = 0; i < repeats; ++i)
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forwardEvent(event);
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}
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}
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break;
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}
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}
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}
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@ -475,8 +518,8 @@ Keyboard::Key WindowImplAndroid::androidKeyToSF(int32_t key)
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case AKEYCODE_UNKNOWN :
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case AKEYCODE_UNKNOWN :
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case AKEYCODE_SOFT_LEFT :
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case AKEYCODE_SOFT_LEFT :
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case AKEYCODE_SOFT_RIGHT :
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case AKEYCODE_SOFT_RIGHT :
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case AKEYCODE_HOME :
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case AKEYCODE_HOME : return Keyboard::Unknown;
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case AKEYCODE_BACK :
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case AKEYCODE_BACK : return Keyboard::Escape;
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case AKEYCODE_CALL :
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case AKEYCODE_CALL :
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case AKEYCODE_ENDCALL : return Keyboard::Unknown;
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case AKEYCODE_ENDCALL : return Keyboard::Unknown;
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case AKEYCODE_0 : return Keyboard::Num0;
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case AKEYCODE_0 : return Keyboard::Num0;
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