mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Added joystick implementation for FreeBSD (#477)
This commit is contained in:
parent
713aed7079
commit
cc3dc29ef4
@ -15,9 +15,10 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(LINUX 1)
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set(UNIX 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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# FreeBSD compile path is the same as Linux
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set(LINUX 1)
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set(FreeBSD 1)
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set(UNIX 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(MACOSX 1)
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@ -52,22 +52,33 @@ if(WINDOWS)
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# make sure that we use the Unicode version of the Win API functions
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add_definitions(-DUNICODE)
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elseif(LINUX)
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elseif(UNIX)
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set(PLATFORM_SRC
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${SRCROOT}/Linux/Display.cpp
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${SRCROOT}/Linux/Display.hpp
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${SRCROOT}/Linux/GlxContext.cpp
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${SRCROOT}/Linux/GlxContext.hpp
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${SRCROOT}/Linux/InputImpl.cpp
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${SRCROOT}/Linux/InputImpl.hpp
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${SRCROOT}/Linux/JoystickImpl.cpp
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${SRCROOT}/Linux/JoystickImpl.hpp
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${SRCROOT}/Linux/VideoModeImpl.cpp
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${SRCROOT}/Linux/WindowImplX11.cpp
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${SRCROOT}/Linux/WindowImplX11.hpp
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${SRCROOT}/Unix/Display.cpp
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${SRCROOT}/Unix/Display.hpp
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${SRCROOT}/Unix/GlxContext.cpp
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${SRCROOT}/Unix/GlxContext.hpp
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${SRCROOT}/Unix/InputImpl.cpp
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${SRCROOT}/Unix/InputImpl.hpp
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${SRCROOT}/Unix/VideoModeImpl.cpp
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${SRCROOT}/Unix/WindowImplX11.cpp
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${SRCROOT}/Unix/WindowImplX11.hpp
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)
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source_group("linux" FILES ${PLATFORM_SRC})
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else() # MACOSX
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if(LINUX)
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set(PLATFORM_SRC
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${PLATFORM_SRC}
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${SRCROOT}/Unix/JoystickImpl.cpp
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${SRCROOT}/Unix/JoystickImpl.hpp
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)
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elseif(FREEBSD)
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set(PLATFORM_SRC
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${PLATFORM_SRC}
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${SRCROOT}/FreeBSD/JoystickImpl.cpp
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${SRCROOT}/FreeBSD/JoystickImpl.hpp
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)
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endif()
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source_group("unix" FILES ${PLATFORM_SRC})
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elseif(MACOSX)
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set(PLATFORM_SRC
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${SRCROOT}/OSX/cpp_objc_conversion.h
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${SRCROOT}/OSX/cpp_objc_conversion.mm
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@ -126,6 +137,9 @@ if(WINDOWS)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} winmm gdi32)
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elseif(LINUX)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} ${X11_X11_LIB} ${X11_Xrandr_LIB})
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if(FREEBSD)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} usbhid)
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endif()
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elseif(MACOSX)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework Foundation -framework AppKit -framework IOKit -framework Carbon")
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endif()
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380
src/SFML/Window/FreeBSD/JoystickImpl.cpp
Normal file
380
src/SFML/Window/FreeBSD/JoystickImpl.cpp
Normal file
@ -0,0 +1,380 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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// 2013-2013 David Demelier (demelier.david@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <cerrno>
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#include <cstdio>
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#include <cstring>
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#include <map>
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#include <string>
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#include <utility>
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////////////////////////////////////////////////////////////
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/// \brief This file implements FreeBSD driver joystick
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///
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/// It has been tested on a Saitek gamepad with 12 buttons,
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/// 2 analog axis and one hat.
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///
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/// Note: old joy(4) drivers are not supported and no one use that
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/// anymore.
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////////////////////////////////////////////////////////////
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namespace
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{
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std::map<unsigned int, std::string> plugged;
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std::map<int, std::pair<int, int> > hatmap;
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bool isJoystick(const char *name)
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{
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int fd, id;
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bool ret;
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report_desc_t desc = NULL;
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hid_data_t data = NULL;
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hid_item_t item;
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// Assume it isn't
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ret = false;
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if ((fd = ::open(name, O_RDONLY | O_NONBLOCK)) < 0)
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return false;
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if ((desc = hid_get_report_desc(fd)) == NULL)
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goto end;
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id = hid_get_report_id(fd);
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if ((data = hid_start_parse(desc, 1 << hid_input, id)) == NULL)
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goto end;
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while (hid_get_item(data, &item) > 0) {
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switch (item.kind) {
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case hid_collection:
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switch (HID_PAGE(item.usage)) {
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case HUP_GENERIC_DESKTOP:
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switch (HID_USAGE(item.usage)) {
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case HUG_JOYSTICK:
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case HUG_GAME_PAD:
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ret = true;
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break;
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default:
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break;
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}
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default:
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break;
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}
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default:
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break;
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}
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}
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end:
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if (desc != NULL)
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hid_dispose_report_desc(desc);
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if (data != NULL)
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hid_end_parse(data);
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close(fd);
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return ret;
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}
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void updatePluggedList()
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{
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DIR *dp;
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struct dirent *entry;
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/*
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* Devices /dev/uhid<x> are shared between joystick and any other
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* human interface device. We need to iterate over all found devices
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* and check if they are joysticks. The index of JoystickImpl::open
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* does not match the /dev/uhid<index> device!
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*/
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if ((dp = opendir("/dev")) != NULL) {
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char name[FILENAME_MAX];
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int jc = 0;
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while ((entry = readdir(dp)) != NULL && jc < sf::Joystick::Count) {
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if (strncmp(entry->d_name, "uhid", 4) == 0) {
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std::sprintf(name, "/dev/%s", entry->d_name);
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if (isJoystick(name))
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plugged[jc++] = std::string(name);
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}
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}
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closedir(dp);
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}
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}
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int usageToAxis(int usage)
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{
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int axis;
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switch (usage) {
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case HUG_X:
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axis = sf::Joystick::X;
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break;
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case HUG_Y:
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axis = sf::Joystick::Y;
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break;
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case HUG_Z:
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axis = sf::Joystick::Z;
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break;
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case HUG_RZ:
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axis = sf::Joystick::R;
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break;
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case HUG_RX:
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axis = sf::Joystick::U;
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break;
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case HUG_RY:
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axis = sf::Joystick::V;
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break;
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default:
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axis = -1;
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break;
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}
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return axis;
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}
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void hatvalToSFML(int value, sf::priv::JoystickState &state)
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{
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state.axes[sf::Joystick::PovX] = hatmap[value].first;
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state.axes[sf::Joystick::PovY] = hatmap[value].second;
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}
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}
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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void JoystickImpl::initialize()
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{
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hid_init(NULL);
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// Do an initial scan
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updatePluggedList();
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// Map of hat values
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hatmap[0] = std::make_pair<int, int>(0, 0); // center
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hatmap[1] = std::make_pair<int, int>(0, -100); // top
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hatmap[3] = std::make_pair<int, int>(100, 0); // right
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hatmap[5] = std::make_pair<int, int>(0, 100); // bottom
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hatmap[7] = std::make_pair<int, int>(-100, 0); // left
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hatmap[2] = std::make_pair<int, int>(100, -100); // top-right
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hatmap[4] = std::make_pair<int, int>(100, 100); // bottom-right
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hatmap[6] = std::make_pair<int, int>(-100, 100); // bottom-left
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hatmap[8] = std::make_pair<int, int>(-100, -100); // top-left
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}
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////////////////////////////////////////////////////////////
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void JoystickImpl::cleanup()
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{
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}
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////////////////////////////////////////////////////////////
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bool JoystickImpl::isConnected(unsigned int index)
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{
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return plugged.find(index) != plugged.end();
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}
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////////////////////////////////////////////////////////////
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bool JoystickImpl::open(unsigned int index)
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{
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if (isConnected(index))
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{
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// Open the joystick's file descriptor (read-only and non-blocking)
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m_file = ::open(plugged[index].c_str(), O_RDONLY | O_NONBLOCK);
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if (m_file >= 0)
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{
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// Reset the joystick state
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m_state = JoystickState();
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// Get the report descriptor
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m_desc = hid_get_report_desc(m_file);
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if (m_desc == NULL) {
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::close(m_file);
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return false;
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}
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// And the id
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m_id = hid_get_report_id(m_file);
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// Then allocate a buffer for data retrievement
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m_length = hid_report_size(m_desc, hid_input, m_id);
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m_buffer = std::calloc(1, m_length);
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if (m_buffer == NULL) {
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::close(m_file);
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::hid_dispose_report_desc(m_desc);
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return false;
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}
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return m_state.connected = true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return false;
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}
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}
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////////////////////////////////////////////////////////////
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void JoystickImpl::close()
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{
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::close(m_file);
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::hid_dispose_report_desc(m_desc);
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::free(m_buffer);
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}
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////////////////////////////////////////////////////////////
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JoystickCaps JoystickImpl::getCapabilities() const
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{
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JoystickCaps caps;
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hid_data_t data;
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hid_item_t item;
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data = hid_start_parse(m_desc, 1 << hid_input, m_id);
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while (hid_get_item(data, &item)) {
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switch (item.kind) {
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case hid_input:
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switch (HID_PAGE(item.usage)) {
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case HUP_BUTTON:
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caps.buttonCount ++;
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break;
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case HUP_GENERIC_DESKTOP:
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{
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int usage = HID_USAGE(item.usage);
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int axis;
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if (usage == HUG_HAT_SWITCH) {
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caps.axes[Joystick::PovX] = true;
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caps.axes[Joystick::PovY] = true;
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}
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else if ((axis = usageToAxis(usage)) != -1)
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{
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caps.axes[axis] = true;
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}
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break;
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}
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default:
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break;
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}
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default:
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break;
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}
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}
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hid_end_parse(data);
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return caps;
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}
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////////////////////////////////////////////////////////////
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JoystickState JoystickImpl::JoystickImpl::update()
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{
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while (read(m_file, m_buffer, m_length) == m_length) {
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hid_data_t data;
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hid_item_t item;
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data = hid_start_parse(m_desc, 1 << hid_input, m_id);
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// No memory?
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if (data == NULL)
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continue;
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int but = 0;
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while (hid_get_item(data, &item)) {
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switch (item.kind) {
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case hid_input:
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switch (HID_PAGE(item.usage)) {
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case HUP_BUTTON:
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m_state.buttons[but++] = hid_get_data(m_buffer, &item);
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break;
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case HUP_GENERIC_DESKTOP:
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{
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int usage = HID_USAGE(item.usage);
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int v = hid_get_data(m_buffer, &item);
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int axis;
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if (usage == HUG_HAT_SWITCH)
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hatvalToSFML(v, m_state);
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else if ((axis = usageToAxis(usage)) != -1)
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{
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int &min = item.logical_minimum;
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int &max = item.logical_maximum;
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v = (v - min) * (200) / (max - min) -100;
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m_state.axes[axis] = v;
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}
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break;
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}
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default:
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break;
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||||
}
|
||||
default:
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||||
break;
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||||
}
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}
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||||
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hid_end_parse(data);
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}
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return m_state;
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}
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} // namespace priv
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} // namespace sf
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// vim: set expandtab tabstop=4 softtabstop=4 shiftwidth=4:
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123
src/SFML/Window/FreeBSD/JoystickImpl.hpp
Normal file
123
src/SFML/Window/FreeBSD/JoystickImpl.hpp
Normal file
@ -0,0 +1,123 @@
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////////////////////////////////////////////////////////////
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//
|
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// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIMPLFREEBSD_HPP
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#define SFML_JOYSTICKIMPLFREEBSD_HPP
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////////////////////////////////////////////////////////////
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// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <dev/usb/usbhid.h>
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||||
#include <usbhid.h>
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||||
|
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namespace sf
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{
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||||
namespace priv
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||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief FreeBSD implementation of joysticks
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||||
///
|
||||
/// This code has been tested on FreeBSD 9.1 only.
|
||||
////////////////////////////////////////////////////////////
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||||
class JoystickImpl
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||||
{
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||||
public :
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||||
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||||
////////////////////////////////////////////////////////////
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||||
/// \brief Perform the global initialization of the joystick module
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||||
///
|
||||
////////////////////////////////////////////////////////////
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||||
static void initialize();
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||||
|
||||
////////////////////////////////////////////////////////////
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||||
/// \brief Perform the global cleanup of the joystick module
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||||
///
|
||||
////////////////////////////////////////////////////////////
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||||
static void cleanup();
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||||
|
||||
////////////////////////////////////////////////////////////
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||||
/// \brief Check if a joystick is currently connected
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||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Open the joystick
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool open(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void close();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the joystick capabilities
|
||||
///
|
||||
/// \return Joystick capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps getCapabilities() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the joystick and get its new state
|
||||
///
|
||||
/// \return Joystick state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState update();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
int m_file; ///< File descriptor of the joystick
|
||||
|
||||
report_desc_t m_desc; ///< USB report descriptor
|
||||
int m_id; ///< USB id
|
||||
|
||||
void *m_buffer; ///< USB HID buffer
|
||||
int m_length; ///< Buffer length
|
||||
|
||||
JoystickState m_state; ///< Current state of the joystick
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIMPLFREEBSD_HPP
|
@ -43,7 +43,7 @@
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/GlxContext.hpp>
|
||||
#include <SFML/Window/Unix/GlxContext.hpp>
|
||||
typedef sf::priv::GlxContext ContextType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
@ -33,7 +33,7 @@
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
#include <SFML/Window/Win32/InputImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
#include <SFML/Window/Linux/InputImpl.hpp>
|
||||
#include <SFML/Window/Unix/InputImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
#include <SFML/Window/OSX/InputImpl.hpp>
|
||||
#endif
|
||||
|
@ -79,8 +79,10 @@ struct JoystickState
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
#include <SFML/Window/Win32/JoystickImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
#include <SFML/Window/Linux/JoystickImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_LINUX)
|
||||
#include <SFML/Window/Unix/JoystickImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_FREEBSD)
|
||||
#include <SFML/Window/FreeBSD/JoystickImpl.hpp>
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
#include <SFML/Window/OSX/JoystickImpl.hpp>
|
||||
#endif
|
||||
|
@ -25,7 +25,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Linux/Display.hpp>
|
||||
#include <SFML/Window/Unix/Display.hpp>
|
||||
#include <cassert>
|
||||
|
||||
|
@ -1,343 +1,343 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#define GLX_GLXEXT_LEGACY // so that our local glxext.h is used instead of the system one
|
||||
#include <SFML/Window/Linux/GlxContext.hpp>
|
||||
#include <SFML/Window/Linux/WindowImplX11.hpp>
|
||||
#include <SFML/Window/Linux/Display.hpp>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/glxext.h>
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(true)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Create a dummy window (disabled and hidden)
|
||||
int screen = DefaultScreen(m_display);
|
||||
m_window = XCreateWindow(m_display,
|
||||
RootWindow(m_display, screen),
|
||||
0, 0,
|
||||
1, 1,
|
||||
0,
|
||||
DefaultDepth(m_display, screen),
|
||||
InputOutput,
|
||||
DefaultVisual(m_display, screen),
|
||||
0, NULL);
|
||||
|
||||
// Create the context
|
||||
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(false)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
// (important: must be the same display as the owner window)
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Get the owner window and its device context
|
||||
m_window = static_cast< ::Window>(owner->getSystemHandle());
|
||||
|
||||
// Create the context
|
||||
if (m_window)
|
||||
createContext(shared, bitsPerPixel, settings);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(true)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Create the hidden window
|
||||
int screen = DefaultScreen(m_display);
|
||||
m_window = XCreateWindow(m_display,
|
||||
RootWindow(m_display, screen),
|
||||
0, 0,
|
||||
width, height,
|
||||
0,
|
||||
DefaultDepth(m_display, screen),
|
||||
InputOutput,
|
||||
DefaultVisual(m_display, screen),
|
||||
0, NULL);
|
||||
|
||||
// Create the context
|
||||
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, settings);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::~GlxContext()
|
||||
{
|
||||
// Destroy the context
|
||||
if (m_context)
|
||||
{
|
||||
if (glXGetCurrentContext() == m_context)
|
||||
glXMakeCurrent(m_display, None, NULL);
|
||||
glXDestroyContext(m_display, m_context);
|
||||
}
|
||||
|
||||
// Destroy the window if we own it
|
||||
if (m_window && m_ownsWindow)
|
||||
{
|
||||
XDestroyWindow(m_display, m_window);
|
||||
XFlush(m_display);
|
||||
}
|
||||
|
||||
// Close the connection with the X server
|
||||
CloseDisplay(m_display);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GlxContext::makeCurrent()
|
||||
{
|
||||
return m_context && glXMakeCurrent(m_display, m_window, m_context);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::display()
|
||||
{
|
||||
if (m_window)
|
||||
glXSwapBuffers(m_display, m_window);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::setVerticalSyncEnabled(bool enabled)
|
||||
{
|
||||
const GLubyte* name = reinterpret_cast<const GLubyte*>("glXSwapIntervalSGI");
|
||||
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = reinterpret_cast<PFNGLXSWAPINTERVALSGIPROC>(glXGetProcAddress(name));
|
||||
if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
|
||||
{
|
||||
// Retrieve all the visuals
|
||||
int count;
|
||||
XVisualInfo* visuals = XGetVisualInfo(display, 0, NULL, &count);
|
||||
if (visuals)
|
||||
{
|
||||
// Evaluate all the returned visuals, and pick the best one1
|
||||
int bestScore = 0xFFFF;
|
||||
XVisualInfo bestVisual;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
// Check mandatory attributes
|
||||
int doubleBuffer;
|
||||
glXGetConfig(display, &visuals[i], GLX_DOUBLEBUFFER, &doubleBuffer);
|
||||
if (!doubleBuffer)
|
||||
continue;
|
||||
|
||||
// Extract the components of the current visual
|
||||
int red, green, blue, alpha, depth, stencil, multiSampling, samples;
|
||||
glXGetConfig(display, &visuals[i], GLX_RED_SIZE, &red);
|
||||
glXGetConfig(display, &visuals[i], GLX_GREEN_SIZE, &green);
|
||||
glXGetConfig(display, &visuals[i], GLX_BLUE_SIZE, &blue);
|
||||
glXGetConfig(display, &visuals[i], GLX_ALPHA_SIZE, &alpha);
|
||||
glXGetConfig(display, &visuals[i], GLX_DEPTH_SIZE, &depth);
|
||||
glXGetConfig(display, &visuals[i], GLX_STENCIL_SIZE, &stencil);
|
||||
glXGetConfig(display, &visuals[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
|
||||
glXGetConfig(display, &visuals[i], GLX_SAMPLES_ARB, &samples);
|
||||
|
||||
// Evaluate the visual
|
||||
int color = red + green + blue + alpha;
|
||||
int score = evaluateFormat(bitsPerPixel, settings, color, depth, stencil, multiSampling ? samples : 0);
|
||||
|
||||
// If it's better than the current best, make it the new best
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bestVisual = visuals[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Free the array of visuals
|
||||
XFree(visuals);
|
||||
|
||||
return bestVisual;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Should never happen...
|
||||
err() << "No GLX visual found. You should check your graphics driver" << std::endl;
|
||||
|
||||
return XVisualInfo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings)
|
||||
{
|
||||
XVisualInfo* visualInfo = NULL;
|
||||
|
||||
// Save the creation settings
|
||||
m_settings = settings;
|
||||
|
||||
// Get the context to share display lists with
|
||||
GLXContext toShare = shared ? shared->m_context : NULL;
|
||||
|
||||
// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code)
|
||||
if (m_settings.majorVersion >= 3)
|
||||
{
|
||||
const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
|
||||
if (glXCreateContextAttribsARB)
|
||||
{
|
||||
// Select a GLXFB config that matches the requested context settings
|
||||
int nbConfigs = 0;
|
||||
int fbAttributes[] =
|
||||
{
|
||||
GLX_DEPTH_SIZE, settings.depthBits,
|
||||
GLX_STENCIL_SIZE, settings.stencilBits,
|
||||
GLX_SAMPLE_BUFFERS, settings.antialiasingLevel > 0,
|
||||
GLX_SAMPLES, settings.antialiasingLevel,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_ALPHA_SIZE, bitsPerPixel == 32 ? 8 : 0,
|
||||
GLX_DOUBLEBUFFER, True,
|
||||
GLX_X_RENDERABLE, True,
|
||||
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
||||
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
||||
GLX_CONFIG_CAVEAT, GLX_NONE,
|
||||
None
|
||||
};
|
||||
GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), fbAttributes, &nbConfigs);
|
||||
if (configs && nbConfigs)
|
||||
{
|
||||
while (!m_context && (m_settings.majorVersion >= 3))
|
||||
{
|
||||
// Create the context
|
||||
int attributes[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
0, 0
|
||||
};
|
||||
m_context = glXCreateContextAttribsARB(m_display, configs[0], toShare, true, attributes);
|
||||
|
||||
if (m_context)
|
||||
{
|
||||
// Ok: retrieve the config's visual
|
||||
visualInfo = glXGetVisualFromFBConfig(m_display, configs[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we couldn't create the context, lower the version number and try again -- stop at 3.0
|
||||
// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
|
||||
if (m_settings.minorVersion > 0)
|
||||
{
|
||||
// If the minor version is not 0, we decrease it and try again
|
||||
m_settings.minorVersion--;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the minor version is 0, we decrease the major version
|
||||
m_settings.majorVersion--;
|
||||
m_settings.minorVersion = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
XFree(configs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
|
||||
if (!m_context)
|
||||
{
|
||||
// set the context version to 2.0 (arbitrary)
|
||||
m_settings.majorVersion = 2;
|
||||
m_settings.minorVersion = 0;
|
||||
|
||||
// Retrieve the attributes of the target window
|
||||
XWindowAttributes windowAttributes;
|
||||
if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
|
||||
{
|
||||
err() << "Failed to get the window attributes" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get its visual
|
||||
XVisualInfo tpl;
|
||||
tpl.screen = DefaultScreen(m_display);
|
||||
tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
|
||||
int nbVisuals = 0;
|
||||
visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
|
||||
|
||||
// Create the context, using the target window's visual
|
||||
m_context = glXCreateContext(m_display, visualInfo, toShare, true);
|
||||
if (!m_context)
|
||||
{
|
||||
err() << "Failed to create an OpenGL context for this window" << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the creation settings from the chosen format
|
||||
int depth, stencil, multiSampling, samples;
|
||||
glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth);
|
||||
glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil);
|
||||
glXGetConfig(m_display, visualInfo, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
|
||||
glXGetConfig(m_display, visualInfo, GLX_SAMPLES_ARB, &samples);
|
||||
m_settings.depthBits = static_cast<unsigned int>(depth);
|
||||
m_settings.stencilBits = static_cast<unsigned int>(stencil);
|
||||
m_settings.antialiasingLevel = multiSampling ? samples : 0;
|
||||
|
||||
// Free the visual info
|
||||
XFree(visualInfo);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#define GLX_GLXEXT_LEGACY // so that our local glxext.h is used instead of the system one
|
||||
#include <SFML/Window/Unix/GlxContext.hpp>
|
||||
#include <SFML/Window/Unix/WindowImplX11.hpp>
|
||||
#include <SFML/Window/Unix/Display.hpp>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/Window/glext/glxext.h>
|
||||
#include <SFML/System/Err.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(true)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Create a dummy window (disabled and hidden)
|
||||
int screen = DefaultScreen(m_display);
|
||||
m_window = XCreateWindow(m_display,
|
||||
RootWindow(m_display, screen),
|
||||
0, 0,
|
||||
1, 1,
|
||||
0,
|
||||
DefaultDepth(m_display, screen),
|
||||
InputOutput,
|
||||
DefaultVisual(m_display, screen),
|
||||
0, NULL);
|
||||
|
||||
// Create the context
|
||||
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(false)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
// (important: must be the same display as the owner window)
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Get the owner window and its device context
|
||||
m_window = static_cast< ::Window>(owner->getSystemHandle());
|
||||
|
||||
// Create the context
|
||||
if (m_window)
|
||||
createContext(shared, bitsPerPixel, settings);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
|
||||
m_window (0),
|
||||
m_context (NULL),
|
||||
m_ownsWindow(true)
|
||||
{
|
||||
// Open a connection with the X server
|
||||
m_display = OpenDisplay();
|
||||
|
||||
// Create the hidden window
|
||||
int screen = DefaultScreen(m_display);
|
||||
m_window = XCreateWindow(m_display,
|
||||
RootWindow(m_display, screen),
|
||||
0, 0,
|
||||
width, height,
|
||||
0,
|
||||
DefaultDepth(m_display, screen),
|
||||
InputOutput,
|
||||
DefaultVisual(m_display, screen),
|
||||
0, NULL);
|
||||
|
||||
// Create the context
|
||||
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, settings);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext::~GlxContext()
|
||||
{
|
||||
// Destroy the context
|
||||
if (m_context)
|
||||
{
|
||||
if (glXGetCurrentContext() == m_context)
|
||||
glXMakeCurrent(m_display, None, NULL);
|
||||
glXDestroyContext(m_display, m_context);
|
||||
}
|
||||
|
||||
// Destroy the window if we own it
|
||||
if (m_window && m_ownsWindow)
|
||||
{
|
||||
XDestroyWindow(m_display, m_window);
|
||||
XFlush(m_display);
|
||||
}
|
||||
|
||||
// Close the connection with the X server
|
||||
CloseDisplay(m_display);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GlxContext::makeCurrent()
|
||||
{
|
||||
return m_context && glXMakeCurrent(m_display, m_window, m_context);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::display()
|
||||
{
|
||||
if (m_window)
|
||||
glXSwapBuffers(m_display, m_window);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::setVerticalSyncEnabled(bool enabled)
|
||||
{
|
||||
const GLubyte* name = reinterpret_cast<const GLubyte*>("glXSwapIntervalSGI");
|
||||
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = reinterpret_cast<PFNGLXSWAPINTERVALSGIPROC>(glXGetProcAddress(name));
|
||||
if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(enabled ? 1 : 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
|
||||
{
|
||||
// Retrieve all the visuals
|
||||
int count;
|
||||
XVisualInfo* visuals = XGetVisualInfo(display, 0, NULL, &count);
|
||||
if (visuals)
|
||||
{
|
||||
// Evaluate all the returned visuals, and pick the best one1
|
||||
int bestScore = 0xFFFF;
|
||||
XVisualInfo bestVisual;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
// Check mandatory attributes
|
||||
int doubleBuffer;
|
||||
glXGetConfig(display, &visuals[i], GLX_DOUBLEBUFFER, &doubleBuffer);
|
||||
if (!doubleBuffer)
|
||||
continue;
|
||||
|
||||
// Extract the components of the current visual
|
||||
int red, green, blue, alpha, depth, stencil, multiSampling, samples;
|
||||
glXGetConfig(display, &visuals[i], GLX_RED_SIZE, &red);
|
||||
glXGetConfig(display, &visuals[i], GLX_GREEN_SIZE, &green);
|
||||
glXGetConfig(display, &visuals[i], GLX_BLUE_SIZE, &blue);
|
||||
glXGetConfig(display, &visuals[i], GLX_ALPHA_SIZE, &alpha);
|
||||
glXGetConfig(display, &visuals[i], GLX_DEPTH_SIZE, &depth);
|
||||
glXGetConfig(display, &visuals[i], GLX_STENCIL_SIZE, &stencil);
|
||||
glXGetConfig(display, &visuals[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
|
||||
glXGetConfig(display, &visuals[i], GLX_SAMPLES_ARB, &samples);
|
||||
|
||||
// Evaluate the visual
|
||||
int color = red + green + blue + alpha;
|
||||
int score = evaluateFormat(bitsPerPixel, settings, color, depth, stencil, multiSampling ? samples : 0);
|
||||
|
||||
// If it's better than the current best, make it the new best
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
bestVisual = visuals[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Free the array of visuals
|
||||
XFree(visuals);
|
||||
|
||||
return bestVisual;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Should never happen...
|
||||
err() << "No GLX visual found. You should check your graphics driver" << std::endl;
|
||||
|
||||
return XVisualInfo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings)
|
||||
{
|
||||
XVisualInfo* visualInfo = NULL;
|
||||
|
||||
// Save the creation settings
|
||||
m_settings = settings;
|
||||
|
||||
// Get the context to share display lists with
|
||||
GLXContext toShare = shared ? shared->m_context : NULL;
|
||||
|
||||
// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code)
|
||||
if (m_settings.majorVersion >= 3)
|
||||
{
|
||||
const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
|
||||
if (glXCreateContextAttribsARB)
|
||||
{
|
||||
// Select a GLXFB config that matches the requested context settings
|
||||
int nbConfigs = 0;
|
||||
int fbAttributes[] =
|
||||
{
|
||||
GLX_DEPTH_SIZE, settings.depthBits,
|
||||
GLX_STENCIL_SIZE, settings.stencilBits,
|
||||
GLX_SAMPLE_BUFFERS, settings.antialiasingLevel > 0,
|
||||
GLX_SAMPLES, settings.antialiasingLevel,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_ALPHA_SIZE, bitsPerPixel == 32 ? 8 : 0,
|
||||
GLX_DOUBLEBUFFER, True,
|
||||
GLX_X_RENDERABLE, True,
|
||||
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
||||
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
||||
GLX_CONFIG_CAVEAT, GLX_NONE,
|
||||
None
|
||||
};
|
||||
GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), fbAttributes, &nbConfigs);
|
||||
if (configs && nbConfigs)
|
||||
{
|
||||
while (!m_context && (m_settings.majorVersion >= 3))
|
||||
{
|
||||
// Create the context
|
||||
int attributes[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||
0, 0
|
||||
};
|
||||
m_context = glXCreateContextAttribsARB(m_display, configs[0], toShare, true, attributes);
|
||||
|
||||
if (m_context)
|
||||
{
|
||||
// Ok: retrieve the config's visual
|
||||
visualInfo = glXGetVisualFromFBConfig(m_display, configs[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we couldn't create the context, lower the version number and try again -- stop at 3.0
|
||||
// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
|
||||
if (m_settings.minorVersion > 0)
|
||||
{
|
||||
// If the minor version is not 0, we decrease it and try again
|
||||
m_settings.minorVersion--;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the minor version is 0, we decrease the major version
|
||||
m_settings.majorVersion--;
|
||||
m_settings.minorVersion = 9;
|
||||
}
|
||||
}
|
||||
}
|
||||
XFree(configs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
|
||||
if (!m_context)
|
||||
{
|
||||
// set the context version to 2.0 (arbitrary)
|
||||
m_settings.majorVersion = 2;
|
||||
m_settings.minorVersion = 0;
|
||||
|
||||
// Retrieve the attributes of the target window
|
||||
XWindowAttributes windowAttributes;
|
||||
if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
|
||||
{
|
||||
err() << "Failed to get the window attributes" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get its visual
|
||||
XVisualInfo tpl;
|
||||
tpl.screen = DefaultScreen(m_display);
|
||||
tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
|
||||
int nbVisuals = 0;
|
||||
visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
|
||||
|
||||
// Create the context, using the target window's visual
|
||||
m_context = glXCreateContext(m_display, visualInfo, toShare, true);
|
||||
if (!m_context)
|
||||
{
|
||||
err() << "Failed to create an OpenGL context for this window" << std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the creation settings from the chosen format
|
||||
int depth, stencil, multiSampling, samples;
|
||||
glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth);
|
||||
glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil);
|
||||
glXGetConfig(m_display, visualInfo, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
|
||||
glXGetConfig(m_display, visualInfo, GLX_SAMPLES_ARB, &samples);
|
||||
m_settings.depthBits = static_cast<unsigned int>(depth);
|
||||
m_settings.stencilBits = static_cast<unsigned int>(stencil);
|
||||
m_settings.antialiasingLevel = multiSampling ? samples : 0;
|
||||
|
||||
// Free the visual info
|
||||
XFree(visualInfo);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -1,148 +1,148 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GLXCONTEXT_HPP
|
||||
#define SFML_GLXCONTEXT_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/GlContext.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <GL/glx.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Linux (GLX) implementation of OpenGL contexts
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class GlxContext : public GlContext
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new default context
|
||||
///
|
||||
/// \param shared Context to share the new one with (can be NULL)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new context attached to a window
|
||||
///
|
||||
/// \param shared Context to share the new one with
|
||||
/// \param settings Creation parameters
|
||||
/// \param owner Pointer to the owner window
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new context that embeds its own rendering target
|
||||
///
|
||||
/// \param shared Context to share the new one with
|
||||
/// \param settings Creation parameters
|
||||
/// \param width Back buffer width, in pixels
|
||||
/// \param height Back buffer height, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~GlxContext();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate the context as the current target for rendering
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool makeCurrent();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display what has been rendered to the context so far
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void display();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
///
|
||||
/// Activating vertical synchronization will limit the number
|
||||
/// of frames displayed to the refresh rate of the monitor.
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setVerticalSyncEnabled(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Select the best GLX visual for a given set of settings
|
||||
///
|
||||
/// \param display X display
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
/// \param settings Requested context settings
|
||||
///
|
||||
/// \return The best visual
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static XVisualInfo selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings);
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create the context
|
||||
///
|
||||
/// \param shared Context to share the new one with (can be NULL)
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
/// \param settings Creation parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
::Display* m_display; ///< Connection to the X server
|
||||
::Window m_window; ///< Window to which the context is attached
|
||||
GLXContext m_context; ///< OpenGL context
|
||||
bool m_ownsWindow; ///< Do we own the window associated to the context?
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
#endif // SFML_GLXCONTEXT_HPP
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GLXCONTEXT_HPP
|
||||
#define SFML_GLXCONTEXT_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/GlContext.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <GL/glx.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Linux (GLX) implementation of OpenGL contexts
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class GlxContext : public GlContext
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new default context
|
||||
///
|
||||
/// \param shared Context to share the new one with (can be NULL)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new context attached to a window
|
||||
///
|
||||
/// \param shared Context to share the new one with
|
||||
/// \param settings Creation parameters
|
||||
/// \param owner Pointer to the owner window
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new context that embeds its own rendering target
|
||||
///
|
||||
/// \param shared Context to share the new one with
|
||||
/// \param settings Creation parameters
|
||||
/// \param width Back buffer width, in pixels
|
||||
/// \param height Back buffer height, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
GlxContext(GlxContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~GlxContext();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate the context as the current target for rendering
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool makeCurrent();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display what has been rendered to the context so far
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void display();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
///
|
||||
/// Activating vertical synchronization will limit the number
|
||||
/// of frames displayed to the refresh rate of the monitor.
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setVerticalSyncEnabled(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Select the best GLX visual for a given set of settings
|
||||
///
|
||||
/// \param display X display
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
/// \param settings Requested context settings
|
||||
///
|
||||
/// \return The best visual
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static XVisualInfo selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings);
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create the context
|
||||
///
|
||||
/// \param shared Context to share the new one with (can be NULL)
|
||||
/// \param bitsPerPixel Pixel depth, in bits per pixel
|
||||
/// \param settings Creation parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
::Display* m_display; ///< Connection to the X server
|
||||
::Window m_window; ///< Window to which the context is attached
|
||||
GLXContext m_context; ///< OpenGL context
|
||||
bool m_ownsWindow; ///< Do we own the window associated to the context?
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
#endif // SFML_GLXCONTEXT_HPP
|
@ -25,9 +25,9 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Linux/InputImpl.hpp>
|
||||
#include <SFML/Window/Unix/InputImpl.hpp>
|
||||
#include <SFML/Window/Window.hpp>
|
||||
#include <SFML/Window/Linux/Display.hpp>
|
||||
#include <SFML/Window/Unix/Display.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
|
@ -28,13 +28,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(SFML_SYSTEM_LINUX)
|
||||
#include <linux/joystick.h>
|
||||
#include <fcntl.h>
|
||||
#elif defined(SFML_SYSTEM_FREEBSD)
|
||||
// #include <sys/joystick.h> ?
|
||||
#define ABS_MAX 1
|
||||
#endif
|
||||
#include <linux/joystick.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
|
||||
namespace sf
|
@ -26,7 +26,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/VideoModeImpl.hpp>
|
||||
#include <SFML/Window/Linux/Display.hpp>
|
||||
#include <SFML/Window/Unix/Display.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
@ -74,7 +74,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
|
||||
{
|
||||
// Convert to VideoMode
|
||||
VideoMode mode(sizes[j].width, sizes[j].height, depths[i]);
|
||||
|
||||
|
||||
// Add it only if it is not already in the array
|
||||
if (std::find(modes.begin(), modes.end(), mode) == modes.end())
|
||||
modes.push_back(mode);
|
@ -26,14 +26,15 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/WindowStyle.hpp> // important to be included first (conflict with None)
|
||||
#include <SFML/Window/Linux/WindowImplX11.hpp>
|
||||
#include <SFML/Window/Linux/GlxContext.hpp>
|
||||
#include <SFML/Window/Linux/Display.hpp>
|
||||
#include <SFML/Window/Unix/WindowImplX11.hpp>
|
||||
#include <SFML/Window/Unix/GlxContext.hpp>
|
||||
#include <SFML/Window/Unix/Display.hpp>
|
||||
#include <SFML/System/Utf.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/keysym.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#include <libgen.h>
|
||||
#include <unistd.h>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
@ -39,7 +39,7 @@
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/WindowImplX11.hpp>
|
||||
#include <SFML/Window/Unix/WindowImplX11.hpp>
|
||||
typedef sf::priv::WindowImplX11 WindowImplType;
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
Loading…
Reference in New Issue
Block a user