Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192

This commit is contained in:
binary1248 2018-04-07 02:17:05 +02:00 committed by Lukas Dürrenberger
parent ee957f3420
commit cd1387479e
4 changed files with 83 additions and 8 deletions

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@ -366,6 +366,7 @@ else()
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp ${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp ${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System ${PROJECT_SOURCE_DIR}/include/SFML/System

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@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GPUPREFERENCE_HPP
#define SFML_GPUPREFERENCE_HPP
////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
////////////////////////////////////////////////////////////
/// \file
///
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
/// \brief A macro to encourage usage of the discrete GPU
///
/// In order to inform the Nvidia/AMD driver that an SFML
/// application could benefit from using the more powerful
/// discrete GPU, special symbols have to be publicly
/// exported from the final executable.
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.
///
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
#else
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
#endif
#endif // SFML_GPUPREFERENCE_HPP

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@ -581,6 +581,14 @@ private:
/// structure which is passed as an optional argument when creating the /// structure which is passed as an optional argument when creating the
/// window. /// window.
/// ///
/// On dual-graphics systems consisting of a low-power integrated GPU
/// and a powerful discrete GPU, the driver picks which GPU will run an
/// SFML application. In order to inform the driver that an SFML application
/// can benefit from being run on the more powerful discrete GPU,
/// #SFML_DEFINE_DISCRETE_GPU_PREFERENCE can be placed in a source file
/// that is compiled and linked into the final application. The macro
/// should be placed outside of any scopes in the global namespace.
///
/// Usage example: /// Usage example:
/// \code /// \code
/// // Declare and create a new window /// // Declare and create a new window

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@ -41,14 +41,6 @@
#include <windows.h> #include <windows.h>
// Inform the Nvidia/AMD driver that this SFML application could
// benefit from using the more powerful discrete GPU
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
extern int main(int argc, char* argv[]); extern int main(int argc, char* argv[]);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////