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Merge branch 'blendmodes'
Introduces the sf::BlendMode class that supports separate blend functions and equations. Replaces the old sf::BlendMode enum. Further changes: * Fixed merge conflicts resulting from GLExtensions in mobile branch * GLExtensions: Added GLEXT_blend_equation_separate * Added file BlendMode.cpp * Replaced occurrences of sf::BlendMode value parameters with const-references * Adapted rendering code in sf::RenderTarget
This commit is contained in:
commit
cdf32a7881
@ -25,22 +25,190 @@
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#ifndef SFML_BLENDMODE_HPP
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#define SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup graphics
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/// \brief Available blending modes for drawing
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/// \brief Blending modes for drawing
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///
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////////////////////////////////////////////////////////////
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enum BlendMode
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struct SFML_GRAPHICS_API BlendMode
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{
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BlendAlpha, ///< Pixel = Source * Source.a + Dest * (1 - Source.a)
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BlendAdd, ///< Pixel = Source + Dest
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BlendMultiply, ///< Pixel = Source * Dest
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BlendNone ///< Pixel = Source
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////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending factors
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///
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/// The factors are mapped directly to their OpenGL equivalents,
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/// specified by glBlendFunc() or glBlendFuncSeparate().
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////////////////////////////////////////////////////////
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enum Factor
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{
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Zero, ///< (0, 0, 0, 0)
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One, ///< (1, 1, 1, 1)
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SrcColor, ///< (src.r, src.g, src.b, src.a)
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OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
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DstColor, ///< (dst.r, dst.g, dst.b, dst.a)
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OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
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SrcAlpha, ///< (src.a, src.a, src.a, src.a)
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OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
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DstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
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OneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
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};
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////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending equations
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///
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/// The equations are mapped directly to their OpenGL equivalents,
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/// specified by glBlendEquation() or glBlendEquationSeparate().
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////////////////////////////////////////////////////////
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enum Equation
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{
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Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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Subtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Constructs a blending mode that does alpha blending.
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///
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////////////////////////////////////////////////////////////
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BlendMode();
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// This constructor uses the same factors and equation for both
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/// color and alpha components. It also defaults to the Add equation.
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///
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/// \param sourceFactor Specifies how to compute the source factor for the color and alpha channels.
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/// \param destinationFactor Specifies how to compute the destination factor for the color and alpha channels.
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/// \param blendEquation Specifies how to combine the source and destination colors and alpha.
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///
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////////////////////////////////////////////////////////////
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BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add);
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDestinationFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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////////////////////////////////////////////////////////////
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BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
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Equation colorBlendEquation, Factor alphaSourceFactor,
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Factor alphaDestinationFactor, Equation alphaBlendEquation);
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////////////////////////////////////////////////////////////
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// Member Data
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////////////////////////////////////////////////////////////
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Factor colorSrcFactor; ///< Source blending factor for the color channels
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Factor colorDstFactor; ///< Destination blending factor for the color channels
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Equation colorEquation; ///< Blending equation for the color channels
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Factor alphaSrcFactor; ///< Source blending factor for the alpha channel
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Factor alphaDstFactor; ///< Destination blending factor for the alpha channel
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Equation alphaEquation; ///< Blending equation for the alpha channel
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};
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the == operator
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are equal, false if they are different
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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/// \relates BlendMode
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/// \brief Overload of the != operator
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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/// \return True if blending modes are different, false if they are equal
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///
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
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SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest
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SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
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SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source
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} // namespace sf
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#endif // SFML_BLENDMODE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::BlendMode
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/// \ingroup graphics
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///
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/// sf::BlendMode is a class that represents a blend mode. A blend
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/// mode determines how the colors of an object you draw are
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/// mixed with the colors that are already in the buffer.
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///
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/// The class is composed of 6 components, each of which has its
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/// own public member variable:
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/// \li %Color Source Factor (@ref colorSrcFactor)
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/// \li %Color Destination Factor (@ref colorDstFactor)
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/// \li %Color Blend Equation (@ref colorEquation)
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/// \li Alpha Source Factor (@ref alphaSrcFactor)
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/// \li Alpha Destination Factor (@ref alphaDstFactor)
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/// \li Alpha Blend Equation (@ref alphaEquation)
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///
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/// The source factor specifies how the pixel you are drawing contributes
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/// to the final color. The destination factor specifies how the pixel
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/// already drawn in the buffer contributes to the final color.
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///
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/// The color channels RGB (red, green, blue; simply referred to as
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/// color) and A (alpha; the transparency) can be treated separately. This
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/// separation can be useful for specific blend modes, but most often you
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/// won't need it and will simply treat the color as a single unit.
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///
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/// The blend factors and equations correspond to their OpenGL equivalents.
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/// In general, the color of the resulting pixel is calculated according
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/// to the following formula (\a src is the color of the source pixel, \a dst
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/// the color of the destination pixel, the other variables correspond to the
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/// public members, with the equations being + or - operators):
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/// \code
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/// dst.rgb = colorSrcFactor * src.rgb (colorEquation) colorDstFactor * dst.rgb
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/// dst.a = alphaSrcFactor * src.a (alphaEquation) alphaDstFactor * dst.a
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/// \endcode
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/// All factors and colors are represented as floating point numbers between
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/// 0 and 1. Where necessary, the result is clamped to fit in that range.
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///
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/// The most common blending modes are defined as constants
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/// in the sf namespace:
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///
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/// \code
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/// sf::BlendMode alphaBlending = sf::BlendAlpha;
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/// sf::BlendMode additiveBlending = sf::BlendAdd;
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/// sf::BlendMode multiplicativeBlending = sf::BlendMultipy;
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/// sf::BlendMode noBlending = sf::BlendNone;
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/// \endcode
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///
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/// In SFML, a blend mode can be specified every time you draw a sf::Drawable
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/// object to a render target. It is part of the sf::RenderStates compound
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/// that is passed to the member function sf::RenderTarget::draw().
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///
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/// \see sf::RenderStates, sf::RenderTarget
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///
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////////////////////////////////////////////////////////////
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@ -66,7 +66,7 @@ public :
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/// \param theBlendMode Blend mode to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode theBlendMode);
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RenderStates(const BlendMode& theBlendMode);
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////////////////////////////////////////////////////////////
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/// \brief Construct a default set of render states with a custom transform
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@ -101,7 +101,7 @@ public :
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/// \param theShader Shader to use
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///
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////////////////////////////////////////////////////////////
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RenderStates(BlendMode theBlendMode, const Transform& theTransform,
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RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
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const Texture* theTexture, const Shader* theShader);
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////////////////////////////////////////////////////////////
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@ -354,7 +354,7 @@ private:
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/// \param mode Blending mode to apply
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///
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////////////////////////////////////////////////////////////
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void applyBlendMode(BlendMode mode);
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void applyBlendMode(const BlendMode& mode);
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////////////////////////////////////////////////////////////
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/// \brief Apply a new transform
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|
103
src/SFML/Graphics/BlendMode.cpp
Normal file
103
src/SFML/Graphics/BlendMode.cpp
Normal file
@ -0,0 +1,103 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/BlendMode.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// Commonly used blending modes
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////////////////////////////////////////////////////////////
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const BlendMode BlendAlpha(BlendMode::SrcAlpha, BlendMode::OneMinusSrcAlpha, BlendMode::Add,
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BlendMode::One, BlendMode::OneMinusSrcAlpha, BlendMode::Add);
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const BlendMode BlendAdd(BlendMode::SrcAlpha, BlendMode::One, BlendMode::Add,
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BlendMode::One, BlendMode::One, BlendMode::Add);
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const BlendMode BlendMultiply(BlendMode::DstColor, BlendMode::Zero);
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const BlendMode BlendNone(BlendMode::One, BlendMode::Zero);
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode() :
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colorSrcFactor(BlendMode::SrcAlpha),
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colorDstFactor(BlendMode::OneMinusSrcAlpha),
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colorEquation (BlendMode::Add),
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alphaSrcFactor(BlendMode::One),
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alphaDstFactor(BlendMode::OneMinusSrcAlpha),
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alphaEquation (BlendMode::Add)
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{
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}
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation) :
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colorSrcFactor(sourceFactor),
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colorDstFactor(destinationFactor),
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colorEquation (blendEquation),
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alphaSrcFactor(sourceFactor),
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alphaDstFactor(destinationFactor),
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alphaEquation (blendEquation)
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{
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}
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
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Equation colorBlendEquation, Factor alphaSourceFactor,
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Factor alphaDestinationFactor, Equation alphaBlendEquation) :
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colorSrcFactor(colorSourceFactor),
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colorDstFactor(colorDestinationFactor),
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colorEquation (colorBlendEquation),
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alphaSrcFactor(alphaSourceFactor),
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alphaDstFactor(alphaDestinationFactor),
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alphaEquation (alphaBlendEquation)
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{
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}
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////////////////////////////////////////////////////////////
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bool operator ==(const BlendMode& left, const BlendMode& right)
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{
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return (left.colorSrcFactor == right.colorSrcFactor) &&
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(left.colorDstFactor == right.colorDstFactor) &&
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(left.colorEquation == right.colorEquation) &&
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(left.alphaSrcFactor == right.alphaSrcFactor) &&
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(left.alphaDstFactor == right.alphaDstFactor) &&
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(left.alphaEquation == right.alphaEquation);
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}
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////////////////////////////////////////////////////////////
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bool operator !=(const BlendMode& left, const BlendMode& right)
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{
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return !(left == right);
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}
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} // namespace sf
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@ -4,6 +4,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Graphics)
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# all source files
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set(SRC
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${SRCROOT}/BlendMode.cpp
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${INCROOT}/BlendMode.hpp
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${SRCROOT}/Color.cpp
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${INCROOT}/Color.hpp
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|
@ -35,7 +35,9 @@
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#include <SFML/OpenGL.hpp>
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#define GLEXT_blend_func_separate GL_OES_blend_func_separate
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#define GLEXT_blend_equation_separate GL_OES_blend_equation_separate
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#define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES
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#define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES
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#define GLEXT_framebuffer_object GL_OES_framebuffer_object
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#define GLEXT_glGenFramebuffers glGenFramebuffersOES
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#define GLEXT_glGenRenderbuffers glGenRenderbuffersOES
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@ -63,7 +65,9 @@
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#include <SFML/OpenGL.hpp>
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#define GLEXT_blend_func_separate GLEW_EXT_blend_func_separate
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#define GLEXT_blend_equation_separate GLEW_EXT_blend_equation_separate
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#define GLEXT_glBlendFuncSeparate glBlendFuncSeparateEXT
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#define GLEXT_glBlendEquationSeparate glBlendEquationSeparateEXT
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#define GLEXT_framebuffer_object GLEW_EXT_framebuffer_object
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#define GLEXT_glGenFramebuffers glGenFramebuffersEXT
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#define GLEXT_glGenRenderbuffers glGenRenderbuffersEXT
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|
@ -56,7 +56,7 @@ shader (NULL)
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(BlendMode theBlendMode) :
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RenderStates::RenderStates(const BlendMode& theBlendMode) :
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blendMode(theBlendMode),
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transform(),
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texture (NULL),
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@ -86,7 +86,7 @@ shader (theShader)
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(BlendMode theBlendMode, const Transform& theTransform,
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RenderStates::RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
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const Texture* theTexture, const Shader* theShader) :
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blendMode(theBlendMode),
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transform(theTransform),
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|
@ -35,6 +35,41 @@
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#include <iostream>
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||||
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namespace
|
||||
{
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||||
// Convert an sf::BlendMode::Factor constant to the corresponding OpenGL constant.
|
||||
sf::Uint32 factorToGlConstant(sf::BlendMode::Factor blendFactor)
|
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{
|
||||
switch (blendFactor)
|
||||
{
|
||||
default:
|
||||
case sf::BlendMode::Zero: return GL_ZERO;
|
||||
case sf::BlendMode::One: return GL_ONE;
|
||||
case sf::BlendMode::SrcColor: return GL_SRC_COLOR;
|
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case sf::BlendMode::OneMinusSrcColor: return GL_ONE_MINUS_SRC_COLOR;
|
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case sf::BlendMode::DstColor: return GL_DST_COLOR;
|
||||
case sf::BlendMode::OneMinusDstColor: return GL_ONE_MINUS_DST_COLOR;
|
||||
case sf::BlendMode::SrcAlpha: return GL_SRC_ALPHA;
|
||||
case sf::BlendMode::OneMinusSrcAlpha: return GL_ONE_MINUS_SRC_ALPHA;
|
||||
case sf::BlendMode::DstAlpha: return GL_DST_ALPHA;
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||||
case sf::BlendMode::OneMinusDstAlpha: return GL_ONE_MINUS_DST_ALPHA;
|
||||
}
|
||||
}
|
||||
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||||
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||||
// Convert an sf::BlendMode::BlendEquation constant to the corresponding OpenGL constant.
|
||||
sf::Uint32 equationToGlConstant(sf::BlendMode::Equation blendEquation)
|
||||
{
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||||
switch (blendEquation)
|
||||
{
|
||||
default:
|
||||
case sf::BlendMode::Add: return GL_FUNC_ADD;
|
||||
case sf::BlendMode::Subtract: return GL_FUNC_SUBTRACT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -369,49 +404,31 @@ void RenderTarget::applyCurrentView()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void RenderTarget::applyBlendMode(BlendMode mode)
|
||||
void RenderTarget::applyBlendMode(const BlendMode& mode)
|
||||
{
|
||||
switch (mode)
|
||||
// Apply the blend mode, falling back to the non-separate versions if necessary
|
||||
if (GLEXT_blend_func_separate)
|
||||
{
|
||||
// glBlendFuncSeparate is used when available to avoid an incorrect alpha value when the target
|
||||
// is a RenderTexture -- in this case the alpha value must be written directly to the target buffer
|
||||
glCheck(GLEXT_glBlendFuncSeparate(
|
||||
factorToGlConstant(mode.colorSrcFactor), factorToGlConstant(mode.colorDstFactor),
|
||||
factorToGlConstant(mode.alphaSrcFactor), factorToGlConstant(mode.alphaDstFactor)));
|
||||
}
|
||||
else
|
||||
{
|
||||
glCheck(glBlendFunc(
|
||||
factorToGlConstant(mode.colorSrcFactor),
|
||||
factorToGlConstant(mode.colorDstFactor)));
|
||||
}
|
||||
|
||||
// Alpha blending
|
||||
default :
|
||||
case BlendAlpha :
|
||||
if (GLEXT_blend_func_separate)
|
||||
{
|
||||
glCheck(GLEXT_glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
|
||||
}
|
||||
else
|
||||
{
|
||||
glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// Additive blending
|
||||
case BlendAdd :
|
||||
if (GLEXT_blend_func_separate)
|
||||
{
|
||||
glCheck(GLEXT_glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE));
|
||||
}
|
||||
else
|
||||
{
|
||||
glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// Multiplicative blending
|
||||
case BlendMultiply :
|
||||
glCheck(glBlendFunc(GL_DST_COLOR, GL_ZERO));
|
||||
break;
|
||||
|
||||
// No blending
|
||||
case BlendNone :
|
||||
glCheck(glBlendFunc(GL_ONE, GL_ZERO));
|
||||
break;
|
||||
if (GLEXT_blend_equation_separate)
|
||||
{
|
||||
glCheck(GLEXT_glBlendEquationSeparate(
|
||||
equationToGlConstant(mode.colorEquation),
|
||||
equationToGlConstant(mode.alphaEquation)));
|
||||
}
|
||||
else
|
||||
{
|
||||
glCheck(glBlendEquation(equationToGlConstant(mode.colorEquation)));
|
||||
}
|
||||
|
||||
m_cache.lastBlendMode = mode;
|
||||
@ -462,8 +479,9 @@ void RenderTarget::applyShader(const Shader* shader)
|
||||
// to render them.
|
||||
//
|
||||
// * Blending mode
|
||||
// It's a simple integral value, so we can easily check
|
||||
// whether the value to apply is the same as before or not.
|
||||
// Since it overloads the == operator, we can easily check
|
||||
// whether any of the 6 blending components changed and,
|
||||
// thus, whether we need to update the blend mode.
|
||||
//
|
||||
// * Texture
|
||||
// Storing the pointer or OpenGL ID of the last used texture
|
||||
|
Loading…
Reference in New Issue
Block a user