Use sf::VertexArray.clear instead of .resize(0)

This commit is contained in:
ZXShady 2024-10-04 02:21:06 +01:00 committed by Chris Thrasher
parent ecb945b341
commit cfc43f50a7

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@ -203,8 +203,8 @@ void Shape::update()
const std::size_t count = getPointCount(); const std::size_t count = getPointCount();
if (count < 3) if (count < 3)
{ {
m_vertices.resize(0); m_vertices.clear();
m_outlineVertices.resize(0); m_outlineVertices.clear();
return; return;
} }