mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Make 'Rect' a 'constexpr' class
This commit is contained in:
parent
f6bd12c300
commit
cfeb7651b5
@ -32,6 +32,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <cstddef>
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namespace sf
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namespace sf
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@ -29,7 +29,6 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <algorithm>
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namespace sf
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namespace sf
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@ -50,7 +49,7 @@ public:
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/// Rect(0, 0, 0, 0)).
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/// Rect(0, 0, 0, 0)).
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Rect();
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constexpr Rect();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from its coordinates
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/// \brief Construct the rectangle from its coordinates
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@ -64,7 +63,7 @@ public:
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/// \param rectHeight Height of the rectangle
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/// \param rectHeight Height of the rectangle
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
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constexpr Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from position and size
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/// \brief Construct the rectangle from position and size
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@ -76,7 +75,7 @@ public:
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/// \param size Size of the rectangle
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/// \param size Size of the rectangle
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Rect(const Vector2<T>& position, const Vector2<T>& size);
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constexpr Rect(const Vector2<T>& position, const Vector2<T>& size);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from another type of rectangle
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/// \brief Construct the rectangle from another type of rectangle
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@ -90,7 +89,7 @@ public:
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename U>
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template <typename U>
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explicit Rect(const Rect<U>& rectangle);
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constexpr explicit Rect(const Rect<U>& rectangle);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Check if a point is inside the rectangle's area
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/// \brief Check if a point is inside the rectangle's area
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@ -106,7 +105,7 @@ public:
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/// \see intersects
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/// \see intersects
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool contains(T x, T y) const;
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constexpr bool contains(T x, T y) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Check if a point is inside the rectangle's area
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/// \brief Check if a point is inside the rectangle's area
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@ -121,7 +120,7 @@ public:
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/// \see intersects
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/// \see intersects
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool contains(const Vector2<T>& point) const;
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constexpr bool contains(const Vector2<T>& point) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Check the intersection between two rectangles
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/// \brief Check the intersection between two rectangles
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@ -133,7 +132,7 @@ public:
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/// \see contains
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/// \see contains
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool intersects(const Rect<T>& rectangle) const;
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constexpr bool intersects(const Rect<T>& rectangle) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Check the intersection between two rectangles
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/// \brief Check the intersection between two rectangles
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@ -149,7 +148,7 @@ public:
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/// \see contains
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/// \see contains
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
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constexpr bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the position of the rectangle's top-left corner
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/// \brief Get the position of the rectangle's top-left corner
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@ -159,7 +158,7 @@ public:
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/// \see getSize
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/// \see getSize
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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sf::Vector2<T> getPosition() const;
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constexpr Vector2<T> getPosition() const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the rectangle
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/// \brief Get the size of the rectangle
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@ -169,7 +168,7 @@ public:
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/// \see getPosition
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/// \see getPosition
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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sf::Vector2<T> getSize() const;
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constexpr Vector2<T> getSize() const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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@ -193,7 +192,7 @@ public:
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool operator ==(const Rect<T>& left, const Rect<T>& right);
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[[nodiscard]] constexpr bool operator ==(const Rect<T>& left, const Rect<T>& right);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \relates Rect
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/// \relates Rect
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@ -208,7 +207,7 @@ bool operator ==(const Rect<T>& left, const Rect<T>& right);
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool operator !=(const Rect<T>& left, const Rect<T>& right);
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[[nodiscard]] constexpr bool operator !=(const Rect<T>& left, const Rect<T>& right);
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#include <SFML/Graphics/Rect.inl>
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#include <SFML/Graphics/Rect.inl>
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@ -25,7 +25,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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Rect<T>::Rect() :
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constexpr Rect<T>::Rect() :
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left (0),
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left (0),
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top (0),
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top (0),
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width (0),
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width (0),
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@ -37,7 +37,7 @@ height(0)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
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constexpr Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
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left (rectLeft),
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left (rectLeft),
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top (rectTop),
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top (rectTop),
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width (rectWidth),
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width (rectWidth),
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@ -49,7 +49,7 @@ height(rectHeight)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
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constexpr Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
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left (position.x),
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left (position.x),
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top (position.y),
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top (position.y),
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width (size.x),
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width (size.x),
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@ -62,7 +62,7 @@ height(size.y)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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template <typename U>
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template <typename U>
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Rect<T>::Rect(const Rect<U>& rectangle) :
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constexpr Rect<T>::Rect(const Rect<U>& rectangle) :
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left (static_cast<T>(rectangle.left)),
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left (static_cast<T>(rectangle.left)),
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top (static_cast<T>(rectangle.top)),
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top (static_cast<T>(rectangle.top)),
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width (static_cast<T>(rectangle.width)),
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width (static_cast<T>(rectangle.width)),
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@ -73,15 +73,19 @@ height(static_cast<T>(rectangle.height))
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool Rect<T>::contains(T x, T y) const
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constexpr bool Rect<T>::contains(T x, T y) const
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{
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{
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// Not using 'std::min' and 'std::max' to avoid depending on '<algorithm>'
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const auto min = [](T a, T b){ return (a < b) ? a : b; };
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const auto max = [](T a, T b){ return (a < b) ? b : a; };
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// Rectangles with negative dimensions are allowed, so we must handle them correctly
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// Rectangles with negative dimensions are allowed, so we must handle them correctly
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// Compute the real min and max of the rectangle on both axes
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// Compute the real min and max of the rectangle on both axes
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T minX = std::min(left, static_cast<T>(left + width));
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const T minX = min(left, static_cast<T>(left + width));
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T maxX = std::max(left, static_cast<T>(left + width));
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const T maxX = max(left, static_cast<T>(left + width));
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T minY = std::min(top, static_cast<T>(top + height));
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const T minY = min(top, static_cast<T>(top + height));
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T maxY = std::max(top, static_cast<T>(top + height));
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const T maxY = max(top, static_cast<T>(top + height));
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return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
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return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
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}
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}
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@ -89,7 +93,7 @@ bool Rect<T>::contains(T x, T y) const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool Rect<T>::contains(const Vector2<T>& point) const
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constexpr bool Rect<T>::contains(const Vector2<T>& point) const
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{
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{
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return contains(point.x, point.y);
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return contains(point.x, point.y);
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}
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}
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@ -97,7 +101,7 @@ bool Rect<T>::contains(const Vector2<T>& point) const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool Rect<T>::intersects(const Rect<T>& rectangle) const
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constexpr bool Rect<T>::intersects(const Rect<T>& rectangle) const
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{
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{
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Rect<T> intersection;
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Rect<T> intersection;
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return intersects(rectangle, intersection);
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return intersects(rectangle, intersection);
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@ -106,27 +110,31 @@ bool Rect<T>::intersects(const Rect<T>& rectangle) const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
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constexpr bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
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{
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{
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// Not using 'std::min' and 'std::max' to avoid depending on '<algorithm>'
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const auto min = [](T a, T b){ return (a < b) ? a : b; };
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const auto max = [](T a, T b){ return (a < b) ? b : a; };
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// Rectangles with negative dimensions are allowed, so we must handle them correctly
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// Rectangles with negative dimensions are allowed, so we must handle them correctly
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// Compute the min and max of the first rectangle on both axes
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// Compute the min and max of the first rectangle on both axes
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T r1MinX = std::min(left, static_cast<T>(left + width));
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const T r1MinX = min(left, static_cast<T>(left + width));
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T r1MaxX = std::max(left, static_cast<T>(left + width));
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const T r1MaxX = max(left, static_cast<T>(left + width));
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T r1MinY = std::min(top, static_cast<T>(top + height));
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const T r1MinY = min(top, static_cast<T>(top + height));
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T r1MaxY = std::max(top, static_cast<T>(top + height));
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const T r1MaxY = max(top, static_cast<T>(top + height));
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// Compute the min and max of the second rectangle on both axes
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// Compute the min and max of the second rectangle on both axes
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T r2MinX = std::min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
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const T r2MinX = min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
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T r2MaxX = std::max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
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const T r2MaxX = max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
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T r2MinY = std::min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
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const T r2MinY = min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
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T r2MaxY = std::max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
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const T r2MaxY = max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
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// Compute the intersection boundaries
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// Compute the intersection boundaries
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T interLeft = std::max(r1MinX, r2MinX);
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const T interLeft = max(r1MinX, r2MinX);
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T interTop = std::max(r1MinY, r2MinY);
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const T interTop = max(r1MinY, r2MinY);
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T interRight = std::min(r1MaxX, r2MaxX);
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const T interRight = min(r1MaxX, r2MaxX);
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T interBottom = std::min(r1MaxY, r2MaxY);
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const T interBottom = min(r1MaxY, r2MaxY);
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// If the intersection is valid (positive non zero area), then there is an intersection
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// If the intersection is valid (positive non zero area), then there is an intersection
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if ((interLeft < interRight) && (interTop < interBottom))
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if ((interLeft < interRight) && (interTop < interBottom))
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@ -141,22 +149,26 @@ bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
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}
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}
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}
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}
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template <typename T>
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sf::Vector2<T> Rect<T>::getPosition() const
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{
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return sf::Vector2<T>(left, top);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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sf::Vector2<T> Rect<T>::getSize() const
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constexpr Vector2<T> Rect<T>::getPosition() const
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{
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{
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return sf::Vector2<T>(width, height);
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return Vector2<T>(left, top);
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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inline bool operator ==(const Rect<T>& left, const Rect<T>& right)
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constexpr Vector2<T> Rect<T>::getSize() const
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{
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return Vector2<T>(width, height);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr bool operator ==(const Rect<T>& left, const Rect<T>& right)
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{
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{
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return (left.left == right.left) && (left.width == right.width) &&
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return (left.left == right.left) && (left.width == right.width) &&
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(left.top == right.top) && (left.height == right.height);
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(left.top == right.top) && (left.height == right.height);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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inline bool operator !=(const Rect<T>& left, const Rect<T>& right)
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constexpr bool operator !=(const Rect<T>& left, const Rect<T>& right)
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{
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{
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return !(left == right);
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return !(left == right);
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}
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}
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <cstddef>
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namespace sf
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namespace sf
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <cstddef>
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namespace sf
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namespace sf
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <cstring>
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#include <mutex>
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#include <mutex>
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#include <utility>
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#include <cstddef>
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#include <cstring>
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namespace
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namespace
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{
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{
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