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Finished Input class.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1620 4e206d99-4929-0410-ac5d-dfc041789085
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@ -49,10 +49,10 @@
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*
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*
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* # Move an entity according to the current keys state
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* # Move an entity according to the current keys state
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* offset = 5.0 * window.GetFrameTime(); # 5 pixels/sec
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* offset = 5.0 * window.GetFrameTime(); # 5 pixels/sec
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* entity.move( -offset, 0 ) if input.isKeyDown(SFML::Key::Left) == true
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* entity.move( -offset, 0 ) if input.isKeyDown?( SFML::Key::Left )
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* entity.move( offset, 0 ) if input.isKeyDown(SFML::Key::Right) == true
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* entity.move( offset, 0 ) if input.isKeyDown?( SFML::Key::Right )
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* entity.move( 0, -offset ) if input.isKeyDown(SFML::Key::Up) == true
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* entity.move( 0, -offset ) if input.isKeyDown?( SFML::Key::Up )
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* entity.move( 0, offset ) if input.isKeyDown(SFML::Key::Down) == true
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* entity.move( 0, offset ) if input.isKeyDown?( SFML::Key::Down )
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*/
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*/
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VALUE globalInputClass;
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VALUE globalInputClass;
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@ -64,6 +64,105 @@ static void Input_Free( sf::Event *anObject )
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delete anObject;
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delete anObject;
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}
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}
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/* call-seq:
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* input.isKeyDown( keycode ) -> true or false
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*
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* Get the current state of a key (pressed or released).
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*/
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static VALUE Input_IsKeyDown( VALUE self, VALUE aKeyCode )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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sf::Key::Code rawCode = static_cast< sf::Key::Code > ( NUM2INT( aKeyCode ) );
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if( object->IsKeyDown( rawCode ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* input.isMouseButtonDown( keycode ) -> true or false
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*
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* Get the current state of a mouse button (pressed or released).
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*/
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static VALUE Input_IsMouseButtonDown( VALUE self, VALUE aMouseButton )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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sf::Mouse::Button rawButton = static_cast< sf::Mouse::Button > ( NUM2INT( aMouseButton ) );
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if( object->IsMouseButtonDown( rawButton ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* input.isJoystickButtonDown( joystick, button ) -> true or false
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*
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* Get the current state of a joystick button (pressed or released).
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*/
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static VALUE Input_IsJoystickButtonDown( VALUE self, VALUE aJoystick, VALUE aButton )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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unsigned int rawJoystick = NUM2UINT( aJoystick );
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unsigned int rawButton = NUM2UINT( aButton );
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if( object->IsJoystickButtonDown( aJoystick, rawButton ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* input.getMouseX() -> fixnum
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*
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* The returned position is relative to the left border of the owner window.
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*/
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static VALUE Input_GetMouseX( VALUE self, VALUE aMouseButton )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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return INT2FIX( object->GetMouseX() );
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}
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/* call-seq:
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* input.getMouseY() -> fixnum
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*
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* The returned position is relative to the top border of the owner window.
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*/
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static VALUE Input_GetMouseY( VALUE self, VALUE aMouseButton )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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return INT2FIX( object->GetMouseY() );
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}
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/* call-seq:
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* input.getJoystickAxis( joystick, axis ) -> true or false
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*
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* The returned position is in the range [-100, 100], except the POV which is an angle and is thus defined in [0, 360].
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*/
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static VALUE Input_GetJoystickAxis( VALUE self, VALUE aJoystick, VALUE anAxis )
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{
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sf::Input *object = NULL;
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Data_Get_Struct( self, sf::Input, object );
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unsigned int rawJoystick = NUM2UINT( aJoystick );
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sf::Joy::Axis rawAxis = static_cast< sf::Joy::Axis >( NUM2INT( anAxis ) );
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return rb_float_new( object->GetJoystickAxis( rawJoystick, rawAxis ) );
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}
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/* call-seq:
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/* call-seq:
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* Input.new() -> input
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* Input.new() -> input
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*
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*
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@ -85,4 +184,29 @@ void Init_Input( void )
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rb_define_singleton_method( globalInputClass, "new", FUNCPTR( Input_New ), -1 );
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rb_define_singleton_method( globalInputClass, "new", FUNCPTR( Input_New ), -1 );
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// Instance methods
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// Instance methods
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rb_define_method( globalInputClass, "isKeyDown", FUNCPTR( Input_IsKeyDown ), 1 );
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rb_define_method( globalInputClass, "isMouseButtonDown", FUNCPTR( Input_IsMouseButtonDown ), 1 );
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rb_define_method( globalInputClass, "isJoystickButtonDown", FUNCPTR( Input_IsJoystickButtonDown ), 2 );
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rb_define_method( globalInputClass, "getMouseX", FUNCPTR( Input_GetMouseX ), 0 );
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rb_define_method( globalInputClass, "getMouseY", FUNCPTR( Input_GetMouseY ), 0 );
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rb_define_method( globalInputClass, "getJoystickAxis", FUNCPTR( Input_GetJoystickAxis ), 2 );
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// Aliases
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rb_define_alias( globalInputClass, "key_down?", "isKeyDown");
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rb_define_alias( globalInputClass, "keyDown?", "isKeyDown");
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rb_define_alias( globalInputClass, "mouse_button_down?", "isMouseButtonDown");
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rb_define_alias( globalInputClass, "mouseButtonDown?", "isMouseButtonDown");
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rb_define_alias( globalInputClass, "joystick_button_down?", "isJoystickButtonDown");
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rb_define_alias( globalInputClass, "joystickButtonDown?", "isJoystickButtonDown");
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rb_define_alias( globalInputClass, "mouseX", "getMouseX");
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rb_define_alias( globalInputClass, "mouse_x", "getMouseX");
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rb_define_alias( globalInputClass, "mouseY", "getMouseY");
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rb_define_alias( globalInputClass, "mouse_y", "getMouseY");
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rb_define_alias( globalInputClass, "joystickAxis", "getJoystickAxis");
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rb_define_alias( globalInputClass, "joystick_axis", "getJoystickAxis");
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}
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}
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@ -24,6 +24,7 @@
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#include "Context.hpp"
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#include "Context.hpp"
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#include "ContextSettings.hpp"
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#include "ContextSettings.hpp"
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#include "Event.hpp"
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#include "Event.hpp"
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#include "Input.hpp"
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VALUE globalSFMLNamespace;
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VALUE globalSFMLNamespace;
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@ -39,4 +40,5 @@ void Init_window( void )
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Init_Context();
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Init_Context();
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Init_ContextSettings();
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Init_ContextSettings();
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Init_Event();
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Init_Event();
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Init_Input();
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}
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}
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