Define sf::Shader move operations for OpenGL ES backend

This commit is contained in:
Chris Thrasher 2024-04-11 11:54:46 -06:00
parent 90fb07066b
commit d31dad8300

View File

@ -969,6 +969,14 @@ Shader::CurrentTextureType Shader::CurrentTexture;
Shader::~Shader() = default;
////////////////////////////////////////////////////////////
Shader::Shader(Shader&& source) noexcept = default;
////////////////////////////////////////////////////////////
Shader& Shader::operator=(Shader&& right) noexcept = default;
////////////////////////////////////////////////////////////
bool Shader::loadFromFile(const std::filesystem::path& /* filename */, Type /* type */)
{