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Define sf::Shader
move operations for OpenGL ES backend
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@ -969,6 +969,14 @@ Shader::CurrentTextureType Shader::CurrentTexture;
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Shader::~Shader() = default;
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Shader::~Shader() = default;
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////////////////////////////////////////////////////////////
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Shader::Shader(Shader&& source) noexcept = default;
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////////////////////////////////////////////////////////////
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Shader& Shader::operator=(Shader&& right) noexcept = default;
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////////////////////////////////////////////////////////////
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bool Shader::loadFromFile(const std::filesystem::path& /* filename */, Type /* type */)
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bool Shader::loadFromFile(const std::filesystem::path& /* filename */, Type /* type */)
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{
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{
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