mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Define sf::Shader
move operations for OpenGL ES backend
This commit is contained in:
parent
90fb07066b
commit
d31dad8300
@ -969,6 +969,14 @@ Shader::CurrentTextureType Shader::CurrentTexture;
|
||||
Shader::~Shader() = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Shader::Shader(Shader&& source) noexcept = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Shader& Shader::operator=(Shader&& right) noexcept = default;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Shader::loadFromFile(const std::filesystem::path& /* filename */, Type /* type */)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user