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Fixed a bug with Image.Copy in SFML.Net (was calling the wrong CSFML function)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1521 4e206d99-4929-0410-ac5d-dfc041789085
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@ -178,7 +178,7 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void Copy(Image source, uint destX, uint destY)
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{
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sfImage_Copy(This, source.This, destX, destY, new IntRect(0, 0, 0, 0));
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Copy(source, destX, destY, new IntRect(0, 0, 0, 0));
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}
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////////////////////////////////////////////////////////////
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@ -194,7 +194,7 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
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{
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sfImage_Copy(This, source.This, destX, destY, sourceRect);
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sfImage_CopyImage(This, source.This, destX, destY, sourceRect);
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}
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////////////////////////////////////////////////////////////
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@ -414,7 +414,7 @@ namespace SFML
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static extern bool sfImage_CopyScreen(IntPtr This, IntPtr Window, IntRect SourceRect);
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[DllImport("csfml-graphics", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfImage_Copy(IntPtr This, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect);
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static extern void sfImage_CopyImage(IntPtr This, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect);
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[DllImport("csfml-graphics", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfImage_SetPixel(IntPtr This, uint X, uint Y, Color Col);
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@ -76,9 +76,9 @@ struct ContextSettings
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/// ContextSettings allows to define several advanced settings
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/// of the OpenGL context attached to a window. All these
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/// settings have no impact on the regular SFML rendering
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/// (graphics module), so you may need to use this structure
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/// only if you're using SFML as a windowing system for
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/// custom OpenGL rendering.
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/// (graphics module) -- except the anti-aliasing level, so
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/// you may need to use this structure only if you're using
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/// SFML as a windowing system for custom OpenGL rendering.
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///
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/// The DepthBits and StencilBits members define the number
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/// of bits per pixel requested for the (respectively) depth
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