mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
- removed csfml-system dependency!
use phobos functionality for that git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1438 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
b4189fd660
commit
d60a7be49a
@ -30,12 +30,12 @@ import dsfml.audio.soundbuffer;
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import dsfml.system.alloc;
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import dsfml.system.common;
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import dsfml.system.sleep;
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import dsfml.system.linkedlist;
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import dsfml.system.mutex;
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import dsfml.system.lock;
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//import dsfml.system.thread;
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import core.thread;
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import core.sync.mutex;
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/**
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* SoundRecorder is an interface for capturing sound data.
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@ -252,7 +252,7 @@ private:
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{
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while (m_flag)
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{
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sleep(0.05f);
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Thread.sleep(50_000_0); // 50ms
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// if samples are available
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if (!m_list.empty)
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{
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@ -31,10 +31,9 @@ import dsfml.system.common;
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import dsfml.system.vector3;
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import dsfml.system.linkedlist;
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import dsfml.system.lock;
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import dsfml.system.mutex;
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import dsfml.system.sleep;
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//import dsfml.system.thread;
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import core.thread;
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import core.sync.mutex;
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import dsfml.audio.sound;
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import dsfml.audio.soundsource;
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@ -251,7 +250,7 @@ private:
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SoundStream temp = s_instances[id];
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//if no samples are available but streaming is not stopped, we sleep the thread
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while (temp.m_samples.empty && temp.m_flag)
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sleep(0.01f);
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Thread.sleep(10_000_0); // 10ms
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scope Lock l = new Lock(temp.m_mutex);
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if (!temp.m_samples.empty)
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@ -294,7 +293,7 @@ private:
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m_samples.enqueue(new Data(data, ret));
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}
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}
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sleep(0.1f);
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Thread.sleep(100_000_0); // 100ms
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}
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}
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@ -36,11 +36,6 @@ version (linux)
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public import
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dsfml.system.clock,
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dsfml.system.lock,
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dsfml.system.mutex,
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dsfml.system.randomizer,
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dsfml.system.sleep,
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// dsfml.system.thread, // thread isn't used anywhere in the library and D threading is nice, so the user can safely use standard threads
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dsfml.system.vector2,
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dsfml.system.vector3;
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@ -1,101 +0,0 @@
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.clock;
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import dsfml.system.common;
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/**
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* Utility class for manipulating time
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*/
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class Clock : DSFMLObject
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{
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/**
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* Default constructor
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*/
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this()
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{
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super(sfClock_Create());
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}
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/**
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* Destructor
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*/
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override void dispose()
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{
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sfClock_Destroy(m_ptr);
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}
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/**
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* Return the time elapsed since the last reset
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* Returns:
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* Elapsed Time in seconds
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*/
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float getElapsedTime()
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{
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return sfClock_GetTime(m_ptr);
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}
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/**
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* Restart the timer
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*/
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void reset()
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{
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sfClock_Reset(m_ptr);
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}
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private:
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// External ====================================================================
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extern (C)
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{
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typedef void* function() pf_sfClock_Create;
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typedef void function(void*) pf_sfClock_Destroy;
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typedef float function(void*) pf_sfClock_GetTime;
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typedef void function(void*) pf_sfClock_Reset;
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static pf_sfClock_Create sfClock_Create;
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static pf_sfClock_Destroy sfClock_Destroy;
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static pf_sfClock_GetTime sfClock_GetTime;
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static pf_sfClock_Reset sfClock_Reset;
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-system-d");
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else
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DllLoader dll = DllLoader.load("csfml-system");
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sfClock_Create = cast(pf_sfClock_Create)dll.getSymbol("sfClock_Create");
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sfClock_Destroy = cast(pf_sfClock_Destroy)dll.getSymbol("sfClock_Destroy");
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sfClock_GetTime = cast(pf_sfClock_GetTime)dll.getSymbol("sfClock_GetTime");
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sfClock_Reset = cast(pf_sfClock_Reset)dll.getSymbol("sfClock_Reset");
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}
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}
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}
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@ -26,7 +26,7 @@
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module dsfml.system.lock;
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import dsfml.system.mutex;
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import core.sync.mutex;
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/**
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* Encapsulation of an critical section. Unlocking is guaranteed when the Lock goes out of scope, even on exception.
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@ -1,98 +0,0 @@
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.mutex;
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import dsfml.system.common;
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/**
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* Provide portable implementation of Mutual Exclusion object.
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*
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* Uses CriticalSection on Windows and pthread mutexes on linux.
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*/
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final class Mutex : DSFMLObject
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{
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/**
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* Constructor
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*/
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this()
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{
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super(sfMutex_Create());
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}
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override void dispose()
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{
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sfMutex_Destroy(m_ptr);
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}
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/**
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* Lock the mutex
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*
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* Can be called multiples times, but each lock must be unlocked with unlock()
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*/
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void lock()
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{
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sfMutex_Lock(m_ptr);
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}
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/**
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* Unlock the mutex
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*/
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void unlock()
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{
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sfMutex_Unlock(m_ptr);
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}
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private:
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// External ====================================================================
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extern (C)
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{
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typedef void* function() pf_sfMutex_Create;
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typedef void function(void*) pf_sfMutex_Destroy;
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typedef void function(void*) pf_sfMutex_Lock;
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typedef void function(void*) pf_sfMutex_Unlock;
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static pf_sfMutex_Create sfMutex_Create;
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static pf_sfMutex_Destroy sfMutex_Destroy;
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static pf_sfMutex_Lock sfMutex_Lock;
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static pf_sfMutex_Unlock sfMutex_Unlock;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-system-d");
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else
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DllLoader dll = DllLoader.load("csfml-system");
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sfMutex_Create = cast(pf_sfMutex_Create)dll.getSymbol("sfMutex_Create");
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sfMutex_Destroy = cast(pf_sfMutex_Destroy)dll.getSymbol("sfMutex_Destroy");
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sfMutex_Lock = cast(pf_sfMutex_Lock)dll.getSymbol("sfMutex_Lock");
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sfMutex_Unlock = cast(pf_sfMutex_Unlock)dll.getSymbol("sfMutex_Unlock");
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}
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}
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@ -1,134 +0,0 @@
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.randomizer;
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import dsfml.system.common;
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/**
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* Randomizer is an utility class for generating pseudo-random
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* numbers
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*
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* Examples:
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* -----------------------------------------------------------
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* int randI = Randomizer.Random(1, 100);
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* float randF = Randomizer.Random(1.0, 10.0)
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* -----------------------------------------------------------
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*/
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class Randomizer
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{
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/**
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* Set the seed for the generator. Using a known seed
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* allows you to reproduce the same sequence of random number
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*
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* Params:
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* seed = Number to use as the seed
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*
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*/
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static void setSeed(uint seed)
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{
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sfRandom_SetSeed(seed);
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}
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/**
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* Get the seed used to generate random numbers the generator.
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*
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* Returns:
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* Current seed
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*/
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static uint getSeed()
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{
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return sfRandom_GetSeed();
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}
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/**
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* Get a random float number in a given range
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*
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* Params:
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* begin = Start of the range
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* end = End of the range
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* Returns:
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* Random number in [Begin, End]
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*/
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static float random(float begin, float end)
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{
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return sfRandom_Float(begin, end);
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}
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/**
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* Get a random integral number in a given range
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*
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* Params:
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* begin = Start of the range
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* end = End of the range
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* Returns:
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* Random number in [Begin, End]
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*/
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static int random(int begin, int end)
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{
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return sfRandom_Int(begin, end);
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}
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private:
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/*
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* Prevent instanciation
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*/
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this()
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{
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}
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// External ====================================================================
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extern (C)
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{
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typedef void function(uint) pf_sfRandom_SetSeed;
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typedef uint function() pf_sfRandom_GetSeed;
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typedef float function(float, float) pf_sfRandom_Float;
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typedef int function(int, int) pf_sfRandom_Int;
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static pf_sfRandom_SetSeed sfRandom_SetSeed;
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static pf_sfRandom_GetSeed sfRandom_GetSeed;
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static pf_sfRandom_Float sfRandom_Float;
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static pf_sfRandom_Int sfRandom_Int;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-system-d");
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else
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DllLoader dll = DllLoader.load("csfml-system");
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sfRandom_SetSeed = cast(pf_sfRandom_SetSeed)dll.getSymbol("sfRandom_SetSeed");
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sfRandom_GetSeed = cast(pf_sfRandom_GetSeed)dll.getSymbol("sfRandom_GetSeed");
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sfRandom_Float = cast(pf_sfRandom_Float)dll.getSymbol("sfRandom_Float");
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sfRandom_Int = cast(pf_sfRandom_Int)dll.getSymbol("sfRandom_Int");
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}
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}
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@ -1,58 +0,0 @@
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/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
|
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* including commercial applications, and to alter it and redistribute
|
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
|
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
|
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* in the product documentation would be appreciated but
|
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
|
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* and must not be misrepresented as being the original software.
|
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.system.sleep;
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import dsfml.system.common;
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extern(C)
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{
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typedef void function(float) pf_sfSleep;
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private static const __gshared pf_sfSleep sfSleep;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-system-d");
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else
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DllLoader dll = DllLoader.load("csfml-system");
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sfSleep = cast(pf_sfSleep)dll.getSymbol("sfSleep");
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}
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/**
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* Make the current thread sleep for a given time
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*
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* Params:
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* duration = Time to sleep, in seconds
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*/
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void sleep(float duration)
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{
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sfSleep(duration);
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}
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