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Add more tests for sf::Shape
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@ -1,5 +1,8 @@
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#include <SFML/Graphics/Shape.hpp>
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// Other 1st party headers
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#include <SFML/Graphics/Texture.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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@ -36,7 +39,7 @@ private:
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sf::Vector2f m_size;
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};
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TEST_CASE("[Graphics] sf::Shape")
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TEST_CASE("[Graphics] sf::Shape", runDisplayTests())
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{
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SECTION("Type traits")
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{
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@ -60,6 +63,14 @@ TEST_CASE("[Graphics] sf::Shape")
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
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}
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SECTION("Set/get texture")
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{
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const sf::Texture texture;
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TriangleShape triangleShape({});
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triangleShape.setTexture(&texture, true);
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CHECK(triangleShape.getTexture() == &texture);
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}
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SECTION("Set/get texture rect")
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{
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TriangleShape triangleShape({});
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@ -100,15 +111,23 @@ TEST_CASE("[Graphics] sf::Shape")
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SECTION("Get bounds")
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{
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TriangleShape triangleShape({2, 3});
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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TriangleShape triangleShape({30, 40});
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {30, 40}));
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect({0, 0}, {30, 40}));
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SECTION("Move and rotate")
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{
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triangleShape.move({1, 1});
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triangleShape.rotate(sf::degrees(90));
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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CHECK(triangleShape.getGlobalBounds().left == Approx(-2.f));
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CHECK(triangleShape.getGlobalBounds().top == Approx(1.f));
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CHECK(triangleShape.getGlobalBounds().width == Approx(3.f));
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CHECK(triangleShape.getGlobalBounds().height == Approx(2.f));
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {30, 40}));
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CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-39, 1}, {40, 30})));
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}
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SECTION("Add outline")
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{
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triangleShape.setOutlineThickness(5);
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CHECK(triangleShape.getLocalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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CHECK(triangleShape.getGlobalBounds() == Approx(sf::FloatRect({-7.2150f, -14.2400f}, {44.4300f, 59.2400f})));
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}
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}
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}
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