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Minor improvement in VertexArray::getBounds
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@ -113,7 +113,7 @@ FloatRect VertexArray::getBounds() const
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float right = m_vertices[0].position.x;
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float bottom = m_vertices[0].position.y;
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for (std::size_t i = 0; i < m_vertices.size(); ++i)
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for (std::size_t i = 1; i < m_vertices.size(); ++i)
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{
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Vector2f position = m_vertices[i].position;
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