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Add support for retina displays (close #353)
Based on PR #388 by Michael Bradshaw Convert size to match the size requested by the user.
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@ -30,5 +30,7 @@
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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@ -127,6 +127,9 @@ BOOL isValidTextUnicode(NSEvent* event);
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m_silentResponder = [[SFSilentResponder alloc] init];
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m_hiddenTextView = [[NSTextView alloc] initWithFrame:NSZeroRect];
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[m_hiddenTextView setNextResponder:m_silentResponder];
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// Request high resolution on high DPI displays
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[self setWantsBestResolutionOpenGLSurface:YES];
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}
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return self;
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@ -101,7 +101,7 @@
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if (m_window == nil)
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{
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sf::err() << "No window was given to -[SFWindowController -initWithWindow:]." << std::endl;
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sf::err() << "No window was given to -[SFWindowController initWithWindow:]." << std::endl;
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return self;
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}
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@ -111,7 +111,7 @@
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if (m_oglView == nil)
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{
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sf::err() << "Could not create an instance of NSOpenGLView "
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<< "in -[SFWindowController -initWithWindow:]."
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<< "in -[SFWindowController initWithWindow:]."
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<< std::endl;
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return self;
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}
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@ -42,6 +42,66 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Scale SFML coordinates to backing coordinates
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///
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/// Use -[NSScreen backingScaleFactor] to find out if the user
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/// has a retina display or not.
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///
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/// \param in SFML coordinates to be converted
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleIn(T& in)
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{
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CGFloat scale = [[NSScreen mainScreen] backingScaleFactor];
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in /= scale;
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}
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template <class T>
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void scaleInWidthHeight(T& in)
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{
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scaleIn(in.width);
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scaleIn(in.height);
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}
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template <class T>
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void scaleInXY(T& in)
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{
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scaleIn(in.x);
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scaleIn(in.y);
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}
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////////////////////////////////////////////////////////////
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/// \brief Scale backing coordinates to SFML coordinates
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///
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/// Use -[NSScreen backingScaleFactor] to find out if the user
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/// has a retina display or not.
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///
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/// \param out backing coordinates to be converted
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleOut(T& out)
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{
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CGFloat scale = [[NSScreen mainScreen] backingScaleFactor];
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out *= scale;
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}
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template <class T>
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void scaleOutWidthHeight(T& out)
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{
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scaleOut(out.width);
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scaleOut(out.height);
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}
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template <class T>
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void scaleOutXY(T& out)
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{
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scaleOut(out.x);
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scaleOut(out.y);
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}
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#pragma mark
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#pragma mark WindowImplCocoa's ctor/dtor
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@ -96,6 +156,9 @@ m_showCursor(true)
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// Transform the app process.
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setUpProcess();
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// Use backing size
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scaleInWidthHeight(mode);
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m_delegate = [[SFWindowController alloc] initWithMode:mode andStyle:style];
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[m_delegate changeTitle:sfStringToNSString(title)];
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[m_delegate setRequesterTo:this];
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@ -183,6 +246,7 @@ void WindowImplCocoa::windowResized(unsigned int width, unsigned int height)
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event.type = Event::Resized;
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event.size.width = width;
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event.size.height = height;
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scaleOutWidthHeight(event.size);
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pushEvent(event);
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}
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@ -225,6 +289,7 @@ void WindowImplCocoa::mouseDownAt(Mouse::Button button, int x, int y)
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event.mouseButton.button = button;
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event.mouseButton.x = x;
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event.mouseButton.y = y;
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scaleOutXY(event.mouseButton);
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pushEvent(event);
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}
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@ -238,6 +303,7 @@ void WindowImplCocoa::mouseUpAt(Mouse::Button button, int x, int y)
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event.mouseButton.button = button;
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event.mouseButton.x = x;
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event.mouseButton.y = y;
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scaleOutXY(event.mouseButton);
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pushEvent(event);
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}
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@ -250,6 +316,7 @@ void WindowImplCocoa::mouseMovedAt(int x, int y)
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event.type = Event::MouseMoved;
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event.mouseMove.x = x;
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event.mouseMove.y = y;
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scaleOutXY(event.mouseMove);
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pushEvent(event);
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}
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@ -262,6 +329,7 @@ void WindowImplCocoa::mouseWheelScrolledAt(float delta, int x, int y)
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event.mouseWheel.delta = delta;
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event.mouseWheel.x = x;
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event.mouseWheel.y = y;
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scaleOutXY(event.mouseWheel);
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pushEvent(event);
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}
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@ -351,14 +419,18 @@ WindowHandle WindowImplCocoa::getSystemHandle() const
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Vector2i WindowImplCocoa::getPosition() const
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{
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NSPoint pos = [m_delegate position];
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return Vector2i(pos.x, pos.y);
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sf::Vector2i ret(pos.x, pos.y);
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scaleOutXY(ret);
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return ret;
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::setPosition(const Vector2i& position)
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{
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[m_delegate setWindowPositionToX:position.x Y:position.y];
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sf::Vector2i backingPosition = position;
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scaleInXY(backingPosition);
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[m_delegate setWindowPositionToX:backingPosition.x Y:backingPosition.y];
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}
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@ -366,14 +438,18 @@ void WindowImplCocoa::setPosition(const Vector2i& position)
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Vector2u WindowImplCocoa::getSize() const
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{
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NSSize size = [m_delegate size];
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return Vector2u(size.width, size.height);
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Vector2u ret(size.width, size.height);
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scaleOutXY(ret);
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return ret;
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::setSize(const Vector2u& size)
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{
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[m_delegate resizeTo:size.x by:size.y];
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sf::Vector2u backingSize = size;
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scaleInXY(backingSize);
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[m_delegate resizeTo:backingSize.x by:backingSize.y];
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}
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@ -81,6 +81,8 @@ subject to the following restrictions:
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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</string>
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