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Use std::
namespace
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@ -508,7 +508,7 @@ bool AudioDevice::initialize()
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// Update the current device string from the the device we just initialized
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{
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std::array<char, MA_MAX_DEVICE_NAME_LENGTH + 1> deviceName{};
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size_t deviceNameLength{};
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std::size_t deviceNameLength{};
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if (const auto result = ma_device_get_name(&*m_playbackDevice,
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ma_device_type_playback,
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@ -52,8 +52,8 @@
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#if defined(SFML_SYSTEM_MACOS) || defined(SFML_SYSTEM_IOS)
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#define castToGlHandle(x) reinterpret_cast<GLEXT_GLhandle>(static_cast<ptrdiff_t>(x))
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#define castFromGlHandle(x) static_cast<unsigned int>(reinterpret_cast<ptrdiff_t>(x))
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#define castToGlHandle(x) reinterpret_cast<GLEXT_GLhandle>(static_cast<std::ptrdiff_t>(x))
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#define castFromGlHandle(x) static_cast<unsigned int>(reinterpret_cast<std::ptrdiff_t>(x))
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#else
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@ -214,7 +214,7 @@ GlFunctionPointer WglContext::getFunction(const char* name)
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if (address)
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{
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// Test whether the returned value is a valid error code
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auto errorCode = reinterpret_cast<ptrdiff_t>(address);
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auto errorCode = reinterpret_cast<std::ptrdiff_t>(address);
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if ((errorCode != -1) && (errorCode != 1) && (errorCode != 2) && (errorCode != 3))
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return address;
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