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Merge pull request #470 from Foaly/MultiSoundInput
Added support for selecting the audio capture device (fixes #220)
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db77b76d91
@ -32,6 +32,7 @@
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <vector>
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#include <string>
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namespace sf
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@ -59,13 +60,20 @@ public :
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/// This function uses its own thread so that it doesn't block
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/// the rest of the program while the capture runs.
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/// Please note that only one capture can happen at the same time.
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/// You can select which capture device will be used, by passing
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/// the name to the setDevice() method. If none was selected
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/// before, the default capture device will be used. You can get a
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/// list of the names of all available capture devices by calling
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/// getAvailableDevices().
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///
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/// \param sampleRate Desired capture rate, in number of samples per second
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///
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/// \see stop
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/// \return True, if start of capture was successful
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///
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/// \see stop, getAvailableDevices
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///
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////////////////////////////////////////////////////////////
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void start(unsigned int sampleRate = 44100);
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bool start(unsigned int sampleRate = 44100);
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////////////////////////////////////////////////////////////
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/// \brief Stop the capture
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@ -87,6 +95,54 @@ public :
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////////////////////////////////////////////////////////////
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unsigned int getSampleRate() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a list of the names of all availabe audio capture devices
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///
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/// This function returns a vector of strings, containing
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/// the names of all availabe audio capture devices.
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///
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/// \return A vector of strings containing the names
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///
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////////////////////////////////////////////////////////////
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static std::vector<std::string> getAvailableDevices();
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the default audio capture device
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///
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/// This function returns the name of the default audio
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/// capture device. If none is available, an empty string
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/// is returned.
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///
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/// \return The name of the default audio capture device
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///
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////////////////////////////////////////////////////////////
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static std::string getDefaultDevice();
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////////////////////////////////////////////////////////////
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/// \brief Set the audio capture device
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///
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/// This function sets the audio capture device to the device
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/// with the given \a name. It can be called on the fly (i.e:
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/// while recording). If you do so while recording and
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/// opening the device fails, it stops the recording.
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///
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/// \param The name of the audio capture device
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///
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/// \return True, if it was able to set the requested device
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///
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/// \see getAvailableDevices, getDefaultDevice
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///
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////////////////////////////////////////////////////////////
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bool setDevice(const std::string& name);
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the current audio capture device
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///
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/// \return The name of the current audio capture device
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///
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////////////////////////////////////////////////////////////
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const std::string& getDevice() const;
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////////////////////////////////////////////////////////////
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/// \brief Check if the system supports audio capture
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///
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@ -203,8 +259,9 @@ private :
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Thread m_thread; ///< Thread running the background recording task
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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unsigned int m_sampleRate; ///< Sample rate
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sf::Time m_processingInterval; ///< Time period between calls to onProcessSamples
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sf::Time m_processingInterval; ///< Time period between calls to onProcessSamples
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bool m_isCapturing; ///< Capturing state
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std::string m_deviceName; ///< Name of the audio capture device
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};
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} // namespace sf
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@ -244,10 +301,17 @@ private :
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/// availability with the isAvailable() function. If it returns
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/// false, then any attempt to use an audio recorder will fail.
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///
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/// If you have multiple sound input devices connected to your
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/// computer (for example: microphone, external soundcard, webcam mic, ...)
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/// you can get a list of all available devices throught the
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/// getAvailableDevices() function. You can then select a device
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/// by calling setDevice() with the appropiate device. Otherwise
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/// the default capturing device will be used.
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///
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/// It is important to note that the audio capture happens in a
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/// separate thread, so that it doesn't block the rest of the
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/// program. In particular, the onProcessSamples and onStop
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/// virtual functions (but not onStart) will be called
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/// program. In particular, the onProcessSamples virtual function
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/// (but not onStart and not onStop) will be called
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/// from this separate thread. It is important to keep this in
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/// mind, because you may have to take care of synchronization
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/// issues if you share data between threads.
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@ -285,7 +349,10 @@ private :
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/// if (CustomRecorder::isAvailable())
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/// {
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/// CustomRecorder recorder;
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/// recorder.start();
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///
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/// if (!recorder.start())
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/// return -1;
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///
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/// ...
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/// recorder.stop();
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/// }
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@ -30,6 +30,7 @@
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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#include <cstring>
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#ifdef _MSC_VER
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#pragma warning(disable : 4355) // 'this' used in base member initializer list
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@ -51,6 +52,9 @@ m_processingInterval(milliseconds(100)),
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m_isCapturing (false)
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{
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priv::ensureALInit();
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// Set the device name to the default device
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m_deviceName = getDefaultDevice();
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}
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@ -62,28 +66,28 @@ SoundRecorder::~SoundRecorder()
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////////////////////////////////////////////////////////////
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void SoundRecorder::start(unsigned int sampleRate)
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bool SoundRecorder::start(unsigned int sampleRate)
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{
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// Check if the device can do audio capture
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if (!isAvailable())
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{
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err() << "Failed to start capture : your system cannot capture audio data (call SoundRecorder::isAvailable to check it)" << std::endl;
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return;
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return false;
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}
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// Check that another capture is not already running
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if (captureDevice)
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{
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err() << "Trying to start audio capture, but another capture is already running" << std::endl;
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return;
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return false;
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}
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// Open the capture device for capturing 16 bits mono samples
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captureDevice = alcCaptureOpenDevice(NULL, sampleRate, AL_FORMAT_MONO16, sampleRate);
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captureDevice = alcCaptureOpenDevice(m_deviceName.c_str(), sampleRate, AL_FORMAT_MONO16, sampleRate);
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if (!captureDevice)
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{
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err() << "Failed to open the audio capture device" << std::endl;
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return;
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err() << "Failed to open the audio capture device with the name: " << m_deviceName << std::endl;
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return false;
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}
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// Clear the array of samples
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@ -101,7 +105,11 @@ void SoundRecorder::start(unsigned int sampleRate)
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// Start the capture in a new thread, to avoid blocking the main thread
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m_isCapturing = true;
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m_thread.launch();
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return true;
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}
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return false;
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}
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@ -111,6 +119,9 @@ void SoundRecorder::stop()
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// Stop the capturing thread
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m_isCapturing = false;
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m_thread.wait();
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// Notify derived class
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onStop();
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}
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@ -121,6 +132,77 @@ unsigned int SoundRecorder::getSampleRate() const
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}
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////////////////////////////////////////////////////////////
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std::vector<std::string> SoundRecorder::getAvailableDevices()
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{
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std::vector<std::string> deviceNameList;
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const ALchar *deviceList = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
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if (deviceList)
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{
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while (*deviceList)
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{
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deviceNameList.push_back(deviceList);
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deviceList += std::strlen(deviceList) + 1;
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}
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}
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return deviceNameList;
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}
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////////////////////////////////////////////////////////////
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std::string SoundRecorder::getDefaultDevice()
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{
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return alcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
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}
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////////////////////////////////////////////////////////////
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bool SoundRecorder::setDevice(const std::string& name)
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{
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// Store the device name
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if (name.empty())
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m_deviceName = getDefaultDevice();
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else
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m_deviceName = name;
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if (m_isCapturing)
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{
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// Stop the capturing thread
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m_isCapturing = false;
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m_thread.wait();
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// Open the requested capture device for capturing 16 bits mono samples
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captureDevice = alcCaptureOpenDevice(name.c_str(), m_sampleRate, AL_FORMAT_MONO16, m_sampleRate);
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if (!captureDevice)
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{
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// Notify derived class
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onStop();
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err() << "Failed to open the audio capture device with the name: " << m_deviceName << std::endl;
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return false;
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}
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// Start the capture
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alcCaptureStart(captureDevice);
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// Start the capture in a new thread, to avoid blocking the main thread
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m_isCapturing = true;
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m_thread.launch();
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}
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return true;
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}
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////////////////////////////////////////////////////////////
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const std::string& SoundRecorder::getDevice() const
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{
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return m_deviceName;
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}
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////////////////////////////////////////////////////////////
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bool SoundRecorder::isAvailable()
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{
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@ -165,9 +247,6 @@ void SoundRecorder::record()
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// Capture is finished : clean up everything
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cleanup();
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// Notify derived class
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onStop();
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}
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