Remove include directives for unused headers

This commit is contained in:
Vittorio Romeo 2021-11-21 00:29:09 +00:00 committed by Lukas Dürrenberger
parent c21e842007
commit dc88cbd81e
9 changed files with 0 additions and 10 deletions

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@ -3,7 +3,6 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include <SFML/System/Err.hpp>
#define GLAD_GL_IMPLEMENTATION #define GLAD_GL_IMPLEMENTATION
#include "gl.h" #include "gl.h"

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@ -32,8 +32,6 @@
#include <SFML/Graphics/Glyph.hpp> #include <SFML/Graphics/Glyph.hpp>
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/Rect.hpp> #include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/String.hpp>
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>

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@ -29,7 +29,6 @@
#include <SFML/Graphics/GLCheck.hpp> #include <SFML/Graphics/GLCheck.hpp>
#include <SFML/Graphics/TextureSaver.hpp> #include <SFML/Graphics/TextureSaver.hpp>
#include <SFML/Window/Context.hpp> #include <SFML/Window/Context.hpp>
#include <SFML/System/Err.hpp>
namespace sf namespace sf

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@ -28,7 +28,6 @@
#include <SFML/Graphics/Shape.hpp> #include <SFML/Graphics/Shape.hpp>
#include <SFML/Graphics/RenderTarget.hpp> #include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Err.hpp>
#include <cmath> #include <cmath>

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@ -27,7 +27,6 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp> #include <SFML/Window/JoystickImpl.hpp>
#include <SFML/System/Err.hpp>
#include <sys/stat.h> #include <sys/stat.h>
#include <dirent.h> #include <dirent.h>
#include <fcntl.h> #include <fcntl.h>

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@ -30,7 +30,6 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Config.hpp> #include <SFML/Config.hpp>
#include <SFML/Window/Joystick.hpp> #include <SFML/Window/Joystick.hpp>
#include <SFML/System/String.hpp>
#include <algorithm> #include <algorithm>

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@ -27,7 +27,6 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp> #include <SFML/Window/JoystickImpl.hpp>
#include <SFML/System/Err.hpp>
#include <sys/stat.h> #include <sys/stat.h>
#include <dirent.h> #include <dirent.h>
#include <fcntl.h> #include <fcntl.h>

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@ -28,7 +28,6 @@
#include <SFML/Window/Window.hpp> // important to be included first (conflict with None) #include <SFML/Window/Window.hpp> // important to be included first (conflict with None)
#include <SFML/Window/Unix/InputImpl.hpp> #include <SFML/Window/Unix/InputImpl.hpp>
#include <SFML/Window/Unix/Display.hpp> #include <SFML/Window/Unix/Display.hpp>
#include <SFML/System/Err.hpp>
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/keysym.h> #include <X11/keysym.h>

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@ -39,7 +39,6 @@
#define DIRECTINPUT_VERSION 0x0800 #define DIRECTINPUT_VERSION 0x0800
#include <SFML/Window/Joystick.hpp> #include <SFML/Window/Joystick.hpp>
#include <SFML/Window/JoystickImpl.hpp> #include <SFML/Window/JoystickImpl.hpp>
#include <SFML/System/String.hpp>
#include <windows.h> #include <windows.h>
#include <mmsystem.h> #include <mmsystem.h>
#include <dinput.h> #include <dinput.h>