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Remove unnecessary namespace usage
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ee036b064c
commit
dc8b6dbbfa
@ -121,7 +121,7 @@ MiniaudioUtils::SoundBase::SoundBase(const ma_data_source_vtable& dataSource
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if (const ma_result result = ma_data_source_init(&config, &dataSourceBase); result != MA_SUCCESS)
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if (const ma_result result = ma_data_source_init(&config, &dataSourceBase); result != MA_SUCCESS)
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err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl;
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err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl;
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resourceEntryIter = priv::AudioDevice::registerResource(
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resourceEntryIter = AudioDevice::registerResource(
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this,
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this,
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[](void* ptr) { static_cast<SoundBase*>(ptr)->deinitialize(); },
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[](void* ptr) { static_cast<SoundBase*>(ptr)->deinitialize(); },
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reinitializeFunc);
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reinitializeFunc);
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@ -131,7 +131,7 @@ MiniaudioUtils::SoundBase::SoundBase(const ma_data_source_vtable& dataSource
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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MiniaudioUtils::SoundBase::~SoundBase()
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MiniaudioUtils::SoundBase::~SoundBase()
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{
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{
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priv::AudioDevice::unregisterResource(resourceEntryIter);
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AudioDevice::unregisterResource(resourceEntryIter);
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ma_sound_uninit(&sound);
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ma_sound_uninit(&sound);
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ma_node_uninit(&effectNode, nullptr);
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ma_node_uninit(&effectNode, nullptr);
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ma_data_source_uninit(&dataSourceBase);
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ma_data_source_uninit(&dataSourceBase);
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@ -142,7 +142,7 @@ MiniaudioUtils::SoundBase::~SoundBase()
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void MiniaudioUtils::SoundBase::initialize(ma_sound_end_proc endCallback)
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void MiniaudioUtils::SoundBase::initialize(ma_sound_end_proc endCallback)
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{
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{
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// Initialize the sound
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// Initialize the sound
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auto* engine = priv::AudioDevice::getEngine();
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auto* engine = AudioDevice::getEngine();
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if (engine == nullptr)
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if (engine == nullptr)
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{
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{
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@ -97,9 +97,9 @@ struct SoundBase
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std::vector<ma_channel> soundChannelMap; //!< The map of position in sample frame to sound channel (miniaudio channels)
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std::vector<ma_channel> soundChannelMap; //!< The map of position in sample frame to sound channel (miniaudio channels)
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ma_sound sound{}; //!< The sound
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ma_sound sound{}; //!< The sound
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SoundSource::Status status{SoundSource::Status::Stopped}; //!< The status
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SoundSource::Status status{SoundSource::Status::Stopped}; //!< The status
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SoundSource::EffectProcessor effectProcessor; //!< The effect processor
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SoundSource::EffectProcessor effectProcessor; //!< The effect processor
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priv::AudioDevice::ResourceEntryIter resourceEntryIter; //!< Iterator to the resource entry registered with the AudioDevice
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AudioDevice::ResourceEntryIter resourceEntryIter; //!< Iterator to the resource entry registered with the AudioDevice
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priv::MiniaudioUtils::SavedSettings savedSettings; //!< Saved settings used to restore ma_sound state in case we need to recreate it
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MiniaudioUtils::SavedSettings savedSettings; //!< Saved settings used to restore ma_sound state in case we need to recreate it
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};
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};
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[[nodiscard]] ma_channel soundChannelToMiniaudioChannel(SoundChannel soundChannel);
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[[nodiscard]] ma_channel soundChannelToMiniaudioChannel(SoundChannel soundChannel);
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@ -87,7 +87,7 @@ bool RenderTextureImplDefault::isSrgb() const
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void RenderTextureImplDefault::updateTexture(unsigned int textureId)
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void RenderTextureImplDefault::updateTexture(unsigned int textureId)
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{
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{
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// Make sure that the current texture binding will be preserved
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// Make sure that the current texture binding will be preserved
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const priv::TextureSaver save;
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const TextureSaver save;
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// Copy the rendered pixels to the texture
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// Copy the rendered pixels to the texture
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glCheck(glBindTexture(GL_TEXTURE_2D, textureId));
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glCheck(glBindTexture(GL_TEXTURE_2D, textureId));
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@ -107,7 +107,7 @@ bool RenderTextureImplFBO::isAvailable()
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const TransientContextLock lock;
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const TransientContextLock lock;
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// Make sure that extensions are initialized
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// Make sure that extensions are initialized
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priv::ensureExtensionsInit();
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ensureExtensionsInit();
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return GLEXT_framebuffer_object != 0;
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return GLEXT_framebuffer_object != 0;
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}
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}
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@ -148,7 +148,7 @@ bool RenderTextureImplFBO::create(const Vector2u& size, unsigned int textureId,
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const TransientContextLock lock;
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const TransientContextLock lock;
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// Make sure that extensions are initialized
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// Make sure that extensions are initialized
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priv::ensureExtensionsInit();
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ensureExtensionsInit();
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if (settings.antialiasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit))
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if (settings.antialiasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit))
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return false;
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return false;
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@ -211,7 +211,7 @@ bool VertexBuffer::update([[maybe_unused]] const VertexBuffer& vertexBuffer)
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const TransientContextLock contextLock;
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const TransientContextLock contextLock;
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// Make sure that extensions are initialized
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// Make sure that extensions are initialized
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sf::priv::ensureExtensionsInit();
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priv::ensureExtensionsInit();
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if (GLEXT_copy_buffer)
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if (GLEXT_copy_buffer)
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{
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{
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@ -338,7 +338,7 @@ bool VertexBuffer::isAvailable()
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const TransientContextLock contextLock;
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const TransientContextLock contextLock;
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// Make sure that extensions are initialized
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// Make sure that extensions are initialized
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sf::priv::ensureExtensionsInit();
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priv::ensureExtensionsInit();
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return GLEXT_vertex_buffer_object != 0;
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return GLEXT_vertex_buffer_object != 0;
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}();
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}();
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@ -794,7 +794,7 @@ void WindowImplX11::processEvents()
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}
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}
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// Process clipboard window events
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// Process clipboard window events
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priv::ClipboardImpl::processEvents();
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ClipboardImpl::processEvents();
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}
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}
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@ -1102,7 +1102,7 @@ BOOL CALLBACK JoystickImpl::deviceEnumerationCallback(const DIDEVICEINSTANCE* de
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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BOOL CALLBACK JoystickImpl::deviceObjectEnumerationCallback(const DIDEVICEOBJECTINSTANCE* deviceObjectInstance, void* userData)
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BOOL CALLBACK JoystickImpl::deviceObjectEnumerationCallback(const DIDEVICEOBJECTINSTANCE* deviceObjectInstance, void* userData)
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{
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{
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sf::priv::JoystickImpl& joystick = *reinterpret_cast<sf::priv::JoystickImpl*>(userData);
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JoystickImpl& joystick = *reinterpret_cast<JoystickImpl*>(userData);
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if (DIDFT_GETTYPE(deviceObjectInstance->dwType) & DIDFT_AXIS)
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if (DIDFT_GETTYPE(deviceObjectInstance->dwType) & DIDFT_AXIS)
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{
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{
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