Remove unnecessary namespace usage

This commit is contained in:
Chris Thrasher 2024-07-06 09:25:49 -06:00
parent ee036b064c
commit dc8b6dbbfa
7 changed files with 13 additions and 13 deletions

View File

@ -121,7 +121,7 @@ MiniaudioUtils::SoundBase::SoundBase(const ma_data_source_vtable& dataSource
if (const ma_result result = ma_data_source_init(&config, &dataSourceBase); result != MA_SUCCESS) if (const ma_result result = ma_data_source_init(&config, &dataSourceBase); result != MA_SUCCESS)
err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl; err() << "Failed to initialize audio data source: " << ma_result_description(result) << std::endl;
resourceEntryIter = priv::AudioDevice::registerResource( resourceEntryIter = AudioDevice::registerResource(
this, this,
[](void* ptr) { static_cast<SoundBase*>(ptr)->deinitialize(); }, [](void* ptr) { static_cast<SoundBase*>(ptr)->deinitialize(); },
reinitializeFunc); reinitializeFunc);
@ -131,7 +131,7 @@ MiniaudioUtils::SoundBase::SoundBase(const ma_data_source_vtable& dataSource
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
MiniaudioUtils::SoundBase::~SoundBase() MiniaudioUtils::SoundBase::~SoundBase()
{ {
priv::AudioDevice::unregisterResource(resourceEntryIter); AudioDevice::unregisterResource(resourceEntryIter);
ma_sound_uninit(&sound); ma_sound_uninit(&sound);
ma_node_uninit(&effectNode, nullptr); ma_node_uninit(&effectNode, nullptr);
ma_data_source_uninit(&dataSourceBase); ma_data_source_uninit(&dataSourceBase);
@ -142,7 +142,7 @@ MiniaudioUtils::SoundBase::~SoundBase()
void MiniaudioUtils::SoundBase::initialize(ma_sound_end_proc endCallback) void MiniaudioUtils::SoundBase::initialize(ma_sound_end_proc endCallback)
{ {
// Initialize the sound // Initialize the sound
auto* engine = priv::AudioDevice::getEngine(); auto* engine = AudioDevice::getEngine();
if (engine == nullptr) if (engine == nullptr)
{ {

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@ -97,9 +97,9 @@ struct SoundBase
std::vector<ma_channel> soundChannelMap; //!< The map of position in sample frame to sound channel (miniaudio channels) std::vector<ma_channel> soundChannelMap; //!< The map of position in sample frame to sound channel (miniaudio channels)
ma_sound sound{}; //!< The sound ma_sound sound{}; //!< The sound
SoundSource::Status status{SoundSource::Status::Stopped}; //!< The status SoundSource::Status status{SoundSource::Status::Stopped}; //!< The status
SoundSource::EffectProcessor effectProcessor; //!< The effect processor SoundSource::EffectProcessor effectProcessor; //!< The effect processor
priv::AudioDevice::ResourceEntryIter resourceEntryIter; //!< Iterator to the resource entry registered with the AudioDevice AudioDevice::ResourceEntryIter resourceEntryIter; //!< Iterator to the resource entry registered with the AudioDevice
priv::MiniaudioUtils::SavedSettings savedSettings; //!< Saved settings used to restore ma_sound state in case we need to recreate it MiniaudioUtils::SavedSettings savedSettings; //!< Saved settings used to restore ma_sound state in case we need to recreate it
}; };
[[nodiscard]] ma_channel soundChannelToMiniaudioChannel(SoundChannel soundChannel); [[nodiscard]] ma_channel soundChannelToMiniaudioChannel(SoundChannel soundChannel);

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@ -87,7 +87,7 @@ bool RenderTextureImplDefault::isSrgb() const
void RenderTextureImplDefault::updateTexture(unsigned int textureId) void RenderTextureImplDefault::updateTexture(unsigned int textureId)
{ {
// Make sure that the current texture binding will be preserved // Make sure that the current texture binding will be preserved
const priv::TextureSaver save; const TextureSaver save;
// Copy the rendered pixels to the texture // Copy the rendered pixels to the texture
glCheck(glBindTexture(GL_TEXTURE_2D, textureId)); glCheck(glBindTexture(GL_TEXTURE_2D, textureId));

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@ -107,7 +107,7 @@ bool RenderTextureImplFBO::isAvailable()
const TransientContextLock lock; const TransientContextLock lock;
// Make sure that extensions are initialized // Make sure that extensions are initialized
priv::ensureExtensionsInit(); ensureExtensionsInit();
return GLEXT_framebuffer_object != 0; return GLEXT_framebuffer_object != 0;
} }
@ -148,7 +148,7 @@ bool RenderTextureImplFBO::create(const Vector2u& size, unsigned int textureId,
const TransientContextLock lock; const TransientContextLock lock;
// Make sure that extensions are initialized // Make sure that extensions are initialized
priv::ensureExtensionsInit(); ensureExtensionsInit();
if (settings.antialiasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit)) if (settings.antialiasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit))
return false; return false;

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@ -211,7 +211,7 @@ bool VertexBuffer::update([[maybe_unused]] const VertexBuffer& vertexBuffer)
const TransientContextLock contextLock; const TransientContextLock contextLock;
// Make sure that extensions are initialized // Make sure that extensions are initialized
sf::priv::ensureExtensionsInit(); priv::ensureExtensionsInit();
if (GLEXT_copy_buffer) if (GLEXT_copy_buffer)
{ {
@ -338,7 +338,7 @@ bool VertexBuffer::isAvailable()
const TransientContextLock contextLock; const TransientContextLock contextLock;
// Make sure that extensions are initialized // Make sure that extensions are initialized
sf::priv::ensureExtensionsInit(); priv::ensureExtensionsInit();
return GLEXT_vertex_buffer_object != 0; return GLEXT_vertex_buffer_object != 0;
}(); }();

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@ -794,7 +794,7 @@ void WindowImplX11::processEvents()
} }
// Process clipboard window events // Process clipboard window events
priv::ClipboardImpl::processEvents(); ClipboardImpl::processEvents();
} }

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@ -1102,7 +1102,7 @@ BOOL CALLBACK JoystickImpl::deviceEnumerationCallback(const DIDEVICEINSTANCE* de
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
BOOL CALLBACK JoystickImpl::deviceObjectEnumerationCallback(const DIDEVICEOBJECTINSTANCE* deviceObjectInstance, void* userData) BOOL CALLBACK JoystickImpl::deviceObjectEnumerationCallback(const DIDEVICEOBJECTINSTANCE* deviceObjectInstance, void* userData)
{ {
sf::priv::JoystickImpl& joystick = *reinterpret_cast<sf::priv::JoystickImpl*>(userData); JoystickImpl& joystick = *reinterpret_cast<JoystickImpl*>(userData);
if (DIDFT_GETTYPE(deviceObjectInstance->dwType) & DIDFT_AXIS) if (DIDFT_GETTYPE(deviceObjectInstance->dwType) & DIDFT_AXIS)
{ {