Renamed Window::GetEvent to PollEvent

This commit is contained in:
Laurent Gomila 2011-04-11 18:20:21 +02:00
parent bacb698f1a
commit df6874273a
20 changed files with 32 additions and 32 deletions

View File

@ -121,7 +121,7 @@ CSFML_API sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* ren
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
CSFML_API sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent* event);
////////////////////////////////////////////////////////////
/// Wait for an event and return it

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@ -146,7 +146,7 @@ CSFML_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event);
CSFML_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
////////////////////////////////////////////////////////////
/// Wait for an event and return it

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@ -158,14 +158,14 @@ sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* renderWindow)
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
////////////////////////////////////////////////////////////
sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event)
sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent* event)
{
CSFML_CHECK_RETURN(renderWindow, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = renderWindow->This.GetEvent(SFMLEvent);
sfBool ret = renderWindow->This.PollEvent(SFMLEvent);
// No event, return
if (!ret)

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@ -150,14 +150,14 @@ sfContextSettings sfWindow_GetSettings(const sfWindow* window)
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
////////////////////////////////////////////////////////////
sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event)
sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event)
{
CSFML_CHECK_RETURN(window, sfFalse);
CSFML_CHECK_RETURN(event, sfFalse);
// Get the event
sf::Event SFMLEvent;
sfBool ret = window->This.GetEvent(SFMLEvent);
sfBool ret = window->This.PollEvent(SFMLEvent);
// No event, return
if (!ret)

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@ -480,9 +480,9 @@ namespace SFML
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
/// <returns>True if there was an event, false otherwise</returns>
////////////////////////////////////////////////////////////
protected override bool GetEvent(out Event eventToFill)
protected override bool PollEvent(out Event eventToFill)
{
return sfRenderWindow_GetEvent(This, out eventToFill);
return sfRenderWindow_PollEvent(This, out eventToFill);
}
////////////////////////////////////////////////////////////
@ -545,7 +545,7 @@ namespace SFML
static extern void sfRenderWindow_Close(IntPtr This);
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
static extern bool sfRenderWindow_PollEvent(IntPtr This, out Event Evt);
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);

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@ -383,7 +383,7 @@ namespace SFML
public void DispatchEvents()
{
Event e;
while (GetEvent(out e))
while (PollEvent(out e))
CallEventHandler(e);
}
@ -421,9 +421,9 @@ namespace SFML
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
/// <returns>True if there was an event, false otherwise</returns>
////////////////////////////////////////////////////////////
protected virtual bool GetEvent(out Event eventToFill)
protected virtual bool PollEvent(out Event eventToFill)
{
return sfWindow_GetEvent(This, out eventToFill);
return sfWindow_PollEvent(This, out eventToFill);
}
////////////////////////////////////////////////////////////
@ -611,7 +611,7 @@ namespace SFML
static extern void sfWindow_Close(IntPtr This);
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
static extern bool sfWindow_GetEvent(IntPtr This, out Event Evt);
static extern bool sfWindow_PollEvent(IntPtr This, out Event Evt);
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
static extern bool sfWindow_WaitEvent(IntPtr This, out Event Evt);

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@ -61,7 +61,7 @@ int main()
{
// Process events
sf::Event event;
while (window.GetEvent(event))
while (window.PollEvent(event))
{
// Close window : exit
if (event.Type == sf::Event::Closed)

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@ -81,7 +81,7 @@ int main()
{
// Handle events
sf::Event event;
while (window.GetEvent(event))
while (window.PollEvent(event))
{
// Window closed or escape key pressed : exit
if ((event.Type == sf::Event::Closed) ||

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@ -173,7 +173,7 @@ test.Create(800, 600);
{
// Process events
sf::Event event;
while (window.GetEvent(event))
while (window.PollEvent(event))
{
// Close window : exit
if (event.Type == sf::Event::Closed)
@ -261,7 +261,7 @@ void DisplayError()
{
// Process events
sf::Event event;
while (window.GetEvent(event))
while (window.PollEvent(event))
{
// Close window : exit
if (event.Type == sf::Event::Closed)

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@ -38,7 +38,7 @@ int main()
{
// Process events
sf::Event event;
while (window.GetEvent(event))
while (window.PollEvent(event))
{
// Close window : exit
if (event.Type == sf::Event::Closed)

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@ -194,7 +194,7 @@ private :
/// {
/// // Event processing
/// sf::Event event;
/// while (window.GetEvent(event))
/// while (window.PollEvent(event))
/// {
/// // Request for closing the window
/// if (event.Type == sf::Event::Closed)

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@ -347,7 +347,7 @@ public :
///
/// sf::Event holds all the informations about a system event
/// that just happened. Events are retrieved using the
/// sf::Window::GetEvent function.
/// sf::Window::PollEvent and sf::Window::WaitEvent functions.
///
/// A sf::Event instance contains the type of the event
/// (mouse moved, key pressed, window closed, ...) as well
@ -363,7 +363,7 @@ public :
/// Usage example:
/// \code
/// sf::Event event;
/// while (window.GetEvent(event))
/// while (window.PollEvent(event))
/// {
/// // Request for closing the window
/// if (event.Type == sf::Event::Closed)

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@ -144,7 +144,7 @@ public :
///
/// After calling this function, the sf::Window instance remains
/// valid and you can call Create() to recreate the window.
/// All other functions such as GetEvent() or Display() will
/// All other functions such as PollEvent() or Display() will
/// still work (i.e. you don't have to test IsOpened() every time),
/// and will have no effect on closed windows.
///
@ -206,12 +206,12 @@ public :
///
/// This function is not blocking: if there's no pending event then
/// it will return false and leave \a event unmodified.
/// Note that more than event may be present in the events stack,
/// Note that more than one event may be present in the events stack,
/// thus you should always call this function in a loop
/// to make sure that you process every pending event.
/// \code
/// sf::Event event;
/// while (window.GetEvent(event))
/// while (window.PollEvent(event))
/// {
/// // process event...
/// }
@ -224,7 +224,7 @@ public :
/// \see WaitEvent
///
////////////////////////////////////////////////////////////
bool GetEvent(Event& event);
bool PollEvent(Event& event);
////////////////////////////////////////////////////////////
/// \brief Wait for an event and return it
@ -248,7 +248,7 @@ public :
///
/// \return False if any error occured
///
/// \see GetEvent
/// \see PollEvent
///
////////////////////////////////////////////////////////////
bool WaitEvent(Event& event);
@ -472,7 +472,7 @@ private :
/// \brief Processes an event before it is sent to the user
///
/// This function is called every time an event is received
/// from the internal window (through GetEvent or WaitEvent).
/// from the internal window (through PollEvent or WaitEvent).
/// It filters out unwanted events, and performs whatever internal
/// stuff the window needs before the event is returned to the
/// user.
@ -524,9 +524,9 @@ private :
///
/// The sf::Window class provides a simple interface for manipulating
/// the window: move, resize, show/hide, control mouse cursor, etc.
/// It also provides event handling through its GetEvent() function,
/// and real-time state handling with its attached sf::Input object
/// (see GetInput()).
/// It also provides event handling through its PollEvent() and WaitEvent()
/// functions, and real-time state handling with its attached sf::Input
/// object (see GetInput()).
///
/// Note that OpenGL experts can pass their own parameters (antialiasing
/// level, bits for the depth and stencil buffers, etc.) to the
@ -547,7 +547,7 @@ private :
/// {
/// // Event processing
/// sf::Event event;
/// while (window.GetEvent(event))
/// while (window.PollEvent(event))
/// {
/// // Request for closing the window
/// if (event.Type == sf::Event::Closed)

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@ -204,7 +204,7 @@ const ContextSettings& Window::GetSettings() const
////////////////////////////////////////////////////////////
bool Window::GetEvent(Event& event)
bool Window::PollEvent(Event& event)
{
if (myWindow && myWindow->PopEvent(event, false))
{