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Renamed Window::GetEvent to PollEvent
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@ -121,7 +121,7 @@ CSFML_API sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* ren
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/// \return sfTrue if an event was returned, sfFalse if events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
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CSFML_API sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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@ -146,7 +146,7 @@ CSFML_API sfContextSettings sfWindow_GetSettings(const sfWindow* window);
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/// \return sfTrue if an event was returned, sfFalse if events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event);
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CSFML_API sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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@ -158,14 +158,14 @@ sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* renderWindow)
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack of a window, if any, and pop it
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////////////////////////////////////////////////////////////
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sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event)
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sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent* event)
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{
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CSFML_CHECK_RETURN(renderWindow, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = renderWindow->This.GetEvent(SFMLEvent);
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sfBool ret = renderWindow->This.PollEvent(SFMLEvent);
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// No event, return
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if (!ret)
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@ -150,14 +150,14 @@ sfContextSettings sfWindow_GetSettings(const sfWindow* window)
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack of a window, if any, and pop it
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////////////////////////////////////////////////////////////
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sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event)
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sfBool sfWindow_PollEvent(sfWindow* window, sfEvent* event)
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{
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CSFML_CHECK_RETURN(window, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = window->This.GetEvent(SFMLEvent);
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sfBool ret = window->This.PollEvent(SFMLEvent);
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// No event, return
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if (!ret)
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@ -480,9 +480,9 @@ namespace SFML
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/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
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/// <returns>True if there was an event, false otherwise</returns>
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////////////////////////////////////////////////////////////
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protected override bool GetEvent(out Event eventToFill)
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protected override bool PollEvent(out Event eventToFill)
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{
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return sfRenderWindow_GetEvent(This, out eventToFill);
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return sfRenderWindow_PollEvent(This, out eventToFill);
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}
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////////////////////////////////////////////////////////////
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@ -545,7 +545,7 @@ namespace SFML
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static extern void sfRenderWindow_Close(IntPtr This);
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
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static extern bool sfRenderWindow_PollEvent(IntPtr This, out Event Evt);
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);
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@ -383,7 +383,7 @@ namespace SFML
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public void DispatchEvents()
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{
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Event e;
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while (GetEvent(out e))
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while (PollEvent(out e))
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CallEventHandler(e);
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}
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@ -421,9 +421,9 @@ namespace SFML
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/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
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/// <returns>True if there was an event, false otherwise</returns>
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////////////////////////////////////////////////////////////
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protected virtual bool GetEvent(out Event eventToFill)
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protected virtual bool PollEvent(out Event eventToFill)
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{
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return sfWindow_GetEvent(This, out eventToFill);
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return sfWindow_PollEvent(This, out eventToFill);
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}
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////////////////////////////////////////////////////////////
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@ -611,7 +611,7 @@ namespace SFML
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static extern void sfWindow_Close(IntPtr This);
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[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern bool sfWindow_GetEvent(IntPtr This, out Event Evt);
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static extern bool sfWindow_PollEvent(IntPtr This, out Event Evt);
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[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern bool sfWindow_WaitEvent(IntPtr This, out Event Evt);
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@ -61,7 +61,7 @@ int main()
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{
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// Process events
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sf::Event event;
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while (window.GetEvent(event))
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while (window.PollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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@ -81,7 +81,7 @@ int main()
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{
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// Handle events
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sf::Event event;
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while (window.GetEvent(event))
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while (window.PollEvent(event))
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{
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// Window closed or escape key pressed : exit
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if ((event.Type == sf::Event::Closed) ||
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@ -173,7 +173,7 @@ test.Create(800, 600);
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{
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// Process events
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sf::Event event;
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while (window.GetEvent(event))
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while (window.PollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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@ -261,7 +261,7 @@ void DisplayError()
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{
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// Process events
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sf::Event event;
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while (window.GetEvent(event))
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while (window.PollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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@ -38,7 +38,7 @@ int main()
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{
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// Process events
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sf::Event event;
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while (window.GetEvent(event))
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while (window.PollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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@ -194,7 +194,7 @@ private :
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/// {
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/// // Event processing
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/// sf::Event event;
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/// while (window.GetEvent(event))
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/// while (window.PollEvent(event))
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/// {
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/// // Request for closing the window
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/// if (event.Type == sf::Event::Closed)
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@ -347,7 +347,7 @@ public :
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///
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/// sf::Event holds all the informations about a system event
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/// that just happened. Events are retrieved using the
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/// sf::Window::GetEvent function.
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/// sf::Window::PollEvent and sf::Window::WaitEvent functions.
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///
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/// A sf::Event instance contains the type of the event
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/// (mouse moved, key pressed, window closed, ...) as well
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@ -363,7 +363,7 @@ public :
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/// Usage example:
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/// \code
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/// sf::Event event;
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/// while (window.GetEvent(event))
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/// while (window.PollEvent(event))
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/// {
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/// // Request for closing the window
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/// if (event.Type == sf::Event::Closed)
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@ -144,7 +144,7 @@ public :
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///
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/// After calling this function, the sf::Window instance remains
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/// valid and you can call Create() to recreate the window.
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/// All other functions such as GetEvent() or Display() will
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/// All other functions such as PollEvent() or Display() will
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/// still work (i.e. you don't have to test IsOpened() every time),
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/// and will have no effect on closed windows.
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///
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@ -206,12 +206,12 @@ public :
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///
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/// This function is not blocking: if there's no pending event then
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/// it will return false and leave \a event unmodified.
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/// Note that more than event may be present in the events stack,
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/// Note that more than one event may be present in the events stack,
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/// thus you should always call this function in a loop
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/// to make sure that you process every pending event.
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/// \code
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/// sf::Event event;
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/// while (window.GetEvent(event))
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/// while (window.PollEvent(event))
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/// {
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/// // process event...
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/// }
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@ -224,7 +224,7 @@ public :
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/// \see WaitEvent
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///
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////////////////////////////////////////////////////////////
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bool GetEvent(Event& event);
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bool PollEvent(Event& event);
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////////////////////////////////////////////////////////////
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/// \brief Wait for an event and return it
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@ -248,7 +248,7 @@ public :
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///
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/// \return False if any error occured
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///
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/// \see GetEvent
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/// \see PollEvent
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///
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////////////////////////////////////////////////////////////
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bool WaitEvent(Event& event);
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@ -472,7 +472,7 @@ private :
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/// \brief Processes an event before it is sent to the user
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///
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/// This function is called every time an event is received
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/// from the internal window (through GetEvent or WaitEvent).
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/// from the internal window (through PollEvent or WaitEvent).
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/// It filters out unwanted events, and performs whatever internal
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/// stuff the window needs before the event is returned to the
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/// user.
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@ -524,9 +524,9 @@ private :
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///
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/// The sf::Window class provides a simple interface for manipulating
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/// the window: move, resize, show/hide, control mouse cursor, etc.
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/// It also provides event handling through its GetEvent() function,
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/// and real-time state handling with its attached sf::Input object
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/// (see GetInput()).
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/// It also provides event handling through its PollEvent() and WaitEvent()
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/// functions, and real-time state handling with its attached sf::Input
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/// object (see GetInput()).
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///
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/// Note that OpenGL experts can pass their own parameters (antialiasing
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/// level, bits for the depth and stencil buffers, etc.) to the
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@ -547,7 +547,7 @@ private :
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/// {
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/// // Event processing
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/// sf::Event event;
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/// while (window.GetEvent(event))
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/// while (window.PollEvent(event))
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/// {
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/// // Request for closing the window
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/// if (event.Type == sf::Event::Closed)
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@ -204,7 +204,7 @@ const ContextSettings& Window::GetSettings() const
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////////////////////////////////////////////////////////////
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bool Window::GetEvent(Event& event)
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bool Window::PollEvent(Event& event)
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{
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if (myWindow && myWindow->PopEvent(event, false))
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{
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