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[iOS] Adjusted the code and build files to use Automatic Reference Counting
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@ -89,6 +89,11 @@ macro(sfml_add_library target)
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INSTALL_NAME_DIR "@executable_path/../Frameworks")
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endif()
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# enable automatic reference counting on iOS
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if (IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# link the target to its external dependencies
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if(THIS_EXTERNAL_LIBS)
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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@ -143,6 +148,11 @@ macro(sfml_add_example target)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# enable automatic reference counting on iOS
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if (IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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@ -30,7 +30,9 @@
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#include <SFML/Window/iOS/SFView.hpp>
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#include <SFML/System/Err.hpp>
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#include <OpenGLES/EAGL.h>
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#include <OpenGLES/EAGLDrawable.h>
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#include <OpenGLES/ES1/glext.h>
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#include <QuartzCore/CAEAGLLayer.h>
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namespace sf
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@ -98,9 +100,6 @@ EaglContext::~EaglContext()
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// Restore the previous context
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[EAGLContext setCurrentContext:previousContext];
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// Release the context
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[m_context release];
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}
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}
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@ -125,7 +124,7 @@ void EaglContext::recreateRenderBuffers(SFView* glView)
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glGenRenderbuffersOES(1, &m_colorbuffer);
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glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_colorbuffer);
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if (glView)
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[m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:glView.layer];
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[m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)glView.layer];
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glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer);
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// Create a depth buffer if requested
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@ -98,7 +98,7 @@ void WindowImplUIKit::processEvents()
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////////////////////////////////////////////////////////////
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WindowHandle WindowImplUIKit::getSystemHandle() const
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{
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return m_window;
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return (__bridge WindowHandle)m_window;
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}
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