mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
[iOS] Adjusted the code and build files to use Automatic Reference Counting
This commit is contained in:
parent
d50f94ca97
commit
e20ff86330
@ -89,6 +89,11 @@ macro(sfml_add_library target)
|
|||||||
INSTALL_NAME_DIR "@executable_path/../Frameworks")
|
INSTALL_NAME_DIR "@executable_path/../Frameworks")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# enable automatic reference counting on iOS
|
||||||
|
if (IOS)
|
||||||
|
set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
|
||||||
|
endif()
|
||||||
|
|
||||||
# link the target to its external dependencies
|
# link the target to its external dependencies
|
||||||
if(THIS_EXTERNAL_LIBS)
|
if(THIS_EXTERNAL_LIBS)
|
||||||
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
|
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
|
||||||
@ -143,6 +148,11 @@ macro(sfml_add_example target)
|
|||||||
target_link_libraries(${target} ${THIS_DEPENDS})
|
target_link_libraries(${target} ${THIS_DEPENDS})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# enable automatic reference counting on iOS
|
||||||
|
if (IOS)
|
||||||
|
set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
|
||||||
|
endif()
|
||||||
|
|
||||||
# add the install rule
|
# add the install rule
|
||||||
install(TARGETS ${target}
|
install(TARGETS ${target}
|
||||||
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
|
RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
|
||||||
|
@ -30,7 +30,9 @@
|
|||||||
#include <SFML/Window/iOS/SFView.hpp>
|
#include <SFML/Window/iOS/SFView.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
#include <OpenGLES/EAGL.h>
|
#include <OpenGLES/EAGL.h>
|
||||||
|
#include <OpenGLES/EAGLDrawable.h>
|
||||||
#include <OpenGLES/ES1/glext.h>
|
#include <OpenGLES/ES1/glext.h>
|
||||||
|
#include <QuartzCore/CAEAGLLayer.h>
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -98,9 +100,6 @@ EaglContext::~EaglContext()
|
|||||||
|
|
||||||
// Restore the previous context
|
// Restore the previous context
|
||||||
[EAGLContext setCurrentContext:previousContext];
|
[EAGLContext setCurrentContext:previousContext];
|
||||||
|
|
||||||
// Release the context
|
|
||||||
[m_context release];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -125,7 +124,7 @@ void EaglContext::recreateRenderBuffers(SFView* glView)
|
|||||||
glGenRenderbuffersOES(1, &m_colorbuffer);
|
glGenRenderbuffersOES(1, &m_colorbuffer);
|
||||||
glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_colorbuffer);
|
glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_colorbuffer);
|
||||||
if (glView)
|
if (glView)
|
||||||
[m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:glView.layer];
|
[m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)glView.layer];
|
||||||
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer);
|
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer);
|
||||||
|
|
||||||
// Create a depth buffer if requested
|
// Create a depth buffer if requested
|
||||||
|
@ -98,7 +98,7 @@ void WindowImplUIKit::processEvents()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
WindowHandle WindowImplUIKit::getSystemHandle() const
|
WindowHandle WindowImplUIKit::getSystemHandle() const
|
||||||
{
|
{
|
||||||
return m_window;
|
return (__bridge WindowHandle)m_window;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user