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https://github.com/SFML/SFML.git
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Removed support for GLU.
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parent
97bdf72ce1
commit
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@ -4,7 +4,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/X11)
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# all source files
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set(SRC ${SRCROOT}/X11.cpp)
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# find OpenGL, GLU and X11
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# find OpenGL and X11
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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find_package(X11 REQUIRED)
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@ -4,10 +4,10 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/OpenGL.hpp>
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#include <X11/Xlib-xcb.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <iostream>
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#include <cmath>
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////////////////////////////////////////////////////////////
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@ -33,7 +33,9 @@ void initialize(sf::Window& window)
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// Setup a perspective projection
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90.f, 1.f, 1.f, 500.f);
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static const double pi = 3.141592654;
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GLdouble extent = std::tan(90.0 * pi / 360.0);
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glFrustum(-extent, extent, -extent, extent, 1.0, 500.0);
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}
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////////////////////////////////////////////////////////////
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@ -4,7 +4,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
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# all source files
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set(SRC ${SRCROOT}/OpenGL.cpp)
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# find OpenGL and GLU
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# find OpenGL
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES})
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@ -53,9 +53,9 @@ int main()
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return EXIT_FAILURE;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, image.getSize().x, image.getSize().y, GL_RGBA, GL_UNSIGNED_BYTE, image.getPixelsPtr());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image.getPixelsPtr());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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// Enable Z-buffer read and write
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@ -4,7 +4,7 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/window)
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# all source files
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set(SRC ${SRCROOT}/Window.cpp)
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# find OpenGL and GLU
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# find OpenGL
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES})
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@ -33,7 +33,7 @@
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////////////////////////////////////////////////////////////
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/// This file just includes the OpenGL (GL and GLU) headers,
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/// This file just includes the OpenGL headers,
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/// which have actually different paths on each system
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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@ -44,7 +44,6 @@
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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@ -53,13 +52,11 @@
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#include <GLES/glext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#elif defined(SFML_SYSTEM_MACOS)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#elif defined (SFML_SYSTEM_IOS)
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