mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Merge branch 'feature/window_focus'
This commit is contained in:
commit
e2b3cdacc2
@ -403,6 +403,7 @@ public:
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/// on the previous thread first if it was active.
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/// Only one window can be active on a thread at a time, thus
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/// the window previously active (if any) automatically gets deactivated.
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/// This is not to be confused with requestFocus().
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///
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/// \param active True to activate, false to deactivate
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///
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@ -411,6 +412,35 @@ public:
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////////////////////////////////////////////////////////////
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bool setActive(bool active = true) const;
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or mouse events.
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/// If a window requests focus, it only hints to the operating
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/// system, that it would like to be focused. The operating system
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/// is free to deny the request.
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/// This is not to be confused with setActive().
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///
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/// \see hasFocus
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///
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////////////////////////////////////////////////////////////
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void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or most mouse
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/// events.
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///
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/// \return True if window has focus, false otherwise
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/// \see requestFocus
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///
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////////////////////////////////////////////////////////////
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bool hasFocus() const;
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////////////////////////////////////////////////////////////
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/// \brief Display on screen what has been rendered to the window so far
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///
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@ -181,6 +181,21 @@ void WindowImplAndroid::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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void WindowImplAndroid::requestFocus()
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{
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// Not applicable
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}
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////////////////////////////////////////////////////////////
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bool WindowImplAndroid::hasFocus() const
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{
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// Not applicable
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return false;
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}
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////////////////////////////////////////////////////////////
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void WindowImplAndroid::forwardEvent(const Event& event)
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{
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@ -154,6 +154,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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static void forwardEvent(const Event& event);
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static WindowImplAndroid* singleInstance;
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@ -187,6 +187,26 @@
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}
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////////////////////////////////////////////////////////
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-(void)requestFocus
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{
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// Note: this doesn't imply that the view will get any event.
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// The user has to make sure events are forwarded to the view
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// with the usual responder chain.
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[[m_view window] makeKeyAndOrderFront:nil];
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// In case the app is not active, make its dock icon bounce for one sec
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[NSApp requestUserAttention:NSInformationalRequest];
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}
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////////////////////////////////////////////////////////////
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-(BOOL)hasFocus
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{
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return [NSApp keyWindow] == [m_view window];
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}
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////////////////////////////////////////////////////////
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-(void)enableKeyRepeat
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{
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@ -451,6 +451,23 @@
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}
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////////////////////////////////////////////////////////
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-(void)requestFocus
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{
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[m_window makeKeyAndOrderFront:nil];
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// In case the app is not active, make its dock icon bounce for one sec
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[NSApp requestUserAttention:NSInformationalRequest];
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}
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////////////////////////////////////////////////////////////
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-(BOOL)hasFocus
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{
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return [NSApp keyWindow] == m_window;
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}
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////////////////////////////////////////////////////////
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-(void)enableKeyRepeat
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{
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@ -320,6 +320,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -552,6 +552,20 @@ void WindowImplCocoa::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::requestFocus()
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{
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[m_delegate requestFocus];
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}
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////////////////////////////////////////////////////////////
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bool WindowImplCocoa::hasFocus() const
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{
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return [m_delegate hasFocus];
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}
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} // namespace priv
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} // namespace sf
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@ -166,6 +166,21 @@ namespace sf {
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////////////////////////////////////////////////////////////
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-(void)closeWindow;
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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-(void)requestFocus;
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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-(BOOL)hasFocus;
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////////////////////////////////////////////////////////////
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/// \brief Enable key repeat
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///
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@ -40,6 +40,7 @@
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#include <vector>
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#include <string>
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#include <iterator>
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#include <algorithm>
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#ifdef SFML_OPENGL_ES
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#include <SFML/Window/EglContext.hpp>
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@ -55,6 +56,7 @@
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namespace
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{
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sf::priv::WindowImplX11* fullscreenWindow = NULL;
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std::vector<sf::priv::WindowImplX11*> allWindows;
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unsigned long eventMask = FocusChangeMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask |
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PointerMotionMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask |
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EnterWindowMask | LeaveWindowMask;
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@ -303,6 +305,9 @@ WindowImplX11::~WindowImplX11()
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// Close the connection with the X server
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CloseDisplay(m_display);
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// Remove this window from the global list of windows (required for focus request)
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allWindows.erase(std::find(allWindows.begin(), allWindows.end(), this));
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}
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@ -483,6 +488,67 @@ void WindowImplX11::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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void WindowImplX11::requestFocus()
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{
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// Focus is only stolen among SFML windows, not between applications
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// Check the global list of windows to find out whether an SFML window has the focus
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// Note: can't handle console and other non-SFML windows belonging to the application.
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bool sfmlWindowFocused = false;
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for (std::vector<WindowImplX11*>::iterator itr = allWindows.begin(); itr != allWindows.end(); ++itr)
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{
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if ((*itr)->hasFocus())
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{
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sfmlWindowFocused = true;
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break;
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}
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}
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// Check if window is viewable (not on other desktop, ...)
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// TODO: Check also if minimized
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XWindowAttributes attributes;
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if (XGetWindowAttributes(m_display, m_window, &attributes) == 0)
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{
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sf::err() << "Failed to check if window is viewable while requesting focus" << std::endl;
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return; // error getting attribute
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}
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bool windowViewable = (attributes.map_state == IsViewable);
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if (sfmlWindowFocused && windowViewable)
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{
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// Another SFML window of this application has the focus and the current window is viewable:
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// steal focus (i.e. bring window to the front and give it input focus)
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XRaiseWindow(m_display, m_window);
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XSetInputFocus(m_display, m_window, RevertToPointerRoot, CurrentTime);
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}
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else
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{
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// Otherwise: display urgency hint (flashing application logo)
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// Ensure WM hints exist, allocate if necessary
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XWMHints* hints = XGetWMHints(m_display, m_window);
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if (hints == NULL)
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hints = XAllocWMHints();
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// Add urgency (notification) flag to hints
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hints->flags |= XUrgencyHint;
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XSetWMHints(m_display, m_window, hints);
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XFree(hints);
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}
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}
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////////////////////////////////////////////////////////////
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bool WindowImplX11::hasFocus() const
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{
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::Window focusedWindow = 0;
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int revertToReturn = 0;
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XGetInputFocus(m_display, &focusedWindow, &revertToReturn);
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return m_window == focusedWindow;
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}
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////////////////////////////////////////////////////////////
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void WindowImplX11::switchToFullscreen(const VideoMode& mode)
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{
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@ -568,6 +634,9 @@ void WindowImplX11::initialize()
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// Flush the commands queue
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XFlush(m_display);
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// Add this window to the global list of windows (required for focus request)
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allWindows.push_back(this);
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}
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@ -680,6 +749,16 @@ bool WindowImplX11::processEvent(XEvent windowEvent)
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Event event;
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event.type = Event::GainedFocus;
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pushEvent(event);
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// If the window has been previously marked urgent (notification) as a result of a focus request, undo that
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XWMHints* hints = XGetWMHints(m_display, m_window);
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if (hints != NULL)
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{
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// Remove urgency (notification) flag from hints
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hints->flags &= ~XUrgencyHint;
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XSetWMHints(m_display, m_window, hints);
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XFree(hints);
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}
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break;
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}
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@ -154,6 +154,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -366,6 +366,40 @@ void WindowImplWin32::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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void WindowImplWin32::requestFocus()
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{
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// Allow focus stealing only within the same process; compare PIDs of current and foreground window
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DWORD thisPid = GetWindowThreadProcessId(m_handle, NULL);
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DWORD foregroundPid = GetWindowThreadProcessId(GetForegroundWindow(), NULL);
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if (thisPid == foregroundPid)
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{
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// The window requesting focus belongs to the same process as the current window: steal focus
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SetForegroundWindow(m_handle);
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}
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else
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{
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// Different process: don't steal focus, but create a taskbar notification ("flash")
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FLASHWINFO info;
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info.cbSize = sizeof(info);
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info.hwnd = m_handle;
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info.dwFlags = FLASHW_TRAY;
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info.dwTimeout = 0;
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info.uCount = 3;
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FlashWindowEx(&info);
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}
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}
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////////////////////////////////////////////////////////////
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bool WindowImplWin32::hasFocus() const
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{
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return m_handle == GetForegroundWindow();
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}
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////////////////////////////////////////////////////////////
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void WindowImplWin32::registerWindowClass()
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{
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@ -153,6 +153,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -337,6 +337,22 @@ bool Window::setActive(bool active) const
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////////////////////////////////////////////////////////////
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void Window::requestFocus()
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{
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if (m_impl)
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m_impl->requestFocus();
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}
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////////////////////////////////////////////////////////////
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bool Window::hasFocus() const
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{
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return m_impl && m_impl->hasFocus();
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}
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////////////////////////////////////////////////////////////
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void Window::display()
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{
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// Display the backbuffer on screen
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@ -194,6 +194,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled) = 0;
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus() = 0;
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const = 0;
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protected:
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////////////////////////////////////////////////////////////
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@ -157,6 +157,21 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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////////////////////////////////////////////////////////////
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virtual void requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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public:
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using WindowImpl::pushEvent;
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|
@ -170,6 +170,21 @@ void WindowImplUIKit::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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void WindowImplUIKit::requestFocus()
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{
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// Not applicable
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}
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////////////////////////////////////////////////////////////
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bool WindowImplUIKit::hasFocus() const
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{
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// Not applicable
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return false;
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}
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||||
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////////////////////////////////////////////////////////////
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SFView* WindowImplUIKit::getGlView() const
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{
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|
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