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Reduced the sleep duration in sf::SoundStream to avoid stuttering with streams that send a little amount of samples in OnGetData
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1563 4e206d99-4929-0410-ac5d-dfc041789085
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@ -259,7 +259,7 @@ void SoundStream::Run()
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// Leave some time for the other threads if the stream is still playing
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if (SoundSource::GetStatus() != Stopped)
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Sleep(0.1f);
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Sleep(0.01f);
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}
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// Stop the playback
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