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Fixed the number of supported joysticks in sf::Input
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1327 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
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42b97d230f
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@ -420,7 +420,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\Input.hpp"
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RelativePath="..\..\include\SFML\Window\Input.hpp"
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>
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</File>
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@ -436,7 +436,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\VideoMode.hpp"
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RelativePath="..\..\include\SFML\Window\VideoMode.hpp"
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>
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</File>
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@ -448,11 +448,11 @@
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\Window.hpp"
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RelativePath="..\..\include\SFML\Window\Window.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\WindowHandle.hpp"
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RelativePath="..\..\include\SFML\Window\WindowHandle.hpp"
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</File>
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@ -464,7 +464,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\WindowListener.hpp"
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RelativePath="..\..\include\SFML\Window\WindowListener.hpp"
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</File>
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@ -472,7 +472,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\WindowStyle.hpp"
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RelativePath="..\..\include\SFML\Window\WindowStyle.hpp"
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>
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</File>
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</Files>
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@ -117,15 +117,30 @@ private :
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////////////////////////////////////////////////////////////
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virtual void OnEvent(const Event& EventReceived);
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////////////////////////////////////////////////////////////
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/// Reset all the states
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///
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////////////////////////////////////////////////////////////
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void ResetStates();
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////////////////////////////////////////////////////////////
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// Joystick limits
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////////////////////////////////////////////////////////////
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enum
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{
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NbJoysticks = 4,
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NbJoystickButtons = 32
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};
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
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bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
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bool myJoystickButtons[2][16]; ///< Array containing the state of all joysticks buttons
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int myMouseX; ///< Mouse position on X
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int myMouseY; ///< Mouse position on Y
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float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each axis
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bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
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bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
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int myMouseX; ///< Mouse position on X
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int myMouseY; ///< Mouse position on Y
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bool myJoystickButtons[NbJoysticks][NbJoystickButtons]; ///< Array containing the state of all joysticks buttons
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float myJoystickAxis[NbJoysticks][Joy::Count]; ///< Joysticks position on each axis
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};
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} // namespace sf
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@ -37,23 +37,7 @@ Input::Input() :
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myMouseX(0),
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myMouseY(0)
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{
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for (int i = 0; i < Key::Count; ++i)
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myKeys[i] = false;
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for (int i = 0; i < Mouse::Count; ++i)
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myMouseButtons[i] = false;
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for (int i = 0; i < 16; ++i)
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{
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myJoystickButtons[0][i] = false;
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myJoystickButtons[1][i] = false;
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}
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for (int i = 0; i < Joy::Count; ++i)
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{
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myJoystickAxis[0][i] = 0.f;
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myJoystickAxis[1][i] = 0.f;
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}
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ResetStates();
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}
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@ -80,7 +64,7 @@ bool Input::IsMouseButtonDown(Mouse::Button Button) const
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////////////////////////////////////////////////////////////
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bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
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{
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if ((JoyId < 2) && (Button < 16))
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if ((JoyId < NbJoysticks) && (Button < NbJoystickButtons))
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return myJoystickButtons[JoyId][Button];
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else
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return false;
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@ -110,7 +94,10 @@ int Input::GetMouseY() const
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////////////////////////////////////////////////////////////
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float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
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{
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return myJoystickAxis[JoyId][Axis];
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if (JoyId < NbJoysticks)
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return myJoystickAxis[JoyId][Axis];
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else
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return 0.f;
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}
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@ -147,17 +134,7 @@ void Input::OnEvent(const Event& EventReceived)
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// Lost focus event : we must reset all persistent states
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case Event::LostFocus :
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{
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for (int i = 0; i < Key::Count; ++i)
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myKeys[i] = false;
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for (int i = 0; i < Mouse::Count; ++i)
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myMouseButtons[i] = false;
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for (int i = 0; i < 16; ++i)
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{
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myJoystickButtons[0][i] = false;
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myJoystickButtons[1][i] = false;
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}
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ResetStates();
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break;
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}
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@ -166,4 +143,26 @@ void Input::OnEvent(const Event& EventReceived)
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}
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}
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////////////////////////////////////////////////////////////
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/// Reset all the states
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////////////////////////////////////////////////////////////
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void Input::ResetStates()
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{
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for (int i = 0; i < Key::Count; ++i)
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myKeys[i] = false;
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for (int i = 0; i < Mouse::Count; ++i)
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myMouseButtons[i] = false;
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for (int i = 0; i < NbJoysticks; ++i)
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{
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for (int j = 0; j < NbJoystickButtons; ++j)
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myJoystickButtons[i][j] = false;
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for (int j = 0; j < Joy::Count; ++j)
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myJoystickAxis[i][j] = 0.f;
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}
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}
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} // namespace sf
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