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fix event with fullscreen mode
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1730 4e206d99-4929-0410-ac5d-dfc041789085
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@ -60,6 +60,8 @@ else() # MACOSX
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${SRCROOT}/OSX/SFContext.mm
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${SRCROOT}/OSX/SFOpenGLView.h
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${SRCROOT}/OSX/SFOpenGLView.mm
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${SRCROOT}/OSX/SFWindow.h
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${SRCROOT}/OSX/SFWindow.m
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${SRCROOT}/OSX/SFWindowController.h
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${SRCROOT}/OSX/SFWindowController.mm
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${SRCROOT}/OSX/VideoModeImpl.cpp
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46
src/SFML/Window/OSX/SFWindow.h
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46
src/SFML/Window/OSX/SFWindow.h
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@ -0,0 +1,46 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2010 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <AppKit/AppKit.h>
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////////////////////////////////////////////////////////////
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/// Here we redefine some methods to allow grabing fullscreen events.
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////////////////////////////////////////////////////////////
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@interface SFWindow : NSWindow {
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}
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/*
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These two methods must return YES to grab fullscreen events.
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See http://stackoverflow.com/questions/999464/fullscreen-key-down-actions
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for more informations
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*/
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-(BOOL)acceptsFirstResponder;
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-(BOOL)canBecomeKeyWindow;
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@end
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45
src/SFML/Window/OSX/SFWindow.m
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45
src/SFML/Window/OSX/SFWindow.m
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@ -0,0 +1,45 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2010 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import "SFWindow.h"
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@implementation SFWindow
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////////////////////////////////////////////////////////
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-(BOOL)acceptsFirstResponder {
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return YES;
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}
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////////////////////////////////////////////////////////
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-(BOOL)canBecomeKeyWindow {
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return YES;
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}
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@end
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@ -28,6 +28,7 @@
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
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////////////////////////////////////////////////////////////
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/// Predefine some classes
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////////////////////////////////////////////////////////////
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@ -35,6 +35,7 @@
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#import <SFML/Window/OSX/SFWindowController.h>
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#import <SFML/Window/OSX/SFApplication.h>
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#import <SFML/Window/OSX/SFOpenGLView.h>
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#import <SFML/Window/OSX/SFWindow.h>
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@implementation SFWindowController
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@ -103,7 +104,7 @@
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}
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// Create the window.
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myWindow = [[NSWindow alloc] initWithContentRect:rect
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myWindow = [[SFWindow alloc] initWithContentRect:rect
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styleMask:nsStyle
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -127,6 +128,26 @@
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return self;
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}
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// Apply special feature for fullscreen window.
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if (style & sf::Style::Fullscreen) {
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// We place the window above everything else.
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[myWindow setLevel:NSMainMenuWindowLevel+1];
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[myWindow setOpaque:YES];
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[myWindow setHidesOnDeactivate:YES];
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/* ---------------------------
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* | Note for future version |
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* ---------------------------
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*
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* starting with OS 10.5 NSView provides
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* a new method -enterFullScreenMode:withOptions:
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* which could be a good alternative.
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*/
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} else {
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// Center the window to be cool =)
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[myWindow center];
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}
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// Create the view.
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myOGLView = [[SFOpenGLView alloc] initWithFrame:[[myWindow contentView] frame]];
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@ -151,28 +172,6 @@
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// And some other things...
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[myWindow setAutodisplay:YES];
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[myWindow setReleasedWhenClosed:NO];
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// Apply special feature for fullscreen window.
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if (style & sf::Style::Fullscreen) {
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// We place the window above everything else.
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[myWindow setLevel:NSMainMenuWindowLevel+1];
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[myWindow setOpaque:YES];
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[myWindow setHidesOnDeactivate:YES];
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/* ---------------------------
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* | Note for future version |
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* ---------------------------
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*
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* starting with OS 10.5 NSView provides
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* a new method -enterFullScreenMode:withOptions:
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* which could be a good alternative.
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*/
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}
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// Center the window to be cool =)
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[myWindow center];
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} // if super init ok
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return self;
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