mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Fixed issue with shared OpenGL context not being activated.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1183 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
a430319c43
commit
e40eb2e64d
@ -30,8 +30,6 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
|
||||
#define SharedAppController [AppController sharedController]
|
||||
|
||||
// Fade operations
|
||||
enum {
|
||||
FillScreen,
|
||||
|
@ -33,9 +33,6 @@
|
||||
#import <iostream>
|
||||
|
||||
|
||||
// AppController singleton object
|
||||
static AppController *shared = nil;
|
||||
|
||||
|
||||
/* setAppleMenu disappeared from the headers in 10.4 */
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
|
||||
@ -83,6 +80,11 @@ static AppController *shared = nil;
|
||||
// Make the app autorelease pool
|
||||
myMainPool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
if (!myMainPool) {
|
||||
[self release];
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
// Don't go on if the user handles the app
|
||||
if (![NSApp isRunning])
|
||||
{
|
||||
@ -96,7 +98,10 @@ static AppController *shared = nil;
|
||||
}
|
||||
|
||||
// Make the app
|
||||
[NSApplication sharedApplication];
|
||||
if (![NSApplication sharedApplication]) {
|
||||
[self release];
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
|
||||
// I want to go back to the desktop mode
|
||||
@ -134,7 +139,7 @@ static AppController *shared = nil;
|
||||
- (void)dealloc
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
[myFullscreenWrapper release];
|
||||
[myMainPool release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@ -144,9 +149,8 @@ static AppController *shared = nil;
|
||||
////////////////////////////////////////////////////////////
|
||||
+ (AppController *)sharedController
|
||||
{
|
||||
if (nil == shared)
|
||||
shared = [[AppController alloc] init];
|
||||
|
||||
// AppController singleton object
|
||||
static AppController *shared = [[AppController alloc] init];
|
||||
return shared;
|
||||
}
|
||||
|
||||
@ -216,10 +220,6 @@ static AppController *shared = nil;
|
||||
{
|
||||
if (myFullscreenWrapper)
|
||||
[self setFullscreenWindow:nil mode:NULL];
|
||||
|
||||
// FIXME: should I really do this ? what about the user owned windows ?
|
||||
// And is this really useful as the application is about to exit ?
|
||||
[NSApp makeWindowsPerform:@selector(close) inOrder:NO];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -266,10 +266,10 @@ static AppController *shared = nil;
|
||||
keyEquivalent:@"h"];
|
||||
|
||||
// + 'Hide other' menu item
|
||||
menuItem = reinterpret_cast <NSMenuItem *> ([appleMenu addItemWithTitle:@"Hide Others"
|
||||
action:@selector(hideOtherApplications:)
|
||||
keyEquivalent:@"h"]);
|
||||
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
||||
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others"
|
||||
action:@selector(hideOtherApplications:)
|
||||
keyEquivalent:@"h"];
|
||||
[menuItem setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
|
||||
|
||||
// + 'Show all' menu item
|
||||
[appleMenu addItemWithTitle:@"Show All"
|
||||
|
@ -34,7 +34,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface GLContext : NSOpenGLContext
|
||||
{
|
||||
GLContext *mySharedContext;
|
||||
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -94,27 +94,13 @@
|
||||
|
||||
@end
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Cocoa window implementation to let fullscreen windows
|
||||
/// catch key events
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface GLWindow : NSWindow
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Technical note: this class must neither contain new members
|
||||
/// nor methods. It is used transparently as a NSWindow object
|
||||
/// by WindowWrapper. Not following this rule could result
|
||||
/// in a segmentation fault or data corruption.
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@end
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// WindowWrapper class : handles both imported and self-built windows
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface WindowWrapper : NSObject
|
||||
{
|
||||
GLWindow *myWindow;
|
||||
NSWindow *myWindow;
|
||||
GLView *myView;
|
||||
sf::VideoMode myFullscreenMode;
|
||||
bool myIsFullscreen;
|
||||
|
@ -29,7 +29,6 @@
|
||||
#import <SFML/Window/Cocoa/AppController.h>
|
||||
#import <SFML/Window/VideoMode.hpp>
|
||||
#import <SFML/Window/WindowStyle.hpp>
|
||||
#import <SFML/System/Sleep.hpp>
|
||||
#import <OpenGL/gl.h>
|
||||
#import <iostream>
|
||||
|
||||
@ -39,26 +38,21 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
@implementation GLContext
|
||||
|
||||
static GLContext *sharedCtx = nil;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the shared OpenGL context instance (making one if needed)
|
||||
////////////////////////////////////////////////////////////
|
||||
+ (id)sharedContext
|
||||
{
|
||||
if (sharedCtx == nil)
|
||||
{
|
||||
// Make a new context with the default parameters
|
||||
sf::WindowSettings params(0, 0, 0);
|
||||
sharedCtx = [[GLContext alloc] initWithAttributes:params sharedContext:nil];
|
||||
}
|
||||
|
||||
// Make a new context with the default parameters
|
||||
sf::WindowSettings params;
|
||||
static GLContext *sharedCtx = [[GLContext alloc] initWithAttributes:params sharedContext:nil];
|
||||
return sharedCtx;
|
||||
}
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
[mySharedContext release];
|
||||
[[GLContext sharedContext] release];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
@ -66,7 +60,7 @@ static GLContext *sharedCtx = nil;
|
||||
/// Make a new OpenGL context according to the @attribs settings
|
||||
/// and the shared context @context
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithAttributes:(sf::WindowSettings&)attribs sharedContext:(GLContext *)context
|
||||
- (id)initWithAttributes:(sf::WindowSettings&)attribs sharedContext:(GLContext *)sharedContext
|
||||
{
|
||||
// Note about antialiasing and other context attributes :
|
||||
// OpenGL context sharing does not allow the shared contexts to use different attributes.
|
||||
@ -94,15 +88,15 @@ static GLContext *sharedCtx = nil;
|
||||
// windowed context (even fullscreen mode uses a window)
|
||||
ctxtAttribs[idx++] = NSOpenGLPFAWindow;
|
||||
|
||||
// Color size ; usually 32 bits per pixel
|
||||
// Color buffer bits ; usually 32 bits per pixel
|
||||
ctxtAttribs[idx++] = NSOpenGLPFAColorSize;
|
||||
ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) sf::VideoMode::GetDesktopMode().BitsPerPixel;
|
||||
|
||||
// Z-buffer size
|
||||
// Depth buffer size
|
||||
ctxtAttribs[idx++] = NSOpenGLPFADepthSize;
|
||||
ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) attribs.DepthBits;
|
||||
|
||||
// Stencil bits (I don't really know what's that...)
|
||||
// Stencil buffer bits
|
||||
ctxtAttribs[idx++] = NSOpenGLPFAStencilSize;
|
||||
ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) attribs.StencilBits;
|
||||
|
||||
@ -110,9 +104,7 @@ static GLContext *sharedCtx = nil;
|
||||
|
||||
if (myPixelFormat) {
|
||||
self = [super initWithFormat:myPixelFormat
|
||||
shareContext:context];
|
||||
|
||||
mySharedContext = [context retain];
|
||||
shareContext:[sharedContext retain]];
|
||||
|
||||
// Get the effective properties from our OpenGL context
|
||||
GLint tmpDepthSize = 0, tmpStencilBits = 0, tmpAntialiasingLevel = 0;
|
||||
@ -172,7 +164,13 @@ static GLContext *sharedCtx = nil;
|
||||
[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
|
||||
|
||||
// make the OpenGL context
|
||||
myGLContext = [[GLContext alloc] initWithAttributes:settings sharedContext:sharedCtx];
|
||||
myGLContext = [[GLContext alloc] initWithAttributes:settings
|
||||
sharedContext:[GLContext sharedContext]];
|
||||
|
||||
if (!myGLContext) {
|
||||
[self release];
|
||||
return nil;
|
||||
}
|
||||
|
||||
// We need to update the OpenGL view when it's resized
|
||||
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
|
||||
@ -417,10 +415,10 @@ static GLContext *sharedCtx = nil;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Cocoa window implementation to let fullscreen windows
|
||||
/// Cocoa window category to let fullscreen windows
|
||||
/// catch key events
|
||||
////////////////////////////////////////////////////////////
|
||||
@implementation GLWindow
|
||||
@implementation NSWindow (GLWindow)
|
||||
|
||||
- (BOOL)canBecomeKeyWindow
|
||||
{
|
||||
@ -501,7 +499,7 @@ static GLContext *sharedCtx = nil;
|
||||
if (self)
|
||||
{
|
||||
if (window) {
|
||||
myWindow = (GLWindow *)[window retain];
|
||||
myWindow = [window retain];
|
||||
} else {
|
||||
assert(title != nil);
|
||||
|
||||
@ -563,7 +561,7 @@ static GLContext *sharedCtx = nil;
|
||||
|
||||
// Now we make the window with the values we got
|
||||
// Note: defer flag set to NO to be able to use OpenGL in our window
|
||||
myWindow = [[GLWindow alloc] initWithContentRect:frame
|
||||
myWindow = [[NSWindow alloc] initWithContentRect:frame
|
||||
styleMask:mask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
@ -646,7 +644,7 @@ static GLContext *sharedCtx = nil;
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)dealloc
|
||||
{
|
||||
|
||||
NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init];
|
||||
// Remove the notification observer
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
|
||||
@ -654,10 +652,13 @@ static GLContext *sharedCtx = nil;
|
||||
[self show:false];
|
||||
|
||||
// Release the window and view
|
||||
[myView removeFromSuperviewWithoutNeedingDisplay];
|
||||
|
||||
[myView release];
|
||||
[myWindow release];
|
||||
|
||||
[super dealloc];
|
||||
[localPool release];
|
||||
}
|
||||
|
||||
|
||||
@ -758,7 +759,7 @@ static GLContext *sharedCtx = nil;
|
||||
// Wanna open the closed window
|
||||
|
||||
if (myIsFullscreen) {
|
||||
[SharedAppController setFullscreenWindow:self mode:&myFullscreenMode];
|
||||
[[AppController sharedController] setFullscreenWindow:self mode:&myFullscreenMode];
|
||||
} else {
|
||||
// Show the window
|
||||
[myWindow makeKeyAndOrderFront:nil];
|
||||
@ -767,7 +768,7 @@ static GLContext *sharedCtx = nil;
|
||||
// Wanna close the opened window
|
||||
|
||||
if (myIsFullscreen) {
|
||||
[SharedAppController setFullscreenWindow:nil mode:NULL];
|
||||
[[AppController sharedController] setFullscreenWindow:nil mode:NULL];
|
||||
} else {
|
||||
// Close the window
|
||||
[myWindow close];
|
||||
@ -849,7 +850,7 @@ static GLContext *sharedCtx = nil;
|
||||
{
|
||||
NSWindow *sender = [notification object];
|
||||
|
||||
if (!([sender styleMask] & NSTitledWindowMask))
|
||||
if (myIsFullscreen)
|
||||
[sender center];
|
||||
}
|
||||
|
||||
|
@ -33,8 +33,10 @@
|
||||
#include <string>
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
@class WindowWrapper;
|
||||
typedef WindowWrapper* WindowWrapperRef;
|
||||
#else
|
||||
typedef void* WindowWrapperRef;
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
@ -190,13 +192,7 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __OBJC__
|
||||
WindowWrapper *myWrapper;
|
||||
#else
|
||||
void *myWrapper;
|
||||
#endif
|
||||
|
||||
WindowWrapperRef myWrapper;
|
||||
bool myUseKeyRepeat;
|
||||
bool myMouseIn;
|
||||
float myWheelStatus;
|
||||
|
@ -31,9 +31,6 @@
|
||||
#import <SFML/Window/Cocoa/GLKit.h>
|
||||
#import <SFML/Window/WindowStyle.hpp>
|
||||
#import <SFML/System.hpp>
|
||||
#import <OpenGL/OpenGL.h>
|
||||
#import <OpenGL/gl.h>
|
||||
#import <CoreFoundation/CoreFoundation.h>
|
||||
#import <iostream>
|
||||
|
||||
|
||||
@ -54,16 +51,16 @@ __done = 1;\
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Private function declarations
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeyForVirtualCode(unsigned short vCode);
|
||||
static Key::Code KeyForUnicode(unsigned short uniCode);
|
||||
static bool IsTextEvent(NSEvent *event);
|
||||
namespace {
|
||||
Key::Code KeyForVirtualCode(unsigned short vCode);
|
||||
Key::Code KeyForUnicode(unsigned short uniCode);
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
/// (creates a dummy window to provide a valid OpenGL context)
|
||||
////////////////////////////////////////////////////////////
|
||||
static WindowImplCocoa *globalWin = NULL;
|
||||
WindowImplCocoa::WindowImplCocoa() :
|
||||
myWrapper(nil),
|
||||
myUseKeyRepeat(false),
|
||||
@ -133,7 +130,8 @@ myWheelStatus(0.0f)
|
||||
{
|
||||
// Create a new window with given size, title and style
|
||||
// First we define some objects used for our window
|
||||
NSString *title = [NSString stringWithUTF8String:(Title.c_str()) ? (Title.c_str()) : ""];
|
||||
NSString *title = [NSString stringWithCString:(Title.c_str()) ? (Title.c_str()) : ""
|
||||
encoding:NSASCIIStringEncoding];
|
||||
|
||||
// We create the window
|
||||
myWrapper = [[WindowWrapper alloc] initWithSettings:params
|
||||
@ -228,18 +226,20 @@ void WindowImplCocoa::HandleKeyDown(void *eventRef)
|
||||
|
||||
// convert the characters
|
||||
// note: using CFString in order to keep compatibility with Mac OS X 10.4
|
||||
// (NSUTF32StringEncoding only defined since Mac OS X 10.5)
|
||||
// (as NSUTF32StringEncoding is only being defined in Mac OS X 10.5 and later)
|
||||
if (!CFStringGetCString ((CFStringRef)[event characters],
|
||||
(char *)utf32Characters,
|
||||
sizeof(utf32Characters),
|
||||
kCFStringEncodingUTF32))
|
||||
{
|
||||
const char *utf8Char = NULL;
|
||||
if ([[event characters] lengthOfBytesUsingEncoding:NSUTF8StringEncoding])
|
||||
utf8Char = [[event characters] UTF8String];
|
||||
char asciiChar[3] = {0};
|
||||
if ([[event characters] lengthOfBytesUsingEncoding:NSASCIIStringEncoding])
|
||||
[[event characters] getCString:asciiChar
|
||||
maxLength:3
|
||||
encoding:NSASCIIStringEncoding];
|
||||
|
||||
std::cerr << "Error while converting character to UTF32 : "
|
||||
<< ((utf8Char) ? utf8Char : "(undefined)") << std::endl;
|
||||
std::cerr << "Error while converting character to UTF32 : \""
|
||||
<< asciiChar << "\"" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -359,7 +359,9 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
|
||||
{
|
||||
NSEvent *event = reinterpret_cast <NSEvent *> (eventRef);
|
||||
Event sfEvent;
|
||||
NSPoint loc = {0, 0};
|
||||
|
||||
// Get mouse position relative to the window
|
||||
NSPoint loc = [myWrapper mouseLocation];
|
||||
unsigned mods = [event modifierFlags];
|
||||
|
||||
switch ([event type]) {
|
||||
@ -373,9 +375,6 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
|
||||
sfEvent.MouseButton.Button = Mouse::Left;
|
||||
}
|
||||
|
||||
// Get mouse position relative to the window
|
||||
loc = [myWrapper mouseLocation];
|
||||
|
||||
sfEvent.MouseButton.X = (int) loc.x;
|
||||
sfEvent.MouseButton.Y = (int) loc.y;
|
||||
|
||||
@ -387,9 +386,6 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
|
||||
sfEvent.Type = Event::MouseButtonPressed;
|
||||
sfEvent.MouseButton.Button = Mouse::Right;
|
||||
|
||||
// Get mouse position relative to the window
|
||||
loc = [myWrapper mouseLocation];
|
||||
|
||||
sfEvent.MouseButton.X = (int) loc.x;
|
||||
sfEvent.MouseButton.Y = (int) loc.y;
|
||||
|
||||
@ -410,7 +406,9 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
|
||||
{
|
||||
NSEvent *event = reinterpret_cast <NSEvent *> (eventRef);
|
||||
Event sfEvent;
|
||||
NSPoint loc = {0, 0};
|
||||
|
||||
// Get mouse position relative to the window
|
||||
NSPoint loc = [myWrapper mouseLocation];
|
||||
unsigned mods = [event modifierFlags];
|
||||
|
||||
switch ([event type]) {
|
||||
@ -424,9 +422,6 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
|
||||
sfEvent.MouseButton.Button = Mouse::Left;
|
||||
}
|
||||
|
||||
// Get mouse position relative to the window
|
||||
loc = [myWrapper mouseLocation];
|
||||
|
||||
sfEvent.MouseButton.X = (int) loc.x;
|
||||
sfEvent.MouseButton.Y = (int) loc.y;
|
||||
|
||||
@ -438,9 +433,6 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
|
||||
sfEvent.Type = Event::MouseButtonReleased;
|
||||
sfEvent.MouseButton.Button = Mouse::Right;
|
||||
|
||||
// Get mouse position relative to the window
|
||||
loc = [myWrapper mouseLocation];
|
||||
|
||||
sfEvent.MouseButton.X = (int) loc.x;
|
||||
sfEvent.MouseButton.Y = (int) loc.y;
|
||||
|
||||
@ -460,9 +452,7 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
|
||||
void WindowImplCocoa::HandleMouseMove(void *eventRef)
|
||||
{
|
||||
Event sfEvent;
|
||||
NSPoint loc = {0, 0};
|
||||
|
||||
loc = [myWrapper mouseLocation];
|
||||
NSPoint loc = [myWrapper mouseLocation];
|
||||
sfEvent.Type = Event::MouseMoved;
|
||||
|
||||
sfEvent.MouseMove.X = (int) loc.x;
|
||||
@ -547,7 +537,7 @@ void WindowImplCocoa::Display()
|
||||
void WindowImplCocoa::ProcessEvents()
|
||||
{
|
||||
// Forward event handling call to the application controller
|
||||
[SharedAppController processEvents];
|
||||
[[AppController sharedController] processEvents];
|
||||
}
|
||||
|
||||
|
||||
@ -557,7 +547,18 @@ void WindowImplCocoa::ProcessEvents()
|
||||
void WindowImplCocoa::SetActive(bool Active) const
|
||||
{
|
||||
// Forward the call to the window
|
||||
[myWrapper setActive:Active];
|
||||
if (myWrapper)
|
||||
[myWrapper setActive:Active];
|
||||
else {
|
||||
// Or directly activate the shared OpenGL context if we're not using a window
|
||||
if (Active) {
|
||||
if ([NSOpenGLContext currentContext] != [GLContext sharedContext])
|
||||
[[GLContext sharedContext] makeCurrentContext];
|
||||
} else {
|
||||
if ([NSOpenGLContext currentContext] == [GLContext sharedContext])
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -656,164 +657,167 @@ void WindowImplCocoa::SetIcon(unsigned int Width, unsigned int Height, const Uin
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a key code
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeyForVirtualCode(unsigned short vCode)
|
||||
{
|
||||
static struct {
|
||||
unsigned short code;
|
||||
Key::Code sfKey;
|
||||
} virtualTable[] =
|
||||
namespace {
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a key code
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code KeyForVirtualCode(unsigned short vCode)
|
||||
{
|
||||
{0x35, Key::Escape},
|
||||
{0x31, Key::Space},
|
||||
{0x24, Key::Return}, // main Return key
|
||||
{0x4C, Key::Return}, // pav Return key
|
||||
{0x33, Key::Back},
|
||||
{0x30, Key::Tab},
|
||||
{0x74, Key::PageUp},
|
||||
{0x79, Key::PageDown},
|
||||
{0x77, Key::End},
|
||||
{0x73, Key::Home},
|
||||
{0x72, Key::Insert},
|
||||
{0x75, Key::Delete},
|
||||
{0x45, Key::Add},
|
||||
{0x4E, Key::Subtract},
|
||||
{0x43, Key::Multiply},
|
||||
{0x4B, Key::Divide},
|
||||
static struct {
|
||||
unsigned short code;
|
||||
Key::Code sfKey;
|
||||
} virtualTable[] =
|
||||
{
|
||||
{0x35, Key::Escape},
|
||||
{0x31, Key::Space},
|
||||
{0x24, Key::Return}, // main Return key
|
||||
{0x4C, Key::Return}, // pav Return key
|
||||
{0x33, Key::Back},
|
||||
{0x30, Key::Tab},
|
||||
{0x74, Key::PageUp},
|
||||
{0x79, Key::PageDown},
|
||||
{0x77, Key::End},
|
||||
{0x73, Key::Home},
|
||||
{0x72, Key::Insert},
|
||||
{0x75, Key::Delete},
|
||||
{0x45, Key::Add},
|
||||
{0x4E, Key::Subtract},
|
||||
{0x43, Key::Multiply},
|
||||
{0x4B, Key::Divide},
|
||||
|
||||
{0x7A, Key::F1}, {0x78, Key::F2}, {0x63, Key::F3},
|
||||
{0x76, Key::F4}, {0x60, Key::F5}, {0x61, Key::F6},
|
||||
{0x62, Key::F7}, {0x64, Key::F8}, {0x65, Key::F9},
|
||||
{0x6D, Key::F10}, {0x67, Key::F11}, {0x6F, Key::F12},
|
||||
{0x69, Key::F13}, {0x6B, Key::F14}, {0x71, Key::F15},
|
||||
|
||||
{0x7B, Key::Left},
|
||||
{0x7C, Key::Right},
|
||||
{0x7E, Key::Up},
|
||||
{0x7D, Key::Down},
|
||||
|
||||
{0x52, Key::Numpad0}, {0x53, Key::Numpad1}, {0x54, Key::Numpad2},
|
||||
{0x55, Key::Numpad3}, {0x56, Key::Numpad4}, {0x57, Key::Numpad5},
|
||||
{0x58, Key::Numpad6}, {0x59, Key::Numpad7}, {0x5B, Key::Numpad8},
|
||||
{0x5C, Key::Numpad9},
|
||||
|
||||
{0x1D, Key::Num0}, {0x12, Key::Num1}, {0x13, Key::Num2},
|
||||
{0x14, Key::Num3}, {0x15, Key::Num4}, {0x17, Key::Num5},
|
||||
{0x16, Key::Num6}, {0x1A, Key::Num7}, {0x1C, Key::Num8},
|
||||
{0x19, Key::Num9},
|
||||
|
||||
{0x3B, Key::LControl}, //< Left Ctrl
|
||||
{0x3A, Key::LAlt}, //< Left Option/Alt
|
||||
{0x37, Key::LSystem}, //< Left Command
|
||||
{0x38, Key::LShift}, //< Left Shift
|
||||
{0x3E, Key::RControl}, //< Right Ctrl
|
||||
{0x3D, Key::RAlt}, //< Right Option/Alt
|
||||
{0x36, Key::RSystem}, //< Right Command
|
||||
{0x3C, Key::RShift}, //< Right Shift
|
||||
|
||||
{0x39, Key::Code(0)} //< Caps Lock (not handled by SFML for now)
|
||||
};
|
||||
|
||||
{0x7A, Key::F1}, {0x78, Key::F2}, {0x63, Key::F3},
|
||||
{0x76, Key::F4}, {0x60, Key::F5}, {0x61, Key::F6},
|
||||
{0x62, Key::F7}, {0x64, Key::F8}, {0x65, Key::F9},
|
||||
{0x6D, Key::F10}, {0x67, Key::F11}, {0x6F, Key::F12},
|
||||
{0x69, Key::F13}, {0x6B, Key::F14}, {0x71, Key::F15},
|
||||
Key::Code result = Key::Code(0);
|
||||
|
||||
{0x7B, Key::Left},
|
||||
{0x7C, Key::Right},
|
||||
{0x7E, Key::Up},
|
||||
{0x7D, Key::Down},
|
||||
|
||||
{0x52, Key::Numpad0}, {0x53, Key::Numpad1}, {0x54, Key::Numpad2},
|
||||
{0x55, Key::Numpad3}, {0x56, Key::Numpad4}, {0x57, Key::Numpad5},
|
||||
{0x58, Key::Numpad6}, {0x59, Key::Numpad7}, {0x5B, Key::Numpad8},
|
||||
{0x5C, Key::Numpad9},
|
||||
|
||||
{0x1D, Key::Num0}, {0x12, Key::Num1}, {0x13, Key::Num2},
|
||||
{0x14, Key::Num3}, {0x15, Key::Num4}, {0x17, Key::Num5},
|
||||
{0x16, Key::Num6}, {0x1A, Key::Num7}, {0x1C, Key::Num8},
|
||||
{0x19, Key::Num9},
|
||||
|
||||
{0x3B, Key::LControl}, //< Left Ctrl
|
||||
{0x3A, Key::LAlt}, //< Left Option/Alt
|
||||
{0x37, Key::LSystem}, //< Left Command
|
||||
{0x38, Key::LShift}, //< Left Shift
|
||||
{0x3E, Key::RControl}, //< Right Ctrl
|
||||
{0x3D, Key::RAlt}, //< Right Option/Alt
|
||||
{0x36, Key::RSystem}, //< Right Command
|
||||
{0x3C, Key::RShift}, //< Right Shift
|
||||
|
||||
{0x39, Key::Code(0)} //< Caps Lock (not handled by SFML for now)
|
||||
};
|
||||
|
||||
Key::Code result = Key::Code(0);
|
||||
|
||||
for (unsigned i = 0;virtualTable[i].code;i++) {
|
||||
if (virtualTable[i].code == vCode) {
|
||||
result = virtualTable[i].sfKey;
|
||||
break;
|
||||
for (unsigned i = 0;virtualTable[i].code;i++) {
|
||||
if (virtualTable[i].code == vCode) {
|
||||
result = virtualTable[i].sfKey;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a unicode code
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeyForUnicode(unsigned short uniCode)
|
||||
{
|
||||
// TODO: find a better way to get the language independant key
|
||||
static struct {
|
||||
unsigned short character;
|
||||
Key::Code sfKey;
|
||||
} unicodeTable[] =
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a unicode code
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code KeyForUnicode(unsigned short uniCode)
|
||||
{
|
||||
{'!', Key::Code(0)}, //< No Key for this code
|
||||
{'"', Key::Code(0)}, //< No Key for this code
|
||||
{'#', Key::Code(0)}, //< No Key for this code
|
||||
{'$', Key::Code(0)}, //< No Key for this code
|
||||
{'%', Key::Code(0)}, //< No Key for this code
|
||||
{'&', Key::Code(0)}, //< No Key for this code
|
||||
{'\'', Key::Quote},
|
||||
{'(', Key::Code(0)}, //< No Key for this code
|
||||
{')', Key::Code(0)}, //< No Key for this code
|
||||
{'*', Key::Multiply},
|
||||
{'+', Key::Add},
|
||||
{',', Key::Comma},
|
||||
{'-', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'.', Key::Period},
|
||||
{'/', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'0', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'1', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'2', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'3', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'4', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'5', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'6', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'7', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'8', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'9', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{':', Key::Code(0)}, //< No Key for this code
|
||||
{';', Key::SemiColon},
|
||||
{'<', Key::Code(0)}, //< No Key for this code
|
||||
{'=', Key::Equal},
|
||||
{'>', Key::Code(0)}, //< No Key for this code
|
||||
{'?', Key::Code(0)}, //< No Key for this code
|
||||
{'@', Key::Code(0)}, //< No Key for this code
|
||||
{'A', Key::A}, {'B', Key::B}, {'C', Key::C},
|
||||
{'D', Key::D}, {'E', Key::E}, {'F', Key::F},
|
||||
{'G', Key::G}, {'H', Key::H}, {'I', Key::I},
|
||||
{'J', Key::J}, {'K', Key::K}, {'L', Key::L},
|
||||
{'M', Key::M}, {'N', Key::N}, {'O', Key::O},
|
||||
{'P', Key::P}, {'Q', Key::Q}, {'R', Key::R},
|
||||
{'S', Key::S}, {'T', Key::T}, {'U', Key::U},
|
||||
{'V', Key::V}, {'W', Key::W}, {'X', Key::X},
|
||||
{'Y', Key::Y}, {'Z', Key::Z},
|
||||
{'[', Key::LBracket},
|
||||
{'\\', Key::BackSlash},
|
||||
{']', Key::RBracket},
|
||||
{'^', Key::Code(0)}, //< No Key for this code
|
||||
{'_', Key::Code(0)}, //< No Key for this code
|
||||
{'`', Key::Code(0)}, //< No Key for this code
|
||||
{'a', Key::A}, {'b', Key::B}, {'c', Key::C},
|
||||
{'d', Key::D}, {'e', Key::E}, {'f', Key::F},
|
||||
{'g', Key::G}, {'h', Key::H}, {'i', Key::I},
|
||||
{'j', Key::J}, {'k', Key::K}, {'l', Key::L},
|
||||
{'m', Key::M}, {'n', Key::N}, {'o', Key::O},
|
||||
{'p', Key::P}, {'q', Key::Q}, {'r', Key::R},
|
||||
{'s', Key::S}, {'t', Key::T}, {'u', Key::U},
|
||||
{'v', Key::V}, {'w', Key::W}, {'x', Key::X},
|
||||
{'y', Key::Y}, {'z', Key::Z},
|
||||
{'{', Key::Code(0)}, //< No Key for this code
|
||||
{'|', Key::Code(0)}, //< No Key for this code
|
||||
{'}', Key::Code(0)}, //< No Key for this code
|
||||
{'~', Key::Tilde},
|
||||
{0, Key::Code(0)}
|
||||
};
|
||||
|
||||
Key::Code result = Key::Code(0);
|
||||
|
||||
for (unsigned i = 0;unicodeTable[i].character;i++) {
|
||||
if (unicodeTable[i].character == uniCode) {
|
||||
result = unicodeTable[i].sfKey;
|
||||
break;
|
||||
// TODO: find a better way to get the language independant key
|
||||
static struct {
|
||||
unsigned short character;
|
||||
Key::Code sfKey;
|
||||
} unicodeTable[] =
|
||||
{
|
||||
{'!', Key::Code(0)}, //< No Key for this code
|
||||
{'"', Key::Code(0)}, //< No Key for this code
|
||||
{'#', Key::Code(0)}, //< No Key for this code
|
||||
{'$', Key::Code(0)}, //< No Key for this code
|
||||
{'%', Key::Code(0)}, //< No Key for this code
|
||||
{'&', Key::Code(0)}, //< No Key for this code
|
||||
{'\'', Key::Quote},
|
||||
{'(', Key::Code(0)}, //< No Key for this code
|
||||
{')', Key::Code(0)}, //< No Key for this code
|
||||
{'*', Key::Multiply},
|
||||
{'+', Key::Add},
|
||||
{',', Key::Comma},
|
||||
{'-', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'.', Key::Period},
|
||||
{'/', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'0', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'1', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'2', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'3', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'4', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'5', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'6', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'7', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'8', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{'9', Key::Code(0)}, //< Handled by KeyForVirtualCode()
|
||||
{':', Key::Code(0)}, //< No Key for this code
|
||||
{';', Key::SemiColon},
|
||||
{'<', Key::Code(0)}, //< No Key for this code
|
||||
{'=', Key::Equal},
|
||||
{'>', Key::Code(0)}, //< No Key for this code
|
||||
{'?', Key::Code(0)}, //< No Key for this code
|
||||
{'@', Key::Code(0)}, //< No Key for this code
|
||||
{'A', Key::A}, {'B', Key::B}, {'C', Key::C},
|
||||
{'D', Key::D}, {'E', Key::E}, {'F', Key::F},
|
||||
{'G', Key::G}, {'H', Key::H}, {'I', Key::I},
|
||||
{'J', Key::J}, {'K', Key::K}, {'L', Key::L},
|
||||
{'M', Key::M}, {'N', Key::N}, {'O', Key::O},
|
||||
{'P', Key::P}, {'Q', Key::Q}, {'R', Key::R},
|
||||
{'S', Key::S}, {'T', Key::T}, {'U', Key::U},
|
||||
{'V', Key::V}, {'W', Key::W}, {'X', Key::X},
|
||||
{'Y', Key::Y}, {'Z', Key::Z},
|
||||
{'[', Key::LBracket},
|
||||
{'\\', Key::BackSlash},
|
||||
{']', Key::RBracket},
|
||||
{'^', Key::Code(0)}, //< No Key for this code
|
||||
{'_', Key::Code(0)}, //< No Key for this code
|
||||
{'`', Key::Code(0)}, //< No Key for this code
|
||||
{'a', Key::A}, {'b', Key::B}, {'c', Key::C},
|
||||
{'d', Key::D}, {'e', Key::E}, {'f', Key::F},
|
||||
{'g', Key::G}, {'h', Key::H}, {'i', Key::I},
|
||||
{'j', Key::J}, {'k', Key::K}, {'l', Key::L},
|
||||
{'m', Key::M}, {'n', Key::N}, {'o', Key::O},
|
||||
{'p', Key::P}, {'q', Key::Q}, {'r', Key::R},
|
||||
{'s', Key::S}, {'t', Key::T}, {'u', Key::U},
|
||||
{'v', Key::V}, {'w', Key::W}, {'x', Key::X},
|
||||
{'y', Key::Y}, {'z', Key::Z},
|
||||
{'{', Key::Code(0)}, //< No Key for this code
|
||||
{'|', Key::Code(0)}, //< No Key for this code
|
||||
{'}', Key::Code(0)}, //< No Key for this code
|
||||
{'~', Key::Tilde},
|
||||
{0, Key::Code(0)}
|
||||
};
|
||||
|
||||
Key::Code result = Key::Code(0);
|
||||
|
||||
for (unsigned i = 0;unicodeTable[i].character;i++) {
|
||||
if (unicodeTable[i].character == uniCode) {
|
||||
result = unicodeTable[i].sfKey;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
} // namespace priv
|
||||
|
Loading…
Reference in New Issue
Block a user