mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Switching to Cocoa implementation way. Updated copyright year. Removed WindowController. Added Cocoa window import support.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1049 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -26,12 +26,8 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/Cocoa/WindowImplCocoa.hpp>
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#import <SFML/Window/VideoMode.hpp>
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#import <SFML/System/Clock.hpp>
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#import <Cocoa/Cocoa.h>
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#import <vector>
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#import <iostream>
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#define SharedAppController [AppController sharedController]
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@ -42,80 +38,50 @@ enum {
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CleanScreen
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};
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@class WindowWrapper;
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@interface AppController : NSObject {
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// Note: objc allocation doesn't call C++ constructor
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std::vector <sf::priv::WindowImplCocoa *> *windows;
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NSAutoreleasePool *mainPool;
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sf::Clock *cleaner;
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sf::VideoMode desktopMode;
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sf::VideoMode prevMode;
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BOOL myOwningEventLoop;
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WindowWrapper *myFullscreenWrapper;
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NSAutoreleasePool *myMainPool;
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sf::VideoMode myDesktopMode;
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sf::VideoMode myPrevMode;
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}
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////////////////////////////////////////////////////////////
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/// Return the shared AppController object. Makes one if needed
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/// Return the shared AppController instance. Make one if needed.
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController;
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////////////////////////////////////////////////////////////
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/// Reallocate main pool to release autoreleased objects
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////////////////////////////////////////////////////////////
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- (void)resetPool;
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////////////////////////////////////////////////////////////
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/// Register our application and launch it if needed
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////////////////////////////////////////////////////////////
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- (void)runApplication;
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////////////////////////////////////////////////////////////
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/// Terminate the current running application
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////////////////////////////////////////////////////////////
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- (void)quitApplication:(id)sender;
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////////////////////////////////////////////////////////////
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/// Make menu bar
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/// Make the menu bar
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////////////////////////////////////////////////////////////
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- (void)makeMenuBar;
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////////////////////////////////////////////////////////////
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/// Get the events and put them into an array for each window
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/// Process all the events and send them to the application
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/// No event is processed if the AppController instance is
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/// not the owner of the event loop (ie: user made his own loop)
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////////////////////////////////////////////////////////////
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- (void)processEvents;
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////////////////////////////////////////////////////////////
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/// Add the 'windowImplObj' object to the list of known windows
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/// Set @window as the current fullscreen window
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/// Change the screen resolution if needed according to @window and @fullscreenMode
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////////////////////////////////////////////////////////////
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- (void)registerWindow:(sf::priv::WindowImplCocoa *)windowImplObj;
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////////////////////////////////////////////////////////////
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/// Remove the 'windowImplObj' object from the list of known windows
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////////////////////////////////////////////////////////////
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- (void)unregisterWindow:(sf::priv::WindowImplCocoa *)windowImplObj;
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////////////////////////////////////////////////////////////
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/// Return true is one of the registered window is a full screen one
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////////////////////////////////////////////////////////////
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- (bool)isUsingFullscreen;
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- (void)setFullscreenWindow:(WindowWrapper *)window mode:(sf::VideoMode *)fullscreenMode;
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////////////////////////////////////////////////////////////
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/// Perform fade operation where 'operation' is one of { FillScreen, CleanScreen}
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/// and 'time' is the time during which you wish the operation to be performed.
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/// Set 'sync' to true if you do not want the method to end before the end
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/// of the fade operation. Pass the last used token or a new one if you are
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/// using this method for the first time. This lets the method release some
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/// resources when doing CleanScreen operation.
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/// of the fade operation.
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////////////////////////////////////////////////////////////
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- (void)doFadeOperation:(int)operation time:(float)time sync:(bool)sync token:(CGDisplayFadeReservationToken *)prevToken;
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- (void)doFadeOperation:(int)operation time:(float)time sync:(bool)sync;
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////////////////////////////////////////////////////////////
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/// Return the desktop video mode (made at the instance initialization)
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////////////////////////////////////////////////////////////
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- (const sf::VideoMode&)desktopMode;
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@end
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////////////////////////////////////////////////////////////
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/// check that ptr is valid, otherwise print msg in
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/// std::cerr and throw std::bad_alloc.
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/// Must be used to check alloc results
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////////////////////////////////////////////////////////////
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template <typename T>
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T *massert(T *ptr);
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -27,14 +27,13 @@
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/Cocoa/AppController.h>
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#import <SFML/Window/Cocoa/WindowController.h>
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#import <SFML/Window/Cocoa/WindowImplCocoa.hpp>
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#import <SFML/Window/Cocoa/GLKit.h>
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#import <SFML/System.hpp>
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#import <ApplicationServices/ApplicationServices.h>
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#import <iostream>
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// AppController singleton
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// AppController singleton object
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static AppController *shared = nil;
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@ -61,160 +60,120 @@ static AppController *shared = nil;
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@implementation AppController
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////////////////////////////////////////////////////////////
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/// Return an initialized AppController instance
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/// Save the desktop mode
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/// Make the main autorelease pool
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/// Set the application observer
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////////////////////////////////////////////////////////////
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- (id)init
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{
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self = [super init];
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if (self != nil) {
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windows = new std::vector <sf::priv::WindowImplCocoa *>;
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cleaner = new sf::Clock;
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myOwningEventLoop = NO;
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// Save the desktop mode
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myDesktopMode = sf::VideoMode::GetDesktopMode();
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myPrevMode = myDesktopMode;
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// Make the app autorelease pool
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myMainPool = [[NSAutoreleasePool alloc] init];
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// Don't go on if the user handles the app
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if (![NSApp isRunning])
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{
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// Force our application to appear in the Dock and make it able
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// to get focus (even when it's a raw executable)
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ProcessSerialNumber psn;
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if (!GetCurrentProcess(&psn)) {
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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}
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// Make the app
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[NSApplication sharedApplication];
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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// I want to go back to the desktop mode
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// if we've a fullscreen window when hiding
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[nc addObserver:self
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selector:@selector(applicationWillHide:)
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name:NSApplicationWillHideNotification
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object:NSApp];
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// And restore de fullscreen mode when unhiding
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[nc addObserver:self
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selector:@selector(applicationWillUnhide:)
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name:NSApplicationWillUnhideNotification
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object:NSApp];
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// Go back to desktop mode before exit
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[nc addObserver:self
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selector:@selector(applicationWillTerminate:)
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name:NSApplicationWillTerminateNotification
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object:NSApp];
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if ([NSApp mainMenu] == nil) {
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[self makeMenuBar];
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}
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}
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}
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return self;
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}
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////////////////////////////////////////////////////////////
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/// Clean the controller
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////////////////////////////////////////////////////////////
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- (void)dealloc
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{
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delete windows;
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delete cleaner;
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[myFullscreenWrapper release];
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[super dealloc];
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}
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////////////////////////////////////////////////////////////
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/// Return the shared AppController object. Makes one if needed
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/// Return the shared AppController instance. Make one if needed.
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController
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{
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if (nil == shared) {
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shared = [massert([AppController alloc]) init];
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}
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if (nil == shared)
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shared = [[AppController alloc] init];
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return shared;
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}
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////////////////////////////////////////////////////////////
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/// Reallocate main pool to release autoreleased objects
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////////////////////////////////////////////////////////////
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- (void)resetPool
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{
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[mainPool release];
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mainPool = [massert([NSAutoreleasePool alloc]) init];
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}
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////////////////////////////////////////////////////////////
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/// Register our application and launch it if needed
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////////////////////////////////////////////////////////////
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- (void)runApplication
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{
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if ([NSApp isRunning])
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return;
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// We want our application to appear in the Dock and be able
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// to get focus
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ProcessSerialNumber psn;
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if (!GetCurrentProcess(&psn)) {
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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SetFrontProcess(&psn);
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}
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if (NSApp == nil) {
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massert([NSApplication sharedApplication]);
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}
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if ([NSApp mainMenu] == nil) {
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[self makeMenuBar];
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}
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[NSApp finishLaunching];
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[NSApp setRunning:YES];
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[NSApp setDelegate:self];
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desktopMode = sf::VideoMode::GetDesktopMode();
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}
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////////////////////////////////////////////////////////////
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/// Terminate the current running application
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////////////////////////////////////////////////////////////
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- (void)quitApplication:(id)sender
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{
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// Close all windows
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// SFML user has to detect when all windows are closed
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NSWindow *current = nil;
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sf::priv::WindowImplCocoa *priv = NULL;
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while (windows->size()) {
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priv = windows->at(0);
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current = static_cast <NSWindow *> (priv->CocoaWindow());
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[current close];
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windows->erase(windows->begin());
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}
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}
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////////////////////////////////////////////////////////////
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/// Returns the first full screen window found or nil
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////////////////////////////////////////////////////////////
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- (SFWindow *)fullscreenWindow
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{
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SFWindow *window = nil;
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std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
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std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
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for (idx = 0; idx < sz; idx++) {
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sf::priv::WindowImplCocoa *win = windows->at(idx);
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if (win && win->IsFullscreen()) {
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window = static_cast <SFWindow *> (win->CocoaWindow());
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break;
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}
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}
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return window;
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}
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////////////////////////////////////////////////////////////
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/// Hide all the fullscreen windows and switch to desktop display mode
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/// Hide all the fullscreen windows and switch back to the desktop display mode
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////////////////////////////////////////////////////////////
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- (void)applicationWillHide:(NSNotification *)aNotification
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{
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if ([self isUsingFullscreen]) {
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prevMode = sf::VideoMode::GetDesktopMode();
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if (myFullscreenWrapper) {
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myPrevMode = sf::VideoMode::GetDesktopMode();
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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desktopMode.BitsPerPixel,
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desktopMode.Width,
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desktopMode.Height,
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myDesktopMode.BitsPerPixel,
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myDesktopMode.Width,
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myDesktopMode.Height,
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NULL);
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CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
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// Fade to black screen
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[SharedAppController doFadeOperation:FillScreen time:0.2f sync:true token:&token];
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[self doFadeOperation:FillScreen time:0.2f sync:true];
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// Make all the full screen SFML windows unvisible
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std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
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std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
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for (idx = 0; idx < sz; idx++) {
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sf::priv::WindowImplCocoa *win = windows->at(idx);
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if (win->IsFullscreen()) {
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[static_cast <SFWindow *> (win->CocoaWindow()) setAlphaValue:0.0f];
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}
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}
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// Make the full screen window unvisible
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[[myFullscreenWrapper window] setAlphaValue:0.0f];
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// Switch to the wished display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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// Fade to normal screen
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[SharedAppController doFadeOperation:CleanScreen time:0.5f sync:false token:&token];
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[self doFadeOperation:CleanScreen time:0.5f sync:false];
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}
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}
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@ -224,41 +183,43 @@ static AppController *shared = nil;
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////////////////////////////////////////////////////////////
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- (void)applicationWillUnhide:(NSNotification *)aNotification
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{
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if ([self isUsingFullscreen]) {
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if (myFullscreenWrapper) {
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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prevMode.BitsPerPixel,
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prevMode.Width,
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prevMode.Height,
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myPrevMode.BitsPerPixel,
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myPrevMode.Width,
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myPrevMode.Height,
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NULL);
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CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
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// Fade to a black screen
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[SharedAppController doFadeOperation:FillScreen time:0.5f sync:true token:&token];
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[self doFadeOperation:FillScreen time:0.5f sync:true];
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[NSMenu setMenuBarVisible:NO];
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// Switch to the wished display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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// Make all the SFML windows visible
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std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
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std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
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for (idx = 0; idx < sz; idx++) {
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sf::priv::WindowImplCocoa *win = windows->at(idx);
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if (win->IsFullscreen()) {
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[static_cast <SFWindow *> (win->CocoaWindow()) setAlphaValue:1.0f];
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[static_cast <SFWindow *> (win->CocoaWindow()) center];
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}
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// Show the fullscreen window if existing
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if (myFullscreenWrapper)
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{
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[[myFullscreenWrapper window] setAlphaValue:1.0f];
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[[myFullscreenWrapper window] center];
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}
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// Fade to normal screen
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[SharedAppController doFadeOperation:CleanScreen time:0.5f sync:false token:&token];
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[self doFadeOperation:CleanScreen time:0.5f sync:false];
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}
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}
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- (void)applicationWillTerminate:(NSNotification *)aNotification
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{
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if (myFullscreenWrapper)
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[self setFullscreenWindow:nil mode:NULL];
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// FIXME: should I really do this ? what about the user owned windows ?
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// And is this really useful as the application is about to exit ?
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[NSApp makeWindowsPerform:@selector(close) inOrder:NO];
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}
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////////////////////////////////////////////////////////////
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/// Make menu bar
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////////////////////////////////////////////////////////////
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@ -282,10 +243,10 @@ static AppController *shared = nil;
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// Create the main menu bar
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[NSApp setMainMenu:[massert([NSMenu alloc]) init]];
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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// Create the application menu
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appleMenu = [massert([NSMenu alloc]) initWithTitle:@""];
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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// Put menu items
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// + 'About' menu item
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@ -317,15 +278,15 @@ static AppController *shared = nil;
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// + 'Quit' menu item
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title = [@"Quit " stringByAppendingString:appName];
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quitMenuItem = [[massert([NSMenuItem alloc])
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quitMenuItem = [[[NSMenuItem alloc]
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initWithTitle:title
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action:@selector(quitApplication:)
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action:@selector(terminate:)
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keyEquivalent:@"q"] autorelease];
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[quitMenuItem setTarget:self];
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//[quitMenuItem setTarget:self];
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[appleMenu addItem:quitMenuItem];
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// Put the menu into the menubar
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menuItem = [massert([NSMenuItem alloc])
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menuItem = [[NSMenuItem alloc]
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initWithTitle:@""
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action:nil
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keyEquivalent:@""];
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@ -338,11 +299,11 @@ static AppController *shared = nil;
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[appleMenu release];
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// 'File' menu
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fileMenu = [massert([NSMenu alloc])
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fileMenu = [[NSMenu alloc]
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initWithTitle:@"File"];
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// + 'Close' menu item
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menuItem = [massert([NSMenuItem alloc])
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menuItem = [[NSMenuItem alloc]
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initWithTitle:@"Close"
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action:@selector(performClose:)
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keyEquivalent:@"w"];
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@ -350,7 +311,7 @@ static AppController *shared = nil;
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[menuItem release];
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// + 'File' menu item (head)
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menuItem = [massert([NSMenuItem alloc])
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menuItem = [[NSMenuItem alloc]
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initWithTitle:@"File"
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action:nil
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keyEquivalent:@""];
|
||||
@ -359,11 +320,11 @@ static AppController *shared = nil;
|
||||
[menuItem release];
|
||||
|
||||
// 'Window' menu
|
||||
windowMenu = [massert([NSMenu alloc])
|
||||
windowMenu = [[NSMenu alloc]
|
||||
initWithTitle:@"Window"];
|
||||
|
||||
// + 'Minimize' menu item
|
||||
menuItem = [massert([NSMenuItem alloc])
|
||||
menuItem = [[NSMenuItem alloc]
|
||||
initWithTitle:@"Minimize"
|
||||
action:@selector(performMiniaturize:)
|
||||
keyEquivalent:@"m"];
|
||||
@ -371,7 +332,7 @@ static AppController *shared = nil;
|
||||
[menuItem release];
|
||||
|
||||
// + 'Window' menu item (head)
|
||||
menuItem = [massert([NSMenuItem alloc])
|
||||
menuItem = [[NSMenuItem alloc]
|
||||
initWithTitle:@"Window"
|
||||
action:nil keyEquivalent:@""];
|
||||
[menuItem setSubmenu:windowMenu];
|
||||
@ -385,127 +346,109 @@ static AppController *shared = nil;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Delegate method in order to prevent usual -terminate:
|
||||
////////////////////////////////////////////////////////////
|
||||
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
|
||||
{
|
||||
[self quitApplication:nil];
|
||||
return NSTerminateCancel;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the events and put them into an array for each window
|
||||
/// Process all the events and send them to the application
|
||||
/// No event is processed if the AppController instance is
|
||||
/// not the owner of the event loop (ie: user made his own loop)
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)processEvents
|
||||
{
|
||||
// Release the main autorelease pool every second
|
||||
if (cleaner->GetElapsedTime() > 1.0f) {
|
||||
cleaner->Reset();
|
||||
[self resetPool];
|
||||
// Check there is a run loop
|
||||
if (![NSApp isRunning])
|
||||
{
|
||||
// Get the ownershipt of event handling if not and run
|
||||
[NSApp finishLaunching];
|
||||
[NSApp setRunning:YES];
|
||||
myOwningEventLoop = YES;
|
||||
}
|
||||
|
||||
// Clean the autorelease pool
|
||||
[myMainPool release];
|
||||
myMainPool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
NSEvent *event = nil;
|
||||
|
||||
while (nil != (event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||
untilDate:nil
|
||||
inMode:NSEventTrackingRunLoopMode
|
||||
dequeue:YES])) {
|
||||
NSWindow *keyWindow = [NSApp keyWindow];
|
||||
|
||||
if (keyWindow == nil) {
|
||||
// Is there a fullscreen WindowImpl object ?
|
||||
if (myOwningEventLoop)
|
||||
{
|
||||
// Minimal event loop
|
||||
while (nil != (event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||
untilDate:nil
|
||||
inMode:NSEventTrackingRunLoopMode
|
||||
dequeue:YES]))
|
||||
{
|
||||
[NSApp sendEvent:event];
|
||||
} else {
|
||||
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type cnt = windows->size();
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
|
||||
|
||||
// is the key window a SFML window ?
|
||||
for (idx = 0;idx < cnt; idx++) {
|
||||
sf::priv::WindowImplCocoa *ptr = windows->at(idx);;
|
||||
|
||||
if (ptr->CocoaWindow() == keyWindow) {
|
||||
// yup, it is
|
||||
ptr->HandleEvent(static_cast <void *> (event));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// nop, it isn't
|
||||
if (idx == cnt) {
|
||||
[NSApp sendEvent:event];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Add the 'windowImplObj' object to the list of known windows
|
||||
/// Set @window as the current fullscreen window
|
||||
/// Change the screen resolution if needed according to @window and @fullscreenMode
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)registerWindow:(sf::priv::WindowImplCocoa *)windowImplObj
|
||||
- (void)setFullscreenWindow:(WindowWrapper *)aWrapper mode:(sf::VideoMode *)fullscreenMode
|
||||
{
|
||||
|
||||
if (windowImplObj != NULL) {
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
|
||||
// If we have a fullscreen window and want to remove it
|
||||
if (myFullscreenWrapper && aWrapper == nil)
|
||||
{
|
||||
// Get the CoreGraphics display mode according to the desktop mode
|
||||
CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
|
||||
myDesktopMode.BitsPerPixel,
|
||||
myDesktopMode.Width,
|
||||
myDesktopMode.Height,
|
||||
NULL);
|
||||
|
||||
for (idx = 0; idx < sz; idx++) {
|
||||
if (windows->at(idx) == windowImplObj) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Fade to black screen
|
||||
[self doFadeOperation:FillScreen time:0.2f sync:true];
|
||||
|
||||
// Switch to the desktop display mode
|
||||
CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
|
||||
|
||||
// Register window only if not already registered
|
||||
if (sz == idx) {
|
||||
windows->push_back(windowImplObj);
|
||||
}
|
||||
// Close the window
|
||||
[[myFullscreenWrapper window] close];
|
||||
|
||||
// Show the menu bar
|
||||
[NSMenu setMenuBarVisible:YES];
|
||||
|
||||
// Fade to normal screen
|
||||
[self doFadeOperation:CleanScreen time:0.5f sync:true];
|
||||
|
||||
// Release the saved window wrapper
|
||||
[myFullscreenWrapper release], myFullscreenWrapper = nil;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Remove the 'windowImplObj' object from the list of known windows
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)unregisterWindow:(sf::priv::WindowImplCocoa *)windowImplObj
|
||||
{
|
||||
if (windowImplObj != NULL) {
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
|
||||
else if (myFullscreenWrapper == nil && aWrapper)
|
||||
{
|
||||
assert(fullscreenMode != NULL);
|
||||
|
||||
for (idx = 0; idx < sz; idx++) {
|
||||
if (windows->at(idx) == windowImplObj) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Get the CoreGraphics display mode according to the given sf mode
|
||||
CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
|
||||
fullscreenMode->BitsPerPixel,
|
||||
fullscreenMode->Width,
|
||||
fullscreenMode->Height,
|
||||
NULL);
|
||||
|
||||
if (idx < sz) {
|
||||
windows->erase(windows->begin() + idx);
|
||||
}
|
||||
// Fade to a black screen
|
||||
[self doFadeOperation:FillScreen time:0.5f sync:true];
|
||||
|
||||
// Hide to the main menu bar
|
||||
[NSMenu setMenuBarVisible:NO];
|
||||
|
||||
// Switch to the wished display mode
|
||||
CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
|
||||
|
||||
// Open and center the window
|
||||
[[aWrapper window] makeKeyAndOrderFront:nil];
|
||||
[[aWrapper window] center];
|
||||
|
||||
// Fade to normal screen
|
||||
[self doFadeOperation:CleanScreen time:0.2f sync:false];
|
||||
|
||||
// Save the fullscreen wrapper
|
||||
myFullscreenWrapper = [aWrapper retain];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return true is one of the registered window is a full screen one
|
||||
////////////////////////////////////////////////////////////
|
||||
- (bool)isUsingFullscreen
|
||||
{
|
||||
bool isUsing = false;
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type sz = windows->size();
|
||||
std::vector<sf::priv::WindowImplCocoa *>::size_type idx;
|
||||
|
||||
for (idx = 0; idx < sz; idx++) {
|
||||
sf::priv::WindowImplCocoa *win = windows->at(idx);
|
||||
if (win && win->IsFullscreen()) {
|
||||
isUsing = true;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Inconcistency error for arguments given to -[AppController setFullscreenWindow:mode:]" << std::endl;
|
||||
}
|
||||
|
||||
return isUsing;
|
||||
}
|
||||
|
||||
|
||||
@ -517,11 +460,10 @@ static AppController *shared = nil;
|
||||
/// using this method for the first time. This lets the method release some
|
||||
/// resources when doing CleanScreen operation.
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void) doFadeOperation:(int)operation time:(float)time sync:(bool)sync token:(CGDisplayFadeReservationToken *)prevToken
|
||||
- (void) doFadeOperation:(int)operation time:(float)time sync:(bool)sync
|
||||
{
|
||||
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
|
||||
if (prevToken)
|
||||
token = *prevToken;
|
||||
static CGDisplayFadeReservationToken prevToken = kCGDisplayFadeReservationInvalidToken;
|
||||
CGDisplayFadeReservationToken token = prevToken;
|
||||
|
||||
CGError result = 0, capture = 0;
|
||||
|
||||
@ -539,7 +481,7 @@ static AppController *shared = nil;
|
||||
CGDisplayFade(token, time,
|
||||
kCGDisplayBlendNormal,
|
||||
kCGDisplayBlendSolidColor,
|
||||
0.0, 0.0, 0.0, sync);
|
||||
0.0f, 0.0f, 0.0f, sync);
|
||||
|
||||
// Now, release the non black-filling capture
|
||||
CGDisplayRelease(kCGDirectMainDisplay);
|
||||
@ -549,8 +491,7 @@ static AppController *shared = nil;
|
||||
CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoOptions);
|
||||
}
|
||||
|
||||
if (prevToken)
|
||||
*prevToken = token;
|
||||
prevToken = token;
|
||||
}
|
||||
} else if (operation == CleanScreen) {
|
||||
// Get access for the fade operation
|
||||
@ -569,14 +510,13 @@ static AppController *shared = nil;
|
||||
CGDisplayFade(token, time,
|
||||
kCGDisplayBlendSolidColor,
|
||||
kCGDisplayBlendNormal,
|
||||
0.0, 0.0, 0.0, sync);
|
||||
0.0f, 0.0f, 0.0f, sync);
|
||||
|
||||
// Release the fade operation token
|
||||
CGReleaseDisplayFadeReservation(token);
|
||||
|
||||
// Invalidate the given token
|
||||
if (prevToken)
|
||||
*prevToken = kCGDisplayFadeReservationInvalidToken;
|
||||
prevToken = kCGDisplayFadeReservationInvalidToken;
|
||||
}
|
||||
|
||||
// Release the captured display
|
||||
@ -585,15 +525,14 @@ static AppController *shared = nil;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the desktop video mode (made at the instance initialization)
|
||||
////////////////////////////////////////////////////////////
|
||||
- (const sf::VideoMode&)desktopMode
|
||||
{
|
||||
return myDesktopMode;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
template <typename T>
|
||||
T *massert(T *ptr)
|
||||
{
|
||||
if (NULL == ptr) {
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
216
src/SFML/Window/Cocoa/GLKit.h
Normal file
216
src/SFML/Window/Cocoa/GLKit.h
Normal file
@ -0,0 +1,216 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <SFML/Window/Cocoa/WindowImplCocoa.hpp>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Window independant OpenGL context class
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface GLContext : NSOpenGLContext
|
||||
{
|
||||
GLContext *mySharedContext;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the shared OpenGL context instance (making one if needed)
|
||||
////////////////////////////////////////////////////////////
|
||||
+ (id)sharedContext;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new OpenGL context according to the @attribs settings
|
||||
/// and the shared context @context
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithAttributes:(sf::WindowSettings&)attribs
|
||||
sharedContext:(GLContext *)context;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Customized Cocoa OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface GLView : NSOpenGLView
|
||||
{
|
||||
sf::priv::WindowImplCocoa *myDelegate;
|
||||
GLContext *myGLContext;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new view according the the rect @frame,
|
||||
/// the video mode @mode, the window settings @settings
|
||||
/// and the sf window delegate @delegate
|
||||
/// @delegate must not be null
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithFrame:(NSRect)frame
|
||||
mode:(const sf::VideoMode&)mode
|
||||
settings:(sf::WindowSettings&)settings
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Finish view setting (after having added it to the window)
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)finishInitialization;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to en/disable vertical synchronization
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)enableVerticalSync:(bool)flag;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the OpenGL context as active according to @flag
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setActive:(bool)flag;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to flush the OpenGL context
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)flushBuffer;
|
||||
|
||||
@end
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Cocoa window implementation to let fullscreen windows
|
||||
/// catch key events
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface GLWindow : NSWindow
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Technical note: this class must neither contain new members
|
||||
/// nor methods. It is used transparently as a NSWindow object
|
||||
/// by WindowWrapper. Not following this rule could result
|
||||
/// in a segmentation fault or data corruption.
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
@end
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// WindowWrapper class : handles both imported and self-built windows
|
||||
////////////////////////////////////////////////////////////
|
||||
@interface WindowWrapper : NSObject
|
||||
{
|
||||
GLWindow *myWindow;
|
||||
GLView *myView;
|
||||
sf::VideoMode myFullscreenMode;
|
||||
bool myIsFullscreen;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new window wrapper according to the window settings @attribs,
|
||||
/// the video mode @mode, the window style @style, the window title @title
|
||||
/// and the sf window implementation delegate @delegate
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithSettings:(sf::WindowSettings&)attribs
|
||||
videoMode:(sf::VideoMode&)mode
|
||||
style:(unsigned long)style
|
||||
title:(NSString *)title
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new window wrapper by importing @window and according to
|
||||
/// the window settings @params and the sf window implementation delegate
|
||||
/// @delegate
|
||||
/// @window and @delegate must not be null
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithWindow:(NSWindow *)window
|
||||
settings:(sf::WindowSettings&)params
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make a new window wrapper by importing @window if it's not null and according to
|
||||
/// the window settings @params and the sf window implementation delegate
|
||||
/// @delegate; or by creating a new window if @window is null. In this case @title
|
||||
/// must therefore not be null and @params must be valid.
|
||||
/// @delegate must never be null
|
||||
////////////////////////////////////////////////////////////
|
||||
- (id)initWithWindow:(NSWindow *)window
|
||||
settings:(sf::WindowSettings&)params
|
||||
videoMode:(sf::VideoMode&)mode
|
||||
style:(unsigned long)style
|
||||
title:(NSString *)title
|
||||
delegate:(sf::priv::WindowImplCocoa *)delegate;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Finish the window setup (without knowing whether it's a imported
|
||||
/// window)
|
||||
////////////////////////////////////////////////////////////
|
||||
/* - (void)setupGLViewAndWindow; */
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return a reference to the internal Cocoa window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (NSWindow *)window;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return a reference to the internal Cocoa OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (GLView *)glView;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window position on screen
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setPosition:(NSPoint)pos;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to set the window size
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setSize:(NSSize)size;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the mouse location relative to the internal window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (NSPoint)mouseLocation;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return whether the mouse is on our window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (BOOL)mouseInside;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Close or open the window
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)show:(bool)flag;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to en/disable the OpenGL view vertical synchronization
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)enableVerticalSync:(bool)flag;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward 'setActive' call the the OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setActive:(bool)flag;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Forward call to flush the OpenGL view
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)flushBuffer;
|
||||
|
||||
@end
|
||||
|
1017
src/SFML/Window/Cocoa/GLKit.mm
Normal file
1017
src/SFML/Window/Cocoa/GLKit.mm
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2008 Lucas Soltic (elmerod@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -32,13 +32,16 @@
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <string>
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
@class WindowWrapper;
|
||||
#endif
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
|
||||
typedef struct objc_members objc_members;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// WindowImplCocoa is the Cocoa implementation of WindowImpl
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -88,25 +91,23 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsContextActive();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Handle Cocoa NSEvent
|
||||
////////////////////////////////////////////////////////////
|
||||
void HandleEvent(void *eventRef);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Handle an event sent by the default NSNotificationCenter
|
||||
////////////////////////////////////////////////////////////
|
||||
void HandleNotifiedEvent(Event& eventRef);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return a pointer to the NSWindow (objc->windowHandle) object
|
||||
/// Event handling for every event type.
|
||||
/// 'eventRef' is a NSEvent.
|
||||
////////////////////////////////////////////////////////////
|
||||
void *CocoaWindow(void);
|
||||
void HandleKeyDown(void *eventRef);
|
||||
void HandleKeyUp(void *eventRef);
|
||||
void HandleModifierKey(void *eventRef);
|
||||
void HandleMouseDown(void *eventRef);
|
||||
void HandleMouseUp(void *eventRef);
|
||||
void HandleMouseMove(void *eventRef);
|
||||
void HandleMouseWheel(void *eventRef);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return whether the window is in full screen mode
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsFullscreen(void);
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -182,38 +183,19 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Event handling for every event type.
|
||||
/// 'eventRef' is a NSEvent.
|
||||
////////////////////////////////////////////////////////////
|
||||
int HandleKeyDown(void *eventRef);
|
||||
int HandleKeyUp(void *eventRef);
|
||||
int HandleModifierKey(void *eventRef);
|
||||
int HandleMouseDown(void *eventRef);
|
||||
int HandleMouseUp(void *eventRef);
|
||||
int HandleMouseMove(void *eventRef);
|
||||
int HandleMouseWheel(void *eventRef);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Make some allocations and initializations
|
||||
////////////////////////////////////////////////////////////
|
||||
void Initialize(void);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
// An opaque structure that contains all obj-C objects
|
||||
objc_members *members;
|
||||
#ifdef __OBJC__
|
||||
WindowWrapper *myWrapper;
|
||||
#else
|
||||
void *myWrapper;
|
||||
#endif
|
||||
|
||||
bool useKeyRepeat;
|
||||
bool mouseIn;
|
||||
float wheelStatus;
|
||||
|
||||
bool fullscreen;
|
||||
VideoMode fullscreenMode;
|
||||
VideoMode desktopMode;
|
||||
bool myUseKeyRepeat;
|
||||
bool myMouseIn;
|
||||
float myWheelStatus;
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user