mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Add MP3 decoding support using 'minimp3'
Co-authored-by: Lukas Dürrenberger <eXpl0it3r@my-gate.net> Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
This commit is contained in:
parent
d0ebdc8607
commit
e458f4651e
@ -175,14 +175,14 @@ if(SFML_USE_SYSTEM_DEPS)
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foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
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get_filename_component(DEP_DIR ${DEP_FILE} PATH)
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if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
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set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_DIR})
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
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while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs")
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if(NOT DEP_DIR MATCHES "/stb_image(/|$)")
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set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_PARENT_DIR})
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
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@ -11,6 +11,7 @@ All assets are under public domain (CC0):
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| shader/resources/background.jpg | Arcana Dea | [Public Domain Images][4] |
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| shader/resources/devices.png | Kenny.nl | [Game Icons Pack][5] |
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| sound/resources/ding.flac | Kenny.nl | [Interface Sounds Pack][6] |
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| sound/resources/ding.mp3 | Kenny.nl | [Interface Sounds Pack][6] |
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| win32/resources/image1.jpg | Kenny.nl | [Toon Character Pack][7] |
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| win32/resources/image2.jpg | Kenny.nl | [Toon Character Pack][7] |
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| sound/resources/killdeer.wav | US National Park Services | [Bird sounds][8] |
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@ -93,6 +93,9 @@ int main()
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// Play music from a flac file
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playMusic("ding.flac");
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// Play music from a mp3 file
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playMusic("ding.mp3");
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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BIN
examples/sound/resources/ding.mp3
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BIN
examples/sound/resources/ding.mp3
Normal file
Binary file not shown.
1855
extlibs/headers/minimp3/minimp3.h
vendored
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1855
extlibs/headers/minimp3/minimp3.h
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File diff suppressed because it is too large
Load Diff
1397
extlibs/headers/minimp3/minimp3_ex.h
vendored
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1397
extlibs/headers/minimp3/minimp3_ex.h
vendored
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File diff suppressed because it is too large
Load Diff
@ -63,9 +63,14 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Open a sound file from the disk for reading
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///
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/// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC.
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/// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC, MP3.
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/// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.
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///
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/// Because of minimp3_ex limitation, for MP3 files with big (>16kb) APEv2 tag,
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/// it may not be properly removed, tag data will be treated as MP3 data
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/// and there is a low chance of garbage decoded at the end of file.
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/// See also: https://github.com/lieff/minimp3
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///
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/// \param filename Path of the sound file to load
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///
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/// \return True if the file was successfully opened
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@ -18,3 +18,4 @@ Permission is granted to anyone to use this software for any purpose, including
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* _libogg_ is under the BSD license
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* _libvorbis_ is under the BSD license
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* _libflac_ is under the BSD license
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* _minimp3_ is under the CC0 license
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@ -41,6 +41,8 @@ set(CODECS_SRC
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${INCROOT}/SoundFileReader.hpp
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${SRCROOT}/SoundFileReaderFlac.hpp
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${SRCROOT}/SoundFileReaderFlac.cpp
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${SRCROOT}/SoundFileReaderMp3.hpp
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${SRCROOT}/SoundFileReaderMp3.cpp
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${SRCROOT}/SoundFileReaderOgg.hpp
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${SRCROOT}/SoundFileReaderOgg.cpp
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${SRCROOT}/SoundFileReaderWav.hpp
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@ -81,6 +83,9 @@ sfml_add_library(sfml-audio
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# setup dependencies
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target_link_libraries(sfml-audio PRIVATE OpenAL)
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# minimp3 sources
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target_include_directories(sfml-audio SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/minimp3")
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if(SFML_OS_ANDROID)
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target_link_libraries(sfml-audio PRIVATE android OpenSLES)
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endif()
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@ -28,6 +28,7 @@
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#include <SFML/Audio/SoundFileFactory.hpp>
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#include <SFML/Audio/SoundFileReaderFlac.hpp>
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#include <SFML/Audio/SoundFileWriterFlac.hpp>
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#include <SFML/Audio/SoundFileReaderMp3.hpp>
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#include <SFML/Audio/SoundFileReaderOgg.hpp>
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#include <SFML/Audio/SoundFileWriterOgg.hpp>
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#include <SFML/Audio/SoundFileReaderWav.hpp>
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@ -47,6 +48,7 @@ namespace
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{
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sf::SoundFileFactory::registerReader<sf::priv::SoundFileReaderFlac>();
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sf::SoundFileFactory::registerWriter<sf::priv::SoundFileWriterFlac>();
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sf::SoundFileFactory::registerReader<sf::priv::SoundFileReaderMp3>();
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sf::SoundFileFactory::registerReader<sf::priv::SoundFileReaderOgg>();
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sf::SoundFileFactory::registerWriter<sf::priv::SoundFileWriterOgg>();
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sf::SoundFileFactory::registerReader<sf::priv::SoundFileReaderWav>();
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158
src/SFML/Audio/SoundFileReaderMp3.cpp
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158
src/SFML/Audio/SoundFileReaderMp3.cpp
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@ -0,0 +1,158 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#define MINIMP3_IMPLEMENTATION // Minimp3 control define, places implementation in this file.
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#ifndef NOMINMAX
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#define NOMINMAX // To avoid windows.h and std::min issue
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#endif
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#define MINIMP3_NO_STDIO // Minimp3 control define, eliminate file manipulation code which is useless here
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4242 4244 4267 4456 4706)
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#endif
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#include <minimp3_ex.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#undef NOMINMAX
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#undef MINIMP3_NO_STDIO
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#include <SFML/Audio/SoundFileReaderMp3.hpp>
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#include <SFML/System/MemoryInputStream.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <cstring>
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namespace
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{
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std::size_t readCallback(void* ptr, std::size_t size, void* data)
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{
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sf::InputStream* stream = static_cast<sf::InputStream*>(data);
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return static_cast<std::size_t>(stream->read(ptr, static_cast<sf::Int64>(size)));
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}
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int seekCallback(std::uint64_t offset, void* data)
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{
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sf::InputStream* stream = static_cast<sf::InputStream*>(data);
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sf::Int64 position = stream->seek(static_cast<sf::Int64>(offset));
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return position < 0 ? -1 : 0;
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}
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bool hasValidId3Tag(const sf::Uint8* header)
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{
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return std::memcmp(header, "ID3", 3) == 0 && !((header[5] & 15) || (header[6] & 0x80) || (header[7] & 0x80) || (header[8] & 0x80) || (header[9] & 0x80));
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}
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}
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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bool SoundFileReaderMp3::check(InputStream& stream)
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{
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Uint8 header[10];
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if (static_cast<std::size_t>(stream.read(header, static_cast<Int64>(sizeof(header)))) < sizeof(header))
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return false;
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if (hasValidId3Tag(header))
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return true;
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if (hdr_valid(header))
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return true;
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return false;
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}
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////////////////////////////////////////////////////////////
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SoundFileReaderMp3::SoundFileReaderMp3() :
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m_numSamples(0),
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m_position(0)
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{
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std::memset(&m_io, 0, sizeof(m_io));
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std::memset(&m_decoder, 0, sizeof(m_decoder));
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m_io.read = readCallback;
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m_io.seek = seekCallback;
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}
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////////////////////////////////////////////////////////////
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SoundFileReaderMp3::~SoundFileReaderMp3()
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{
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mp3dec_ex_close(&m_decoder);
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}
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////////////////////////////////////////////////////////////
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bool SoundFileReaderMp3::open(InputStream& stream, Info& info)
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{
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// Init IO callbacks
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m_io.read_data = &stream;
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m_io.seek_data = &stream;
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// Init mp3 decoder
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mp3dec_ex_open_cb(&m_decoder, &m_io, MP3D_SEEK_TO_SAMPLE);
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if (!m_decoder.samples)
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return false;
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// Retrieve the music attributes
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info.channelCount = static_cast<unsigned int>(m_decoder.info.channels);
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info.sampleRate = static_cast<unsigned int>(m_decoder.info.hz);
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info.sampleCount = m_decoder.samples;
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m_numSamples = info.sampleCount;
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return true;
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}
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////////////////////////////////////////////////////////////
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void SoundFileReaderMp3::seek(Uint64 sampleOffset)
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{
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m_position = std::min(sampleOffset, m_numSamples);
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mp3dec_ex_seek(&m_decoder, m_position);
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}
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////////////////////////////////////////////////////////////
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Uint64 SoundFileReaderMp3::read(Int16* samples, Uint64 maxCount)
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{
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Uint64 toRead = std::min(maxCount, m_numSamples - m_position);
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toRead = static_cast<Uint64>(mp3dec_ex_read(&m_decoder, samples, static_cast<std::size_t>(toRead)));
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m_position += toRead;
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return toRead;
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}
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} // namespace priv
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} // namespace sf
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143
src/SFML/Audio/SoundFileReaderMp3.hpp
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143
src/SFML/Audio/SoundFileReaderMp3.hpp
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@ -0,0 +1,143 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2021 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDFILEREADERMP3_HPP
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#define SFML_SOUNDFILEREADERMP3_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifndef NOMINMAX
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#define NOMINMAX // To avoid windows.h and std::min issue
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#endif
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#define MINIMP3_NO_STDIO // Minimp3 control define, eliminate file manipulation code which is useless here
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4242 4244 4267 4456 4706)
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#endif
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#include <minimp3_ex.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#undef NOMINMAX
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#undef MINIMP3_NO_STDIO
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#include <SFML/Audio/SoundFileReader.hpp>
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#include <vector>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Implementation of sound file reader that handles MP3 files
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///
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////////////////////////////////////////////////////////////
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class SoundFileReaderMp3 : public SoundFileReader
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Check if this reader can handle a file given by an input stream
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///
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/// \param stream Source stream to check
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///
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/// \return True if the file is supported by this reader
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///
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////////////////////////////////////////////////////////////
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static bool check(InputStream& stream);
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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SoundFileReaderMp3();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~SoundFileReaderMp3();
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////////////////////////////////////////////////////////////
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/// \brief Open a sound file for reading
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///
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/// \param stream Source stream to read from
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/// \param info Structure to fill with the properties of the loaded sound
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///
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/// \return True if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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virtual bool open(InputStream& stream, Info& info);
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////////////////////////////////////////////////////////////
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/// \brief Change the current read position to the given sample offset
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///
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/// The sample offset takes the channels into account.
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/// If you have a time offset instead, you can easily find
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/// the corresponding sample offset with the following formula:
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/// `timeInSeconds * sampleRate * channelCount`
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/// If the given offset exceeds to total number of samples,
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/// this function must jump to the end of the file.
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///
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/// \param sampleOffset Index of the sample to jump to, relative to the beginning
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///
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////////////////////////////////////////////////////////////
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virtual void seek(Uint64 sampleOffset);
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////////////////////////////////////////////////////////////
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/// \brief Read audio samples from the open file
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///
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/// \param samples Pointer to the sample array to fill
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/// \param maxCount Maximum number of samples to read
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///
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/// \return Number of samples actually read (may be less than \a maxCount)
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///
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////////////////////////////////////////////////////////////
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virtual Uint64 read(Int16* samples, Uint64 maxCount);
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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mp3dec_io_t m_io;
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mp3dec_ex_t m_decoder;
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Uint64 m_numSamples; // Decompressed audio storage size
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Uint64 m_position; // Position in decompressed audio buffer
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_SOUNDFILEREADERMP3_HPP
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