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Fix regression in copyToImage
When the source image is flipped, we want to read the source data backwards and thus need to keep subtracting the "iterator" on the source data.
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@ -372,14 +372,14 @@ Image Texture::copyToImage() const
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// Then we copy the useful pixels from the temporary array to the final one
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const Uint8* src = &allPixels[0];
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Uint8* dst = &pixels[0];
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unsigned int srcPitch = m_actualSize.x * 4;
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int srcPitch = static_cast<int>(m_actualSize.x * 4);
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unsigned int dstPitch = m_size.x * 4;
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// Handle the case where source pixels are flipped vertically
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if (m_pixelsFlipped)
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{
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src += srcPitch * (m_size.y - 1);
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srcPitch = UINT_MAX - srcPitch + 1;
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src += static_cast<unsigned int>(srcPitch * static_cast<int>((m_size.y - 1)));
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srcPitch = -srcPitch;
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}
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for (unsigned int i = 0; i < m_size.y; ++i)
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