mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Turn 'ContextSettings' into an aggregate and update usages
This commit is contained in:
parent
ad03953795
commit
e53f4d62af
@ -19,7 +19,7 @@ int main()
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"SFML Stencil",
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"SFML Stencil",
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sf::Style::Titlebar | sf::Style::Close,
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sf::Style::Titlebar | sf::Style::Close,
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings(0, 8));
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sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */});
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window.setVerticalSyncEnabled(true);
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window.setVerticalSyncEnabled(true);
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sf::RectangleShape red({500, 50});
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sf::RectangleShape red({500, 50});
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@ -101,8 +101,7 @@ public:
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/// \return Render texture if creation has been successful, otherwise `std::nullopt`
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/// \return Render texture if creation has been successful, otherwise `std::nullopt`
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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[[nodiscard]] static std::optional<RenderTexture> create(const Vector2u& size,
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[[nodiscard]] static std::optional<RenderTexture> create(const Vector2u& size, const ContextSettings& settings = {});
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const ContextSettings& settings = ContextSettings());
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the maximum anti-aliasing level supported by the system
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/// \brief Get the maximum anti-aliasing level supported by the system
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@ -214,7 +214,7 @@ SFML_GRAPHICS_API bool operator!=(const StencilMode& left, const StencilMode& ri
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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/// // Make sure we create a RenderTarget with a stencil buffer by specifying it via the context settings
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/// // Make sure we create a RenderTarget with a stencil buffer by specifying it via the context settings
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/// sf::RenderWindow window(sf::VideoMode({250, 200}), "Stencil Window", sf::Style::Default, sf::ContextSettings(0, 8));
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/// sf::RenderWindow window(sf::VideoMode({250, 200}), "Stencil Window", sf::Style::Default, sf::ContextSettings{0, 8});
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///
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///
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/// ...
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/// ...
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///
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///
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@ -48,46 +48,17 @@ struct ContextSettings
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Debug = 1 << 2 //!< Debug attribute
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Debug = 1 << 2 //!< Debug attribute
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};
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param depth Depth buffer bits
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/// \param stencil Stencil buffer bits
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/// \param antialiasing Antialiasing level
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/// \param major Major number of the context version
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/// \param minor Minor number of the context version
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/// \param attributes Attribute flags of the context
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/// \param sRgb sRGB capable framebuffer
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///
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////////////////////////////////////////////////////////////
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constexpr explicit ContextSettings(
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unsigned int depth = 0,
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unsigned int stencil = 0,
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unsigned int antialiasing = 0,
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unsigned int major = 1,
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unsigned int minor = 1,
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unsigned int attributes = Default,
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bool sRgb = false) :
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depthBits(depth),
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stencilBits(stencil),
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antialiasingLevel(antialiasing),
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majorVersion(major),
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minorVersion(minor),
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attributeFlags(attributes),
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sRgbCapable(sRgb)
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{
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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unsigned int depthBits; //!< Bits of the depth buffer
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unsigned int depthBits{}; //!< Bits of the depth buffer
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unsigned int stencilBits; //!< Bits of the stencil buffer
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unsigned int stencilBits{}; //!< Bits of the stencil buffer
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unsigned int antialiasingLevel; //!< Level of antialiasing
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unsigned int antialiasingLevel{}; //!< Level of antialiasing
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unsigned int majorVersion; //!< Major number of the context version to create
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unsigned int majorVersion{1}; //!< Major number of the context version to create
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unsigned int minorVersion; //!< Minor number of the context version to create
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unsigned int minorVersion{1}; //!< Minor number of the context version to create
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std::uint32_t attributeFlags; //!< The attribute flags to create the context with
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std::uint32_t attributeFlags{Attribute::Default}; //!< The attribute flags to create the context with
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bool sRgbCapable; //!< Whether the context framebuffer is sRGB capable
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bool sRgbCapable{}; //!< Whether the context framebuffer is sRGB capable
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};
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};
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} // namespace sf
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} // namespace sf
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@ -521,7 +521,7 @@ DRMContext::DRMContext(DRMContext* shared)
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m_display = getInitializedDisplay();
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m_display = getInitializedDisplay();
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// Get the best EGL config matching the default video settings
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// Get the best EGL config matching the default video settings
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m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
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m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings{});
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updateSettings();
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updateSettings();
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// Create EGL context
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// Create EGL context
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@ -206,7 +206,7 @@ struct GlContext::SharedContext
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const std::lock_guard lock(mutex);
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const std::lock_guard lock(mutex);
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context.emplace(nullptr);
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context.emplace(nullptr);
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context->initialize(sf::ContextSettings());
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context->initialize(ContextSettings{});
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loadExtensions();
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loadExtensions();
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@ -572,7 +572,7 @@ std::unique_ptr<GlContext> GlContext::create()
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sharedContext->context->setActive(false);
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sharedContext->context->setActive(false);
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context->initialize(ContextSettings());
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context->initialize(ContextSettings{});
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return context;
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return context;
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}
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}
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@ -594,7 +594,12 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, co
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!(sharedContext->context->m_settings.attributeFlags & ContextSettings::Core))
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!(sharedContext->context->m_settings.attributeFlags & ContextSettings::Core))
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{
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{
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// Re-create our shared context as a core context
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// Re-create our shared context as a core context
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const ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
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const ContextSettings sharedSettings{/* depthBits */ 0,
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/* stencilBits */ 0,
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/* antialiasingLevel */ 0,
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settings.majorVersion,
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settings.minorVersion,
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settings.attributeFlags};
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sharedContext->context.emplace(nullptr, sharedSettings, Vector2u(1, 1));
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sharedContext->context.emplace(nullptr, sharedSettings, Vector2u(1, 1));
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sharedContext->context->initialize(sharedSettings);
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sharedContext->context->initialize(sharedSettings);
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@ -638,7 +643,12 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, co
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!(sharedContext->context->m_settings.attributeFlags & ContextSettings::Core))
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!(sharedContext->context->m_settings.attributeFlags & ContextSettings::Core))
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{
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{
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// Re-create our shared context as a core context
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// Re-create our shared context as a core context
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const ContextSettings sharedSettings(0, 0, 0, settings.majorVersion, settings.minorVersion, settings.attributeFlags);
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const ContextSettings sharedSettings{/* depthBits */ 0,
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/* stencilBits */ 0,
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/* antialiasingLevel */ 0,
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settings.majorVersion,
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settings.minorVersion,
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settings.attributeFlags};
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sharedContext->context.emplace(nullptr, sharedSettings, Vector2u(1, 1));
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sharedContext->context.emplace(nullptr, sharedSettings, Vector2u(1, 1));
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sharedContext->context->initialize(sharedSettings);
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sharedContext->context->initialize(sharedSettings);
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@ -110,7 +110,7 @@ namespace sf::priv
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GlxContext::GlxContext(GlxContext* shared)
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GlxContext::GlxContext(GlxContext* shared)
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{
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{
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// Save the creation settings
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// Save the creation settings
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m_settings = ContextSettings();
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m_settings = ContextSettings{};
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// Open the connection with the X server
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// Open the connection with the X server
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m_display = openDisplay();
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m_display = openDisplay();
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@ -125,7 +125,7 @@ String getErrorString(DWORD errorCode)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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WglContext::WglContext(WglContext* shared) : WglContext(shared, ContextSettings(), {1u, 1u})
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WglContext::WglContext(WglContext* shared) : WglContext(shared, ContextSettings{}, {1u, 1u})
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{
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{
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}
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}
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@ -72,7 +72,7 @@ Window::~Window()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Window::create(VideoMode mode, const String& title, std::uint32_t style, State state)
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void Window::create(VideoMode mode, const String& title, std::uint32_t style, State state)
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{
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{
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Window::create(mode, title, style, state, ContextSettings());
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Window::create(mode, title, style, state, ContextSettings{});
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}
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}
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@ -96,7 +96,7 @@ void Window::create(VideoMode mode, const String& title, std::uint32_t style, St
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Window::create(WindowHandle handle)
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void Window::create(WindowHandle handle)
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{
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{
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Window::create(handle, ContextSettings());
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Window::create(handle, ContextSettings{});
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}
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}
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@ -131,7 +131,7 @@ void Window::close()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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const ContextSettings& Window::getSettings() const
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const ContextSettings& Window::getSettings() const
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{
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{
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static constexpr ContextSettings empty(0, 0, 0);
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static constexpr ContextSettings empty{/* depthBits */ 0, /* stencilBits */ 0, /* antialiasingLevel */ 0};
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return m_context ? m_context->getSettings() : empty;
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return m_context ? m_context->getSettings() : empty;
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}
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}
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@ -95,7 +95,17 @@ void WindowBase::create(VideoMode mode, const String& title, std::uint32_t style
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WindowBase::create(mode, style, state);
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WindowBase::create(mode, style, state);
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// Recreate the window implementation
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// Recreate the window implementation
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m_impl = priv::WindowImpl::create(mode, title, style, state, ContextSettings(0, 0, 0, 0, 0, 0xFFFFFFFF, false));
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m_impl = priv::WindowImpl::create(mode,
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title,
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style,
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state,
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ContextSettings{/* depthBits */ 0,
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/* stencilBits */ 0,
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/* antialiasingLevel */ 0,
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/* majorVersion */ 0,
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/* minorVersion */ 0,
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/* attributeFlags */ 0xFFFFFFFF,
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/* sRgbCapable */ false});
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// Perform common initializations
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// Perform common initializations
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initialize();
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initialize();
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@ -45,7 +45,9 @@ SFContext::SFContext(SFContext* shared)
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{
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{
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const AutoreleasePool pool;
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const AutoreleasePool pool;
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// Create the context
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// Create the context
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createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings(0, 0, 0));
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createContext(shared,
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VideoMode::getDesktopMode().bitsPerPixel,
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ContextSettings{0 /* depthBits */, 0 /* stencilBits */, 0 /* antialiasingLevel */});
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}
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}
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@ -12,7 +12,9 @@ TEST_CASE("[Graphics] Render Tests", runDisplayTests())
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{
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{
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SECTION("Stencil Tests")
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SECTION("Stencil Tests")
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{
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{
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auto renderTexture = sf::RenderTexture::create({100, 100}, sf::ContextSettings(0, 8)).value();
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auto renderTexture = sf::RenderTexture::create({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */})
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.value();
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renderTexture.clear(sf::Color::Red, 127);
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renderTexture.clear(sf::Color::Red, 127);
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sf::RectangleShape shape1({100, 100});
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sf::RectangleShape shape1({100, 100});
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@ -20,14 +20,15 @@ TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
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{
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{
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CHECK(!sf::RenderTexture::create({1'000'000, 1'000'000}));
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CHECK(!sf::RenderTexture::create({1'000'000, 1'000'000}));
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CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings(8, 0)));
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CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings{8 /* depthBits */, 0 /* stencilBits */}));
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CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings(0, 8)));
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CHECK(sf::RenderTexture::create({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */}));
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const auto renderTexture = sf::RenderTexture::create({360, 480}).value();
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const auto renderTexture = sf::RenderTexture::create({360, 480}).value();
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CHECK(renderTexture.getSize() == sf::Vector2u(360, 480));
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CHECK(renderTexture.getSize() == sf::Vector2u(360, 480));
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CHECK(!renderTexture.isSmooth());
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CHECK(!renderTexture.isSmooth());
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CHECK(!renderTexture.isRepeated());
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CHECK(!renderTexture.isRepeated());
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CHECK(!renderTexture.isSrgb());
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CHECK(!renderTexture.isSrgb());
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const auto& texture = renderTexture.getTexture();
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const auto& texture = renderTexture.getTexture();
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CHECK(texture.getSize() == sf::Vector2u(360, 480));
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CHECK(texture.getSize() == sf::Vector2u(360, 480));
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CHECK(!texture.isSmooth());
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CHECK(!texture.isSmooth());
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@ -33,7 +33,7 @@ TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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"Window Title",
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"Window Title",
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sf::Style::Default,
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sf::Style::Default,
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings());
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sf::ContextSettings{});
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CHECK(window.isOpen());
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(256, 256));
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CHECK(window.getSize() == sf::Vector2u(256, 256));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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@ -51,7 +51,7 @@ TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(240, 300), 24),
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const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(240, 300), 24),
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"Window Title",
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"Window Title",
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings());
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sf::ContextSettings{});
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CHECK(window.isOpen());
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(240, 300));
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CHECK(window.getSize() == sf::Vector2u(240, 300));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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@ -72,7 +72,7 @@ TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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"Window Title",
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"Window Title",
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sf::Style::Default,
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sf::Style::Default,
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings());
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sf::ContextSettings{});
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REQUIRE(window.getSize() == sf::Vector2u(256, 256));
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REQUIRE(window.getSize() == sf::Vector2u(256, 256));
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sf::Texture texture;
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sf::Texture texture;
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@ -16,7 +16,7 @@ TEST_CASE("[Window] sf::ContextSettings")
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SECTION("Construction")
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SECTION("Construction")
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{
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{
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SECTION("Default constructor")
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SECTION("Aggregate initialization -- Nothing")
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{
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{
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constexpr sf::ContextSettings contextSettings;
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constexpr sf::ContextSettings contextSettings;
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STATIC_CHECK(contextSettings.depthBits == 0);
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STATIC_CHECK(contextSettings.depthBits == 0);
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@ -28,9 +28,9 @@ TEST_CASE("[Window] sf::ContextSettings")
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STATIC_CHECK(contextSettings.sRgbCapable == false);
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STATIC_CHECK(contextSettings.sRgbCapable == false);
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}
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}
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SECTION("Verbose constructor")
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SECTION("Aggregate initialization -- Everything")
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{
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{
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constexpr sf::ContextSettings contextSettings(1, 1, 2, 3, 5, sf::ContextSettings::Core, true);
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constexpr sf::ContextSettings contextSettings{1, 1, 2, 3, 5, sf::ContextSettings::Core, true};
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STATIC_CHECK(contextSettings.depthBits == 1);
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STATIC_CHECK(contextSettings.depthBits == 1);
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STATIC_CHECK(contextSettings.stencilBits == 1);
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STATIC_CHECK(contextSettings.stencilBits == 1);
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STATIC_CHECK(contextSettings.antialiasingLevel == 2);
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STATIC_CHECK(contextSettings.antialiasingLevel == 2);
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@ -72,7 +72,7 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
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"Window Tests",
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"Window Tests",
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sf::Style::Resize,
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sf::Style::Resize,
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings(1, 1, 1));
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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CHECK(window.isOpen());
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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@ -95,7 +95,7 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
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const sf::Window window(sf::VideoMode({360, 240}),
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const sf::Window window(sf::VideoMode({360, 240}),
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"Window Tests",
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"Window Tests",
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings(1, 1, 1));
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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CHECK(window.isOpen());
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CHECK(window.isOpen());
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getSize() == sf::Vector2u(360, 240));
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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CHECK(window.getNativeHandle() != sf::WindowHandle());
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@ -133,7 +133,7 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
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"Window Tests",
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"Window Tests",
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sf::Style::Resize,
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sf::Style::Resize,
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sf::State::Windowed,
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sf::State::Windowed,
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sf::ContextSettings(1, 1, 1));
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sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
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||||||
CHECK(window.isOpen());
|
CHECK(window.isOpen());
|
||||||
CHECK(window.getSize() == sf::Vector2u(240, 360));
|
CHECK(window.getSize() == sf::Vector2u(240, 360));
|
||||||
CHECK(window.getNativeHandle() != sf::WindowHandle());
|
CHECK(window.getNativeHandle() != sf::WindowHandle());
|
||||||
|
Loading…
Reference in New Issue
Block a user