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Removed the sf::StarShape class
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@ -42,7 +42,6 @@
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#include <SFML/Graphics/Shape.hpp>
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#include <SFML/Graphics/Shape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/StarShape.hpp>
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#include <SFML/Graphics/ConvexShape.hpp>
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#include <SFML/Graphics/ConvexShape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Text.hpp>
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@ -1,179 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_STARSHAPE_HPP
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#define SFML_STARSHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Shape.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a star
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///
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////////////////////////////////////////////////////////////
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class SFML_API StarShape : public Shape
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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StarShape();
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////////////////////////////////////////////////////////////
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/// \brief Constructor
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///
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/// \param innerRadius Inner radius of the star
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/// \param outerRadius Outer radius of the star
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/// \param pointsCount Number of points of the star
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///
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////////////////////////////////////////////////////////////
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StarShape(float innerRadius, float outerRadius, unsigned int pointsCount);
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////////////////////////////////////////////////////////////
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/// \brief Set the inner radius of the star
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///
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/// \param radius New inner radius of the star
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///
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/// \see GetInnerRadius
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///
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////////////////////////////////////////////////////////////
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void SetInnerRadius(float radius);
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////////////////////////////////////////////////////////////
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/// \brief Get the inner radius of the star
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///
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/// \return Inner radius of the star
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///
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/// \see SetInnerRadius
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///
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////////////////////////////////////////////////////////////
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float GetInnerRadius() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the outer radius of the star
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///
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/// \param radius New outer radius of the star
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///
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/// \see GetOuterRadius
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///
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////////////////////////////////////////////////////////////
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void SetOuterRadius(float radius);
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////////////////////////////////////////////////////////////
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/// \brief Get the outer radius of the star
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///
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/// \return Outer radius of the star
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///
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/// \see SetOuterRadius
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///
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////////////////////////////////////////////////////////////
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float GetOuterRadius() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the number of points of the star
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///
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/// \param count New number of points of the star
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///
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/// \see GetPointsCount
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///
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////////////////////////////////////////////////////////////
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void SetPointsCount(unsigned int count);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points of the star
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///
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/// \return Number of points of the star
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///
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/// \see SetPointsCount
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///
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////////////////////////////////////////////////////////////
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unsigned int GetPointsCount() const;
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private :
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points defining the shape
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///
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/// \return Number of points of the shape
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetOutlinePointsCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a point of the shape
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///
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/// \param index Index of the point to get
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///
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/// \return Index-th point of the shape
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///
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////////////////////////////////////////////////////////////
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virtual Vector2f GetOutlinePoint(unsigned int index) const;
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myInnerRadius; ///< Inner radius of the star
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float myOuterRadius; ///< Outer radius of the star
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unsigned int myPointsCount; ///< Number of points of the star
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};
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} // namespace sf
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#endif // SFML_STARSHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::StarShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of sf::Transformable
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of sf::Shape (outline, color, texture, ...).
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///
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/// Usage example:
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/// \code
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/// sf::StarShape star;
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/// star.SetInnerRadius(25);
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/// star.SetInnerRadius(40);
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/// star.SetPointsCount(6);
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/// star.SetOutlineColor(sf::Color::Red);
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/// star.SetOutlineThickness(5);
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/// star.SetPosition(10, 20);
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/// ...
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/// window.Draw(star);
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/// \endcode
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///
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/// \see sf::Shape, sf::CircleShape, sf::RectangleShape, sf::ConvexShape
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///
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////////////////////////////////////////////////////////////
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@ -43,8 +43,6 @@ set(SRC
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${INCROOT}/CircleShape.hpp
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${INCROOT}/CircleShape.hpp
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${SRCROOT}/RectangleShape.cpp
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${SRCROOT}/RectangleShape.cpp
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${INCROOT}/RectangleShape.hpp
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${INCROOT}/RectangleShape.hpp
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${SRCROOT}/StarShape.cpp
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${INCROOT}/StarShape.hpp
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${SRCROOT}/ConvexShape.cpp
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${SRCROOT}/ConvexShape.cpp
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${INCROOT}/ConvexShape.hpp
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${INCROOT}/ConvexShape.hpp
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${SRCROOT}/Sprite.cpp
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${SRCROOT}/Sprite.cpp
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@ -1,117 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/StarShape.hpp>
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#include <cmath>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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StarShape::StarShape() :
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myInnerRadius(0),
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myOuterRadius(0),
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myPointsCount(0)
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{
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}
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////////////////////////////////////////////////////////////
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StarShape::StarShape(float innerRadius, float outerRadius, unsigned int pointsCount) :
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myInnerRadius(innerRadius),
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myOuterRadius(outerRadius),
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myPointsCount(pointsCount)
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{
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Update();
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetInnerRadius(float radius)
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{
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myInnerRadius = radius;
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Update();
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}
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////////////////////////////////////////////////////////////
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float StarShape::GetInnerRadius() const
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{
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return myInnerRadius;
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetOuterRadius(float radius)
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{
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myOuterRadius = radius;
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Update();
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}
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////////////////////////////////////////////////////////////
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float StarShape::GetOuterRadius() const
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{
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return myOuterRadius;
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}
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////////////////////////////////////////////////////////////
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void StarShape::SetPointsCount(unsigned int count)
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{
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myPointsCount = count;
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Update();
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}
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////////////////////////////////////////////////////////////
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unsigned int StarShape::GetPointsCount() const
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{
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return myPointsCount;
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}
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////////////////////////////////////////////////////////////
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unsigned int StarShape::GetOutlinePointsCount() const
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{
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return myPointsCount * 2;
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}
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////////////////////////////////////////////////////////////
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Vector2f StarShape::GetOutlinePoint(unsigned int index) const
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{
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static const float pi = 3.141592654f;
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float angle = index * pi / myPointsCount - pi / 2;
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float x = std::cos(angle);
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float y = std::sin(angle);
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float radius = (index % 2 == 0 ? myOuterRadius : myInnerRadius);
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return Vector2f(myOuterRadius + x * radius, myOuterRadius + y * radius);
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}
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} // namespace sf
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