Removed the sf::StarShape class

This commit is contained in:
Laurent Gomila 2011-12-10 14:51:03 +01:00
parent c9b87ec8a9
commit e6956d8e4d
4 changed files with 0 additions and 299 deletions

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@ -42,7 +42,6 @@
#include <SFML/Graphics/Shape.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/StarShape.hpp>
#include <SFML/Graphics/ConvexShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Text.hpp>

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@ -1,179 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_STARSHAPE_HPP
#define SFML_STARSHAPE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Shape.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Specialized shape representing a star
///
////////////////////////////////////////////////////////////
class SFML_API StarShape : public Shape
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
StarShape();
////////////////////////////////////////////////////////////
/// \brief Constructor
///
/// \param innerRadius Inner radius of the star
/// \param outerRadius Outer radius of the star
/// \param pointsCount Number of points of the star
///
////////////////////////////////////////////////////////////
StarShape(float innerRadius, float outerRadius, unsigned int pointsCount);
////////////////////////////////////////////////////////////
/// \brief Set the inner radius of the star
///
/// \param radius New inner radius of the star
///
/// \see GetInnerRadius
///
////////////////////////////////////////////////////////////
void SetInnerRadius(float radius);
////////////////////////////////////////////////////////////
/// \brief Get the inner radius of the star
///
/// \return Inner radius of the star
///
/// \see SetInnerRadius
///
////////////////////////////////////////////////////////////
float GetInnerRadius() const;
////////////////////////////////////////////////////////////
/// \brief Set the outer radius of the star
///
/// \param radius New outer radius of the star
///
/// \see GetOuterRadius
///
////////////////////////////////////////////////////////////
void SetOuterRadius(float radius);
////////////////////////////////////////////////////////////
/// \brief Get the outer radius of the star
///
/// \return Outer radius of the star
///
/// \see SetOuterRadius
///
////////////////////////////////////////////////////////////
float GetOuterRadius() const;
////////////////////////////////////////////////////////////
/// \brief Set the number of points of the star
///
/// \param count New number of points of the star
///
/// \see GetPointsCount
///
////////////////////////////////////////////////////////////
void SetPointsCount(unsigned int count);
////////////////////////////////////////////////////////////
/// \brief Get the number of points of the star
///
/// \return Number of points of the star
///
/// \see SetPointsCount
///
////////////////////////////////////////////////////////////
unsigned int GetPointsCount() const;
private :
////////////////////////////////////////////////////////////
/// \brief Get the number of points defining the shape
///
/// \return Number of points of the shape
///
////////////////////////////////////////////////////////////
virtual unsigned int GetOutlinePointsCount() const;
////////////////////////////////////////////////////////////
/// \brief Get a point of the shape
///
/// \param index Index of the point to get
///
/// \return Index-th point of the shape
///
////////////////////////////////////////////////////////////
virtual Vector2f GetOutlinePoint(unsigned int index) const;
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
float myInnerRadius; ///< Inner radius of the star
float myOuterRadius; ///< Outer radius of the star
unsigned int myPointsCount; ///< Number of points of the star
};
} // namespace sf
#endif // SFML_STARSHAPE_HPP
////////////////////////////////////////////////////////////
/// \class sf::StarShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
///
/// Usage example:
/// \code
/// sf::StarShape star;
/// star.SetInnerRadius(25);
/// star.SetInnerRadius(40);
/// star.SetPointsCount(6);
/// star.SetOutlineColor(sf::Color::Red);
/// star.SetOutlineThickness(5);
/// star.SetPosition(10, 20);
/// ...
/// window.Draw(star);
/// \endcode
///
/// \see sf::Shape, sf::CircleShape, sf::RectangleShape, sf::ConvexShape
///
////////////////////////////////////////////////////////////

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@ -43,8 +43,6 @@ set(SRC
${INCROOT}/CircleShape.hpp
${SRCROOT}/RectangleShape.cpp
${INCROOT}/RectangleShape.hpp
${SRCROOT}/StarShape.cpp
${INCROOT}/StarShape.hpp
${SRCROOT}/ConvexShape.cpp
${INCROOT}/ConvexShape.hpp
${SRCROOT}/Sprite.cpp

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@ -1,117 +0,0 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/StarShape.hpp>
#include <cmath>
namespace sf
{
////////////////////////////////////////////////////////////
StarShape::StarShape() :
myInnerRadius(0),
myOuterRadius(0),
myPointsCount(0)
{
}
////////////////////////////////////////////////////////////
StarShape::StarShape(float innerRadius, float outerRadius, unsigned int pointsCount) :
myInnerRadius(innerRadius),
myOuterRadius(outerRadius),
myPointsCount(pointsCount)
{
Update();
}
////////////////////////////////////////////////////////////
void StarShape::SetInnerRadius(float radius)
{
myInnerRadius = radius;
Update();
}
////////////////////////////////////////////////////////////
float StarShape::GetInnerRadius() const
{
return myInnerRadius;
}
////////////////////////////////////////////////////////////
void StarShape::SetOuterRadius(float radius)
{
myOuterRadius = radius;
Update();
}
////////////////////////////////////////////////////////////
float StarShape::GetOuterRadius() const
{
return myOuterRadius;
}
////////////////////////////////////////////////////////////
void StarShape::SetPointsCount(unsigned int count)
{
myPointsCount = count;
Update();
}
////////////////////////////////////////////////////////////
unsigned int StarShape::GetPointsCount() const
{
return myPointsCount;
}
////////////////////////////////////////////////////////////
unsigned int StarShape::GetOutlinePointsCount() const
{
return myPointsCount * 2;
}
////////////////////////////////////////////////////////////
Vector2f StarShape::GetOutlinePoint(unsigned int index) const
{
static const float pi = 3.141592654f;
float angle = index * pi / myPointsCount - pi / 2;
float x = std::cos(angle);
float y = std::sin(angle);
float radius = (index % 2 == 0 ? myOuterRadius : myInnerRadius);
return Vector2f(myOuterRadius + x * radius, myOuterRadius + y * radius);
}
} // namespace sf