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[Android] Don't try to display without a surface
* Android apps would still try to call `eglSwapBuffers()` even though they don't have a valid surface right now (i.e. due to being inactive/in background).
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@ -180,7 +180,8 @@ bool EglContext::makeCurrent()
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////////////////////////////////////////////////////////////
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void EglContext::display()
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{
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eglCheck(eglSwapBuffers(m_display, m_surface));
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if (m_surface != EGL_NO_SURFACE)
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eglCheck(eglSwapBuffers(m_display, m_surface));
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}
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