Fix whitespace: Convert tabs to spaces and remove trailing whitespace.

This commit is contained in:
binary1248 2015-04-01 04:08:23 +02:00 committed by Lukas Dürrenberger
parent 075d7b3b50
commit e80bf0ba92
54 changed files with 262 additions and 262 deletions

View File

@ -91,12 +91,12 @@ if(SFML_OS_ANDROID)
if(NOT ANDROID_NDK)
message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
endif()
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
@ -107,7 +107,7 @@ if(SFML_OS_ANDROID)
if (ANDROID_STL MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
endif()
# this is a workaround to compile sfml-activity without the stl library as a dependency
# we save the original compilation command line to restore it later in Macro.cmake
set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})

View File

@ -9,6 +9,6 @@
find_path(EGL_INCLUDE_DIR EGL/egl.h)
find_library(EGL_LIBRARY NAMES EGL)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)

View File

@ -9,6 +9,6 @@
find_path(GLES_INCLUDE_DIR GLES/gl.h)
find_library(GLES_LIBRARY NAMES GLESv1_CM)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLES DEFAULT_MSG GLES_LIBRARY GLES_INCLUDE_DIR)

View File

@ -181,7 +181,7 @@ foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
@ -309,7 +309,7 @@ if(SFML_STATIC_LIBRARIES)
# sfml-graphics
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT)
if(NOT ${FIND_SFML_GRAPHICS_COMPONENT} EQUAL -1)
# find libraries
find_sfml_dependency(FREETYPE_LIBRARY "FreeType" freetype)
find_sfml_dependency(JPEG_LIBRARY "libjpeg" jpeg)

View File

@ -29,9 +29,9 @@ IF (UDEV_LIBRARIES AND UDEV_INCLUDE_DIR)
execute_process(COMMAND pkg-config --atleast-version=143 libudev RESULT_VARIABLE UDEV_STABLE)
# retvale is 0 of the condition is "true" so we need to negate the value...
if (UDEV_STABLE)
set(UDEV_STABLE 0)
set(UDEV_STABLE 0)
else (UDEV_STABLE)
set(UDEV_STABLE 1)
set(UDEV_STABLE 1)
endif (UDEV_STABLE)
message(STATUS "libudev stable: ${UDEV_STABLE}")
ENDIF (UDEV_LIBRARIES AND UDEV_INCLUDE_DIR)

View File

@ -2,14 +2,14 @@
# find doxygen
if(SFML_OS_MACOSX)
# Add some path to search doxygen in more directories.
set(ADDITIONAL_PATHS
/Developer/Applications/Doxygen.app/Contents/Resources
/Developer/Applications/Doxygen.app/Contents/MacOS
$ENV{HOME}/Applications/Doxygen.app/Contents/Resources
$ENV{HOME}/Applications/Doxygen.app/Contents/MacOS
$ENV{HOME}/Applications/Developer/Doxygen.app/Contents/Resources
set(ADDITIONAL_PATHS
/Developer/Applications/Doxygen.app/Contents/Resources
/Developer/Applications/Doxygen.app/Contents/MacOS
$ENV{HOME}/Applications/Doxygen.app/Contents/Resources
$ENV{HOME}/Applications/Doxygen.app/Contents/MacOS
$ENV{HOME}/Applications/Developer/Doxygen.app/Contents/Resources
$ENV{HOME}/Applications/Developer/Doxygen.app/Contents/MacOS)
set(CMAKE_PROGRAM_PATH ${CMAKE_PROGRAM_PATH} ${ADDITIONAL_PATHS})
endif()

View File

@ -44,14 +44,14 @@ PROJECT_NUMBER = @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@
# for a project that appears at the top of each page and should give viewer a
# quick idea about the purpose of the project. Keep the description short.
PROJECT_BRIEF =
PROJECT_BRIEF =
# With the PROJECT_LOGO tag one can specify an logo or icon that is included in
# the documentation. The maximum height of the logo should not exceed 55 pixels
# and the maximum width should not exceed 200 pixels. Doxygen will copy the logo
# to the output directory.
PROJECT_LOGO =
PROJECT_LOGO =
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
# into which the generated documentation will be written. If a relative path is
@ -162,7 +162,7 @@ FULL_PATH_NAMES = NO
# will be relative from the directory where doxygen is started.
# This tag requires that the tag FULL_PATH_NAMES is set to YES.
STRIP_FROM_PATH =
STRIP_FROM_PATH =
# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
# path mentioned in the documentation of a class, which tells the reader which
@ -171,7 +171,7 @@ STRIP_FROM_PATH =
# specify the list of include paths that are normally passed to the compiler
# using the -I flag.
STRIP_FROM_INC_PATH =
STRIP_FROM_INC_PATH =
# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
# less readable) file names. This can be useful is your file systems doesn't
@ -238,13 +238,13 @@ TAB_SIZE = 4
# "Side Effects:". You can put \n's in the value part of an alias to insert
# newlines.
ALIASES =
ALIASES =
# This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding "class=itcl::class"
# will allow you to use the command class in the itcl::class meaning.
TCL_SUBST =
TCL_SUBST =
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
# only. Doxygen will then generate output that is more tailored for C. For
@ -291,7 +291,7 @@ OPTIMIZE_OUTPUT_VHDL = NO
# Note that for custom extensions you also need to set FILE_PATTERNS otherwise
# the files are not read by doxygen.
EXTENSION_MAPPING =
EXTENSION_MAPPING =
# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
# according to the Markdown format, which allows for more readable
@ -627,7 +627,7 @@ GENERATE_DEPRECATEDLIST= YES
# sections, marked by \if <section_label> ... \endif and \cond <section_label>
# ... \endcond blocks.
ENABLED_SECTIONS =
ENABLED_SECTIONS =
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
# initial value of a variable or macro / define can have for it to appear in the
@ -669,7 +669,7 @@ SHOW_NAMESPACES = YES
# by doxygen. Whatever the program writes to standard output is used as the file
# version. For an example see the documentation.
FILE_VERSION_FILTER =
FILE_VERSION_FILTER =
# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
# by doxygen. The layout file controls the global structure of the generated
@ -682,7 +682,7 @@ FILE_VERSION_FILTER =
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
# tag is left empty.
LAYOUT_FILE =
LAYOUT_FILE =
# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
# the reference definitions. This must be a list of .bib files. The .bib
@ -692,7 +692,7 @@ LAYOUT_FILE =
# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
# search path. See also \cite for info how to create references.
CITE_BIB_FILES =
CITE_BIB_FILES =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
@ -751,7 +751,7 @@ WARN_FORMAT = "$file:$line: $text"
# messages should be written. If left blank the output is written to standard
# error (stderr).
WARN_LOGFILE =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
@ -799,7 +799,7 @@ RECURSIVE = YES
# Note that relative paths are relative to the directory from which doxygen is
# run.
EXCLUDE =
EXCLUDE =
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix filesystem feature) are excluded
@ -838,7 +838,7 @@ EXCLUDE_SYMBOLS = priv
# that contain example code fragments that are included (see the \include
# command).
EXAMPLE_PATH =
EXAMPLE_PATH =
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
@ -858,7 +858,7 @@ EXAMPLE_RECURSIVE = NO
# that contain images that are to be included in the documentation (see the
# \image command).
IMAGE_PATH =
IMAGE_PATH =
# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
@ -875,7 +875,7 @@ IMAGE_PATH =
# code is scanned, but not when the output code is generated. If lines are added
# or removed, the anchors will not be placed correctly.
INPUT_FILTER =
INPUT_FILTER =
# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
# basis. Doxygen will compare the file name with each pattern and apply the
@ -884,7 +884,7 @@ INPUT_FILTER =
# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
# patterns match the file name, INPUT_FILTER is applied.
FILTER_PATTERNS =
FILTER_PATTERNS =
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER ) will also be used to filter the input files that are used for
@ -899,14 +899,14 @@ FILTER_SOURCE_FILES = NO
# *.ext= (so without naming a filter).
# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
FILTER_SOURCE_PATTERNS =
FILTER_SOURCE_PATTERNS =
# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
# is part of the input, its contents will be placed on the main page
# (index.html). This can be useful if you have a project on for instance GitHub
# and want to reuse the introduction page also for the doxygen output.
USE_MDFILE_AS_MAINPAGE =
USE_MDFILE_AS_MAINPAGE =
#---------------------------------------------------------------------------
# Configuration options related to source browsing
@ -1013,7 +1013,7 @@ VERBATIM_HEADERS = YES
# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
# Generates warnings with Clang
#CLANG_OPTIONS =
#CLANG_OPTIONS =
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
@ -1039,7 +1039,7 @@ COLS_IN_ALPHA_INDEX = 5
# while generating the index headers.
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
IGNORE_PREFIX =
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
@ -1122,7 +1122,7 @@ HTML_STYLESHEET = "@DOXYGEN_INPUT_DIR@/doc/doxygen.css"
# list). For an example see the documentation.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_EXTRA_STYLESHEET =
HTML_EXTRA_STYLESHEET =
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the HTML output directory. Note
@ -1132,7 +1132,7 @@ HTML_EXTRA_STYLESHEET =
# files will be copied as-is; there are no commands or markers available.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_EXTRA_FILES =
HTML_EXTRA_FILES =
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the stylesheet and background images according to
@ -1281,7 +1281,7 @@ GENERATE_CHI = NO
# and project file content.
# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
CHM_INDEX_ENCODING =
CHM_INDEX_ENCODING =
# The BINARY_TOC flag controls whether a binary table of contents is generated (
# YES) or a normal table of contents ( NO) in the .chm file. Furthermore it
@ -1312,7 +1312,7 @@ GENERATE_QHP = NO
# the HTML output folder.
# This tag requires that the tag GENERATE_QHP is set to YES.
QCH_FILE =
QCH_FILE =
# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
# Project output. For more information please see Qt Help Project / Namespace
@ -1337,7 +1337,7 @@ QHP_VIRTUAL_FOLDER = doc
# filters).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_CUST_FILTER_NAME =
QHP_CUST_FILTER_NAME =
# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
# custom filter to add. For more information please see Qt Help Project / Custom
@ -1345,21 +1345,21 @@ QHP_CUST_FILTER_NAME =
# filters).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_CUST_FILTER_ATTRS =
QHP_CUST_FILTER_ATTRS =
# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
# project's filter section matches. Qt Help Project / Filter Attributes (see:
# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
# This tag requires that the tag GENERATE_QHP is set to YES.
QHP_SECT_FILTER_ATTRS =
QHP_SECT_FILTER_ATTRS =
# The QHG_LOCATION tag can be used to specify the location of Qt's
# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
# generated .qhp file.
# This tag requires that the tag GENERATE_QHP is set to YES.
QHG_LOCATION =
QHG_LOCATION =
# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
# generated, together with the HTML files, they form an Eclipse help plugin. To
@ -1492,7 +1492,7 @@ MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_EXTENSIONS =
MATHJAX_EXTENSIONS =
# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
# of code that will be used on startup of the MathJax code. See the MathJax site
@ -1500,7 +1500,7 @@ MATHJAX_EXTENSIONS =
# example see the documentation.
# This tag requires that the tag USE_MATHJAX is set to YES.
MATHJAX_CODEFILE =
MATHJAX_CODEFILE =
# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
# the HTML output. The underlying search engine uses javascript and DHTML and
@ -1560,7 +1560,7 @@ EXTERNAL_SEARCH = NO
# Searching" for details.
# This tag requires that the tag SEARCHENGINE is set to YES.
SEARCHENGINE_URL =
SEARCHENGINE_URL =
# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
# search data is written to a file for indexing by an external tool. With the
@ -1576,7 +1576,7 @@ SEARCHDATA_FILE = searchdata.xml
# projects and redirect the results back to the right project.
# This tag requires that the tag SEARCHENGINE is set to YES.
EXTERNAL_SEARCH_ID =
EXTERNAL_SEARCH_ID =
# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
# projects other than the one defined by this configuration file, but that are
@ -1586,7 +1586,7 @@ EXTERNAL_SEARCH_ID =
# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
# This tag requires that the tag SEARCHENGINE is set to YES.
EXTRA_SEARCH_MAPPINGS =
EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
# Configuration options related to the LaTeX output
@ -1647,7 +1647,7 @@ PAPER_TYPE = a4
# If left blank no extra packages will be included.
# This tag requires that the tag GENERATE_LATEX is set to YES.
EXTRA_PACKAGES =
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
# generated LaTeX document. The header should contain everything until the first
@ -1663,7 +1663,7 @@ EXTRA_PACKAGES =
# HTML_HEADER.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_HEADER =
LATEX_HEADER =
# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
# generated LaTeX document. The footer should contain everything after the last
@ -1674,7 +1674,7 @@ LATEX_HEADER =
# Note: Only use a user-defined footer if you know what you are doing!
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_FOOTER =
LATEX_FOOTER =
# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the LATEX_OUTPUT output
@ -1682,7 +1682,7 @@ LATEX_FOOTER =
# markers available.
# This tag requires that the tag GENERATE_LATEX is set to YES.
LATEX_EXTRA_FILES =
LATEX_EXTRA_FILES =
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
@ -1782,14 +1782,14 @@ RTF_HYPERLINKS = NO
# default style sheet that doxygen normally uses.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_STYLESHEET_FILE =
RTF_STYLESHEET_FILE =
# Set optional variables used in the generation of an RTF document. Syntax is
# similar to doxygen's config file. A template extensions file can be generated
# using doxygen -e rtf extensionFile.
# This tag requires that the tag GENERATE_RTF is set to YES.
RTF_EXTENSIONS_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# Configuration options related to the man page output
@ -1824,7 +1824,7 @@ MAN_EXTENSION = .3
# MAN_EXTENSION with the initial . removed.
# This tag requires that the tag GENERATE_MAN is set to YES.
MAN_SUBDIR =
MAN_SUBDIR =
# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
# will generate one additional man file for each entity documented in the real
@ -1937,7 +1937,7 @@ PERLMOD_PRETTY = YES
# overwrite each other's variables.
# This tag requires that the tag GENERATE_PERLMOD is set to YES.
PERLMOD_MAKEVAR_PREFIX =
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
@ -1978,7 +1978,7 @@ SEARCH_INCLUDES = YES
# preprocessor.
# This tag requires that the tag SEARCH_INCLUDES is set to YES.
INCLUDE_PATH =
INCLUDE_PATH =
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
@ -1986,7 +1986,7 @@ INCLUDE_PATH =
# used.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
INCLUDE_FILE_PATTERNS =
INCLUDE_FILE_PATTERNS =
# The PREDEFINED tag can be used to specify one or more macro names that are
# defined before the preprocessor is started (similar to the -D option of e.g.
@ -2009,7 +2009,7 @@ PREDEFINED = SFML_SYSTEM_API \
# definition found in the source code.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
EXPAND_AS_DEFINED =
EXPAND_AS_DEFINED =
# If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
# remove all references to function-like macros that are alone on a line, have
@ -2038,13 +2038,13 @@ SKIP_FUNCTION_MACROS = YES
# the path). If a tag file is not located in the directory in which doxygen is
# run, you must also specify the path to the tagfile here.
TAGFILES =
TAGFILES =
# When a file name is specified after GENERATE_TAGFILE, doxygen will create a
# tag file that is based on the input files it reads. See section "Linking to
# external documentation" for more information about the usage of tag files.
GENERATE_TAGFILE =
GENERATE_TAGFILE =
# If the ALLEXTERNALS tag is set to YES all external class will be listed in the
# class index. If set to NO only the inherited external classes will be listed.
@ -2092,14 +2092,14 @@ CLASS_DIAGRAMS = YES
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
MSCGEN_PATH =
# You can include diagrams made with dia in doxygen documentation. Doxygen will
# then run dia to produce the diagram and insert it in the documentation. The
# DIA_PATH tag allows you to specify the directory where the dia binary resides.
# If left empty dia is assumed to be found in the default search path.
DIA_PATH =
DIA_PATH =
# If set to YES, the inheritance and collaboration graphs will hide inheritance
# and usage relations if the target is undocumented or is not a class.
@ -2148,7 +2148,7 @@ DOT_FONTSIZE = 10
# the path where dot can find it using this tag.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTPATH =
DOT_FONTPATH =
# If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
# each documented class showing the direct and indirect inheritance relations.
@ -2286,26 +2286,26 @@ INTERACTIVE_SVG = NO
# found. If left blank, it is assumed the dot tool can be found in the path.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_PATH =
DOT_PATH =
# The DOTFILE_DIRS tag can be used to specify one or more directories that
# contain dot files that are included in the documentation (see the \dotfile
# command).
# This tag requires that the tag HAVE_DOT is set to YES.
DOTFILE_DIRS =
DOTFILE_DIRS =
# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the \mscfile
# command).
MSCFILE_DIRS =
MSCFILE_DIRS =
# The DIAFILE_DIRS tag can be used to specify one or more directories that
# contain dia files that are included in the documentation (see the \diafile
# command).
DIAFILE_DIRS =
DIAFILE_DIRS =
# When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
# path where java can find the plantuml.jar file. If left blank, it is assumed
@ -2314,7 +2314,7 @@ DIAFILE_DIRS =
# will not generate output for the diagram.
# This tag requires that the tag HAVE_DOT is set to YES.
PLANTUML_JAR_PATH =
PLANTUML_JAR_PATH =
# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
# that will be shown in the graph. If the number of nodes in a graph becomes

View File

@ -233,7 +233,7 @@ p.formulaDsp {
}
img.formulaDsp {
}
img.formulaInl {
@ -291,20 +291,20 @@ span.charliteral {
color: #008080
}
span.vhdldigit {
color: #ff00ff
span.vhdldigit {
color: #ff00ff
}
span.vhdlchar {
color: #000000
span.vhdlchar {
color: #000000
}
span.vhdlkeyword {
color: #700070
span.vhdlkeyword {
color: #700070
}
span.vhdllogic {
color: #ff0000
span.vhdllogic {
color: #ff0000
}
blockquote {
@ -464,7 +464,7 @@ table.memberdecls {
}
.memdoc, dl.reflist dd {
border: 1px solid #A8B8D9;
border: 1px solid #A8B8D9;
padding: 6px 10px 2px 10px;
background-color: #FBFCFD;
background-color: #FFFFFF;
@ -507,18 +507,18 @@ dl.reflist dd {
.params, .retval, .exception, .tparams {
margin-left: 0px;
padding-left: 0px;
}
}
.params .paramname, .retval .paramname {
font-weight: bold;
vertical-align: top;
}
.params .paramtype {
font-style: italic;
vertical-align: top;
}
}
.params .paramdir {
font-family: "courier new",courier,monospace;
vertical-align: top;
@ -754,7 +754,7 @@ table.fieldtable {
color: #283A5D;
font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
text-decoration: none;
text-decoration: none;
}
.navpath li.navelem a:hover {
@ -777,7 +777,7 @@ table.fieldtable {
div.summary {
font-size: 8pt;
padding-right: 5px;
}
}
div.summary a {
white-space: nowrap;
@ -875,17 +875,17 @@ dl.section dd {
vertical-align: bottom;
border-collapse: separate;
}
#projectlogo img {
#projectlogo img {
border: 0px none;
}
#projectname {
font: 300% Tahoma, Arial,sans-serif;
margin: 0px;
padding: 2px 0px;
}
#projectbrief {
font: 120% Tahoma, Arial,sans-serif;
margin: 0px;
@ -971,7 +971,7 @@ div.toc ul {
list-style: none outside none;
border: medium none;
padding: 0px;
}
}
div.toc li.level1 {
margin-left: 0px;
@ -1022,7 +1022,7 @@ tr.heading h2 {
h1, h2, h3, h4, h5, h6 { page-break-after: avoid; }
.summary { display: none; }
.memitem { page-break-inside: avoid; }
#doc-content {
margin-left:0 !important;
height:auto !important;

View File

@ -14,24 +14,24 @@
///
/// #include <SFML/Audio.hpp>
/// #include <SFML/Graphics.hpp>
///
///
/// int main()
/// {
/// // Create the main window
/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
///
///
/// // Load a sprite to display
/// sf::Texture texture;
/// if (!texture.loadFromFile("cute_image.jpg"))
/// return EXIT_FAILURE;
/// sf::Sprite sprite(texture);
///
///
/// // Create a graphical text to display
/// sf::Font font;
/// if (!font.loadFromFile("arial.ttf"))
/// return EXIT_FAILURE;
/// sf::Text text("Hello SFML", font, 50);
///
///
/// // Load a music to play
/// sf::Music music;
/// if (!music.openFromFile("nice_music.ogg"))
@ -39,7 +39,7 @@
///
/// // Play the music
/// music.play();
///
///
/// // Start the game loop
/// while (window.isOpen())
/// {
@ -51,20 +51,20 @@
/// if (event.type == sf::Event::Closed)
/// window.close();
/// }
///
///
/// // Clear screen
/// window.clear();
///
///
/// // Draw the sprite
/// window.draw(sprite);
///
///
/// // Draw the string
/// window.draw(text);
///
///
/// // Update the window
/// window.display();
/// }
///
///
/// return EXIT_SUCCESS;
/// }
/// \endcode

View File

@ -19,8 +19,8 @@
android:label="@string/app_name"
android:icon="@drawable/sfml_logo"
android:configChanges="keyboardHidden|orientation|screenSize">
<meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
<meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
<meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />
<intent-filter>

View File

@ -51,7 +51,7 @@ int main(int argc, char *argv[])
}
window.clear(sf::Color::White);
window.draw(image);
window.draw(image);
window.display();
}
}

View File

@ -26,7 +26,7 @@ set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(cocoa PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${SRCROOT}/resources/Cocoa-Info.plist)
target_link_libraries(cocoa "-framework Cocoa -framework Foundation"
target_link_libraries(cocoa "-framework Cocoa -framework Foundation"
sfml-system sfml-window sfml-graphics)
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
@ -42,10 +42,10 @@ set(XIB_OUTPUT_PATH "${RESOURCE_PATH}/")
set(XIB_INPUT_PATH "${SRCROOT}/")
foreach(XIB ${XIBS})
add_custom_command(TARGET cocoa
POST_BUILD
POST_BUILD
COMMAND ${IBTOOL} --errors
--output-format human-readable-text
--compile ${XIB_OUTPUT_PATH}/${XIB}.nib
--output-format human-readable-text
--compile ${XIB_OUTPUT_PATH}/${XIB}.nib
${XIB_INPUT_PATH}/${XIB}.xib
COMMENT "Compiling ${XIB}.xib")
# deactivated options: --warnings --notices

View File

@ -6,10 +6,10 @@ This is a small example of the integration of SFML in a Cocoa application.
Features
--------
* This example shows how basic UI elements can interact with SFML
render areas such as sf::RenderWindow (you can use sf::Window and
* This example shows how basic UI elements can interact with SFML
render areas such as sf::RenderWindow (you can use sf::Window and
OpenGL code too, of course).
* It also provides tools for converting NSString to and from
* It also provides tools for converting NSString to and from
std::[w]string in an Objective-C Category of NSString.
* Moreover, it shows how you can prevent annoying the system alerts
produced when the SFML view has focus and the user press a key

View File

@ -91,7 +91,7 @@ int main()
while (window.pollEvent(event))
{
// Window closed or escape key pressed: exit
if ((event.type == sf::Event::Closed) ||
if ((event.type == sf::Event::Closed) ||
((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)))
{
window.close();
@ -188,7 +188,7 @@ int main()
// Check the collisions between the ball and the paddles
// Left Paddle
if (ball.getPosition().x - ballRadius < leftPaddle.getPosition().x + paddleSize.x / 2 &&
if (ball.getPosition().x - ballRadius < leftPaddle.getPosition().x + paddleSize.x / 2 &&
ball.getPosition().x - ballRadius > leftPaddle.getPosition().x &&
ball.getPosition().y + ballRadius >= leftPaddle.getPosition().y - paddleSize.y / 2 &&
ball.getPosition().y - ballRadius <= leftPaddle.getPosition().y + paddleSize.y / 2)

View File

@ -5,5 +5,5 @@ void main()
{
vec4 pixel = gl_Color;
pixel.a = blink_alpha;
gl_FragColor = pixel;
gl_FragColor = pixel;
}

View File

@ -3,10 +3,10 @@ uniform float blur_radius;
void main()
{
vec2 offx = vec2(blur_radius, 0.0);
vec2 offy = vec2(0.0, blur_radius);
vec2 offx = vec2(blur_radius, 0.0);
vec2 offy = vec2(0.0, blur_radius);
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 4.0 +
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 4.0 +
texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
texture2D(texture, gl_TexCoord[0].xy + offx) * 2.0 +
texture2D(texture, gl_TexCoord[0].xy - offy) * 2.0 +
@ -16,5 +16,5 @@ void main()
texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1.0 +
texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
gl_FragColor = gl_Color * (pixel / 16.0);
gl_FragColor = gl_Color * (pixel / 16.0);
}

View File

@ -4,17 +4,17 @@ uniform float edge_threshold;
void main()
{
const float offset = 1.0 / 512.0;
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 hEdge = texture2D(texture, gl_TexCoord[0].xy - offy) * -2.0 +
vec4 hEdge = texture2D(texture, gl_TexCoord[0].xy - offy) * -2.0 +
texture2D(texture, gl_TexCoord[0].xy + offy) * 2.0 +
texture2D(texture, gl_TexCoord[0].xy - offx - offy) * -1.0 +
texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1.0 +
texture2D(texture, gl_TexCoord[0].xy + offx - offy) * -1.0 +
texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
vec4 vEdge = texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
vec4 vEdge = texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
texture2D(texture, gl_TexCoord[0].xy + offx) * -2.0 +
texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1.0 +
texture2D(texture, gl_TexCoord[0].xy - offx + offy) * -1.0 +
@ -28,5 +28,5 @@ void main()
pixel.rgb = vec3(0.0, 0.0, 0.0);
else
pixel.a = edge_threshold;
gl_FragColor = pixel;
gl_FragColor = pixel;
}

View File

@ -4,6 +4,6 @@ uniform float pixel_threshold;
void main()
{
float factor = 1.0 / (pixel_threshold + 0.001);
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
gl_FragColor = texture2D(texture, pos) * gl_Color;
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
gl_FragColor = texture2D(texture, pos) * gl_Color;
}

View File

@ -13,7 +13,7 @@ void main()
vertex.xy = storm_position + normalize(offset) * push_distance;
}
gl_Position = gl_ProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = gl_ProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}

View File

@ -9,7 +9,7 @@ void main()
vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
+ cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
gl_Position = gl_ModelViewProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = gl_ModelViewProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}

View File

@ -90,7 +90,7 @@ int main()
// Play music from an ogg file
playMusic("orchestral.ogg");
// Play music from a flac file
playMusic("ding.flac");

View File

@ -50,7 +50,7 @@ LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam
int main()
{
HINSTANCE instance = GetModuleHandle(NULL);
// Define a class for our main window
WNDCLASS windowClass;
windowClass.style = 0;

View File

@ -52,5 +52,5 @@
///
/// Sounds, streaming (musics or custom sources), recording,
/// spatialization.
///
///
////////////////////////////////////////////////////////////

View File

@ -210,7 +210,7 @@ public:
/// audio environment, it defines where and how sounds and musics
/// are heard. If sf::View is the eyes of the user, then sf::Listener
/// is his ears (by the way, they are often linked together --
/// same position, orientation, etc.).
/// same position, orientation, etc.).
///
/// sf::Listener is a simple interface, which allows to setup the
/// listener in the 3D audio environment (position, direction and

View File

@ -146,7 +146,7 @@ SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right
////////////////////////////////////////////////////////////
// Commonly used blending modes
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha
SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest
SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source
@ -164,7 +164,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with
/// sf::BlendMode is a class that represents a blend mode. A blend
/// mode determines how the colors of an object you draw are
/// mixed with the colors that are already in the buffer.
///
///
/// The class is composed of 6 components, each of which has its
/// own public member variable:
/// \li %Color Source Factor (@ref colorSrcFactor)
@ -173,7 +173,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with
/// \li Alpha Source Factor (@ref alphaSrcFactor)
/// \li Alpha Destination Factor (@ref alphaDstFactor)
/// \li Alpha Blend Equation (@ref alphaEquation)
///
///
/// The source factor specifies how the pixel you are drawing contributes
/// to the final color. The destination factor specifies how the pixel
/// already drawn in the buffer contributes to the final color.

View File

@ -68,7 +68,7 @@ public:
///
////////////////////////////////////////////////////////////
explicit Color(Uint32 color);
////////////////////////////////////////////////////////////
/// \brief Retrieve the color as a 32-bit unsigned integer
///

View File

@ -262,7 +262,7 @@ private:
/// // Declare and load a texture
/// sf::Texture texture;
/// texture.loadFromFile("texture.png");
///
///
/// // Create a sprite
/// sf::Sprite sprite;
/// sprite.setTexture(texture);

View File

@ -291,7 +291,7 @@ private:
////////////////////////////////////////////////////////////
/// \brief Make sure the text's geometry is updated
///
///
/// All the attributes related to rendering are cached, such
/// that the geometry is only updated when necessary.
///
@ -356,7 +356,7 @@ private:
/// // Declare and load a font
/// sf::Font font;
/// font.loadFromFile("arial.ttf");
///
///
/// // Create a text
/// sf::Text text("hello", font);
/// text.setCharacterSize(30);

View File

@ -413,7 +413,7 @@ private:
/// \endcode
///
/// A note on coordinates and undistorted rendering: \n
/// By default, SFML (or more exactly, OpenGL) may interpolate drawable objects
/// By default, SFML (or more exactly, OpenGL) may interpolate drawable objects
/// such as sprites or texts when rendering. While this allows transitions
/// like slow movements or rotations to appear smoothly, it can lead to
/// unwanted results in some cases, for example blurred or distorted objects.
@ -423,7 +423,7 @@ private:
/// * The object's position, origin and scale have no fractional part
/// * The object's and the view's rotation are a multiple of 90 degrees
/// * The view's center and size have no fractional part
///
///
/// \see sf::Transform
///
////////////////////////////////////////////////////////////

View File

@ -313,7 +313,7 @@ private:
/// \code
/// sf::RenderWindow window;
/// sf::View view;
///
///
/// // Initialize the view to a rectangle located at (100, 100) and with a size of 400x200
/// view.reset(sf::FloatRect(100, 100, 400, 200));
///

View File

@ -207,7 +207,7 @@ private:
/// stream of data (TCP). Therefore, one call to send will always
/// match one call to receive (if the datagram is not lost),
/// with the same data that was sent.
///
///
/// The UDP protocol is lightweight but unreliable. Unreliable
/// means that datagrams may be duplicated, be lost or
/// arrive reordered. However, if a datagram arrives, its

View File

@ -56,5 +56,5 @@
/// Base module of SFML, defining various utilities. It provides
/// vector classes, Unicode strings and conversion functions,
/// threads and mutexes, timing classes.
///
///
////////////////////////////////////////////////////////////

View File

@ -94,16 +94,16 @@ private:
/// Usage example:
/// \code
/// sf::Mutex mutex;
///
///
/// void function()
/// {
/// sf::Lock lock(mutex); // mutex is now locked
///
///
/// functionThatMayThrowAnException(); // mutex is unlocked if this function throws
///
///
/// if (someCondition)
/// return; // mutex is unlocked
///
///
/// } // mutex is unlocked
/// \endcode
///
@ -116,15 +116,15 @@ private:
///
/// \code
/// sf::Mutex mutex;
///
///
/// void function()
/// {
/// {
/// sf::Lock lock(mutex);
/// codeThatRequiresProtection();
///
///
/// } // mutex is unlocked here
///
///
/// codeThatDoesntCareAboutTheMutex();
/// }
/// \endcode

View File

@ -119,7 +119,7 @@ private:
/// database.write(...);
/// mutex.unlock(); // if thread2 was waiting, it will now be unblocked
/// }
///
///
/// void thread2()
/// {
/// mutex.lock(); // this call will block the thread if the mutex is already locked by thread1

View File

@ -174,10 +174,10 @@ public:
////////////////////////////////////////////////////////////
struct SensorEvent
{
Sensor::Type type; ///< Type of the sensor
float x; ///< Current value of the sensor on X axis
float y; ///< Current value of the sensor on Y axis
float z; ///< Current value of the sensor on Z axis
Sensor::Type type; ///< Type of the sensor
float x; ///< Current value of the sensor on X axis
float y; ///< Current value of the sensor on Y axis
float z; ///< Current value of the sensor on Z axis
};
////////////////////////////////////////////////////////////

View File

@ -72,7 +72,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Enable or disable a sensor
///
/// All sensors are disabled by default, to avoid consuming too
/// All sensors are disabled by default, to avoid consuming too
/// much battery power. Once a sensor is enabled, it starts
/// sending events of the corresponding type.
///

View File

@ -70,7 +70,7 @@ SoundBuffer::~SoundBuffer()
// called which removes the sound from the internal list.
SoundList sounds;
sounds.swap(m_sounds);
// Detach the buffer from the sounds that use it (to avoid OpenAL errors)
for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it)
(*it)->resetBuffer();

View File

@ -74,9 +74,9 @@ bool SoundFileWriterFlac::open(const std::string& filename, unsigned int sampleR
}
// Setup the encoder
FLAC__stream_encoder_set_channels(m_encoder, channelCount);
FLAC__stream_encoder_set_bits_per_sample(m_encoder, 16);
FLAC__stream_encoder_set_sample_rate(m_encoder, sampleRate);
FLAC__stream_encoder_set_channels(m_encoder, channelCount);
FLAC__stream_encoder_set_bits_per_sample(m_encoder, 16);
FLAC__stream_encoder_set_sample_rate(m_encoder, sampleRate);
// Initialize the output stream
if (FLAC__stream_encoder_init_file(m_encoder, filename.c_str(), NULL, NULL) != FLAC__STREAM_ENCODER_INIT_STATUS_OK)

View File

@ -81,7 +81,7 @@ a((color & 0x000000ff) >> 0 )
////////////////////////////////////////////////////////////
Uint32 Color::toInteger()
{
return (r << 24) | (g << 16) | (b << 8) | a;
return (r << 24) | (g << 16) | (b << 8) | a;
}

View File

@ -33,5 +33,5 @@ install(TARGETS sfml-main ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
# from depending on shared libraries), we need a boostrap activity which
# will load our shared libraries manually
if(SFML_OS_ANDROID)
sfml_add_library(sfml-activity SOURCES ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFMLActivity.cpp)
sfml_add_library(sfml-activity SOURCES ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFMLActivity.cpp)
endif()

View File

@ -68,13 +68,13 @@ const char *getLibraryName(JNIEnv* lJNIEnv, jobject& objectActivityInfo)
// Convert the application name to a C++ string and return it
const jsize applicationNameLength = lJNIEnv->GetStringUTFLength(valueString);
const char* applicationName = lJNIEnv->GetStringUTFChars(valueString, NULL);
if (applicationNameLength >= 256)
{
LOGE("The value of 'sfml.app.lib_name' must not be longer than 255 characters.");
exit(1);
}
strncpy(name, applicationName, applicationNameLength);
name[applicationNameLength] = '\0';
lJNIEnv->ReleaseStringUTFChars(valueString, applicationName);

View File

@ -38,7 +38,7 @@ class DefaultErrStreamBuf : public std::streambuf
{
public:
DefaultErrStreamBuf()
DefaultErrStreamBuf()
{
// Allocate the write buffer
static const int size = 64;
@ -46,7 +46,7 @@ public:
setp(buffer, buffer + size);
}
~DefaultErrStreamBuf()
~DefaultErrStreamBuf()
{
// Synchronize
sync();

View File

@ -47,15 +47,15 @@ namespace
#if defined(SFML_SYSTEM_LINUX)
static EGLDisplay display = EGL_NO_DISPLAY;
if (display == EGL_NO_DISPLAY)
{
display = eglCheck(eglGetDisplay(EGL_DEFAULT_DISPLAY));
eglCheck(eglInitialize(display, NULL, NULL));
}
return display;
#elif defined(SFML_SYSTEM_ANDROID)
// On Android, its native activity handles this for us
@ -63,7 +63,7 @@ namespace
sf::Lock lock(states->mutex);
return states->display;
#endif
}
}
@ -85,10 +85,10 @@ m_config (NULL)
// Get the best EGL config matching the default video settings
m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
// Note: The EGL specs say that attrib_list can be NULL when passed to eglCreatePbufferSurface,
// but this is resulting in a segfault. Bug in Android?
EGLint attrib_list[] = {
EGLint attrib_list[] = {
EGL_WIDTH, 1,
EGL_HEIGHT,1,
EGL_NONE
@ -120,15 +120,15 @@ m_config (NULL)
// Get the initialized EGL display
m_display = getInitializedDisplay();
// Get the best EGL config matching the requested video settings
m_config = getBestConfig(m_display, bitsPerPixel, settings);
// Create EGL context
createContext(shared);
#if !defined(SFML_SYSTEM_ANDROID)
// Create EGL surface (except on Android because the window is created
// Create EGL surface (except on Android because the window is created
// asynchronously, its activity manager will call it for us)
createSurface((EGLNativeWindowType)owner->getSystemHandle());
#endif
@ -199,7 +199,7 @@ void EglContext::createContext(EglContext* shared)
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
EGLContext toShared;
if (shared)
@ -243,13 +243,13 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint configCount;
EGLConfig configs[1];
// Ask EGL for the best config matching our video settings
eglCheck(eglChooseConfig(display, attributes, configs, 1, &configCount));
return configs[0];
}
@ -260,44 +260,44 @@ XVisualInfo EglContext::selectBestVisual(::Display* XDisplay, unsigned int bitsP
{
// Get the initialized EGL display
EGLDisplay display = getInitializedDisplay();
// Get the best EGL config matching the default video settings
EGLConfig config = getBestConfig(display, bitsPerPixel, settings);
// Retrieve the visual id associated with this EGL config
EGLint nativeVisualId;
eglCheck(eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId));
if (nativeVisualId == 0)
{
// Should never happen...
err() << "No EGL visual found. You should check your graphics driver" << std::endl;
return XVisualInfo();
}
XVisualInfo vTemplate;
vTemplate.visualid = static_cast<VisualID>(nativeVisualId);
// Get X11 visuals compatible with this EGL config
XVisualInfo *availableVisuals, bestVisual;
int visualCount = 0;
availableVisuals = XGetVisualInfo(XDisplay, VisualIDMask, &vTemplate, &visualCount);
if (visualCount == 0)
{
// Can't happen...
err() << "No X11 visual found. Bug in your EGL implementation ?" << std::endl;
return XVisualInfo();
}
// Pick up the best one
bestVisual = availableVisuals[0];
XFree(availableVisuals);
return bestVisual;
}
#endif

View File

@ -148,7 +148,7 @@ public:
///
////////////////////////////////////////////////////////////
static EGLConfig getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings);
#ifdef SFML_SYSTEM_LINUX
////////////////////////////////////////////////////////////
/// \brief Select the best EGL visual for a given set of settings

View File

@ -43,5 +43,5 @@ void Keyboard::setVirtualKeyboardVisible(bool visible)
{
priv::InputImpl::setVirtualKeyboardVisible(visible);
}
} // namespace sf

View File

@ -87,7 +87,7 @@ SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const Window& window)
{
sf::err() << "The content view is not a valid SFOpenGLView"
<< std::endl;
view = nil;
}
}

View File

@ -31,7 +31,7 @@
namespace sf
{
////////////////////////////////////////////////////////////
bool Sensor::isAvailable(Type sensor)
{

View File

@ -71,7 +71,7 @@ public:
///
////////////////////////////////////////////////////////////
void setEnabled(Sensor::Type sensor, bool enabled);
////////////////////////////////////////////////////////////
/// \brief Check if a sensor is enabled
///
@ -97,7 +97,7 @@ public:
///
////////////////////////////////////////////////////////////
void update();
private:
////////////////////////////////////////////////////////////

View File

@ -171,7 +171,7 @@
////////////////////////////////////////////////////////////
+ (Class)layerClass
{
return [CAEAGLLayer class];
return [CAEAGLLayer class];
}
////////////////////////////////////////////////////////////
@ -181,7 +181,7 @@
self.contentScaleFactor = factor;
if (self)
if (self)
{
self.context = NULL;
self.touches = [NSMutableArray array];
@ -199,7 +199,7 @@
self.multipleTouchEnabled = true;
}
return self;
return self;
}

View File

@ -14,23 +14,23 @@ export LDFLAGS=$7
if [ "$1" = "arm" ]
then
ARCH=arm-linux
ANDROID_ABI=armeabi
ARCH=arm-linux
ANDROID_ABI=armeabi
elif [ "$1" = "arm-v7a" ]
then
ARCH=arm-linux
ANDROID_ABI=armeabi-v7a
ARCH=arm-linux
ANDROID_ABI=armeabi-v7a
elif [ "$1" = "x86" ]
then
ARCH=i686-linux
ANDROID_ABI=x86
ARCH=i686-linux
ANDROID_ABI=x86
elif [ "$1" = "mips" ]
then
ARCH=mips-linux
ANDROID_ABI=mips
ARCH=mips-linux
ANDROID_ABI=mips
fi
HOST="--host=$ARCH"

View File

@ -2,43 +2,43 @@
create_toolchain () {
# abort if already created
if [ -d "$PWD/toolchains/$2" ]
then
return
fi
# save the working directory and move to the NDK directory
WORKING_DIRECTORY=$PWD
cd $NDK
# abort if already created
if [ -d "$PWD/toolchains/$2" ]
then
return
fi
# prepare the command according to chosen options
PLATFORM=--platform=android-$1
DIR=--install-dir=$WORKING_DIRECTORY/toolchains/$2
MAKE=$NDK/build/tools/make-standalone-toolchain.sh
# save the working directory and move to the NDK directory
WORKING_DIRECTORY=$PWD
cd $NDK
if [ "$2" = "arm" ]
then
TOOLCHAIN=--toolchain=arm-linux-androideabi-4.8
elif [ "$2" = "x86" ]
then
TOOLCHAIN=--toolchain=x86-4.8
elif [ "$2" = "mips" ]
then
TOOLCHAIN=--toolchain=mipsel-linux-android-4.8
else
echo "Abort."
exit 1
fi
# prepare the command according to chosen options
PLATFORM=--platform=android-$1
DIR=--install-dir=$WORKING_DIRECTORY/toolchains/$2
MAKE=$NDK/build/tools/make-standalone-toolchain.sh
# create the standalone toolchain
$MAKE $PLATFORM $TOOLCHAIN $DIR --stl=libc++
if [ "$2" = "arm" ]
then
TOOLCHAIN=--toolchain=arm-linux-androideabi-4.8
elif [ "$2" = "x86" ]
then
TOOLCHAIN=--toolchain=x86-4.8
elif [ "$2" = "mips" ]
then
TOOLCHAIN=--toolchain=mipsel-linux-android-4.8
else
echo "Abort."
exit 1
fi
# go back to our working directory
cd $WORKING_DIRECTORY
# move linux/soundcard.h to sys/soundcard.h
mv $PWD/toolchains/$2/sysroot/usr/include/linux/soundcard.h $PWD/toolchains/$2/sysroot/usr/include/sys
# create the standalone toolchain
$MAKE $PLATFORM $TOOLCHAIN $DIR --stl=libc++
# go back to our working directory
cd $WORKING_DIRECTORY
# move linux/soundcard.h to sys/soundcard.h
mv $PWD/toolchains/$2/sysroot/usr/include/linux/soundcard.h $PWD/toolchains/$2/sysroot/usr/include/sys
}
create_toolchain 9 arm

View File

@ -22,43 +22,43 @@ mkdir build
wget -nc -P src http://downloads.xiph.org/releases/flac/$FLAC.tar.gz
if [ ! -d "$PWD/tmp/$FLAC" ]
then
tar -C build -xf src/$FLAC.tar.gz
tar -C build -xf src/$FLAC.tar.gz
fi
wget -nc -P src http://downloads.xiph.org/releases/vorbis/$VORBIS.tar.gz
if [ ! -d "$PWD/tmp/$VORBIS" ]
then
tar -C build -xf src/$VORBIS.tar.gz
tar -C build -xf src/$VORBIS.tar.gz
fi
wget -nc -P src http://downloads.xiph.org/releases/ogg/$OGG.tar.gz
if [ ! -d "$PWD/tmp/$OGG" ]
then
tar -C build -xf src/$OGG.tar.gz
tar -C build -xf src/$OGG.tar.gz
fi
wget -nc -P src http://www.mega-nerd.com/libsndfile/files/$SNDFILE.tar.gz
if [ ! -d "$PWD/tmp/$SNDFILE" ]
then
tar -C build -xf src/$SNDFILE.tar.gz
tar -C build -xf src/$SNDFILE.tar.gz
fi
wget -nc -P src http://www.ijg.org/files/jpegsrc.v$JPEG_VERSION.tar.gz
if [ ! -d "$PWD/tmp/$JPEG" ]
then
tar -C build -xf src/jpegsrc.v$JPEG_VERSION.tar.gz
tar -C build -xf src/jpegsrc.v$JPEG_VERSION.tar.gz
fi
wget -nc -P src http://download.savannah.gnu.org/releases/freetype/$FREETYPE.tar.gz
if [ ! -d "$PWD/tmp/$FREETYPE" ]
then
tar -C build -xf src/$FREETYPE.tar.gz
tar -C build -xf src/$FREETYPE.tar.gz
fi
wget -nc -P src https://github.com/AerialX/openal-soft-android/archive/master.tar.gz
if [ ! -d "$PWD/tmp/openal-soft-android-master" ]
then
tar -C build -xf src/master.tar.gz
tar -C build -xf src/master.tar.gz
fi
patch build/openal-soft-android-master/CMakeLists.txt patches/remove-so-version-suffix.diff

View File

@ -3,9 +3,9 @@
# Abort if no known installation of NDK
if [ "$NDK" == "" ]
then
echo "Where is the NDK location ?"
echo -n "NDK: "; read NDK
export NDK=$NDK
echo "Where is the NDK location ?"
echo -n "NDK: "; read NDK
export NDK=$NDK
fi
export ANDROID_NDK=$NDK
@ -13,9 +13,9 @@ export ANDROID_NDK=$NDK
# Abort if we don't know the Android CMake toolchain location
if [ "$ANDROID_CMAKE_TOOLCHAIN" == "" ]
then
echo "Where is the Android CMake toolchain ?"
echo -n "ANDROID_CMAKE_TOOLCHAIN: "; read ANDROID_CMAKE_TOOLCHAIN
export ANDROID_CMAKE_TOOLCHAIN=$ANDROID_CMAKE_TOOLCHAIN
echo "Where is the Android CMake toolchain ?"
echo -n "ANDROID_CMAKE_TOOLCHAIN: "; read ANDROID_CMAKE_TOOLCHAIN
export ANDROID_CMAKE_TOOLCHAIN=$ANDROID_CMAKE_TOOLCHAIN
fi
./clean_all.sh

View File

@ -1,5 +1,5 @@
--- CMakeLists.txt.orig 2013-09-21 15:23:49.305453804 +0200
+++ CMakeLists.txt 2013-09-21 15:24:08.621454210 +0200
--- CMakeLists.txt.orig 2013-09-21 15:23:49.305453804 +0200
+++ CMakeLists.txt 2013-09-21 15:24:08.621454210 +0200
@@ -717,9 +717,7 @@
# Build a library
ADD_LIBRARY(${LIBNAME} ${LIBTYPE} ${OPENAL_OBJS} ${ALC_OBJS})