mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Fix whitespace: Convert tabs to spaces and remove trailing whitespace.
This commit is contained in:
parent
075d7b3b50
commit
e80bf0ba92
@ -29,9 +29,9 @@ IF (UDEV_LIBRARIES AND UDEV_INCLUDE_DIR)
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execute_process(COMMAND pkg-config --atleast-version=143 libudev RESULT_VARIABLE UDEV_STABLE)
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execute_process(COMMAND pkg-config --atleast-version=143 libudev RESULT_VARIABLE UDEV_STABLE)
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# retvale is 0 of the condition is "true" so we need to negate the value...
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# retvale is 0 of the condition is "true" so we need to negate the value...
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if (UDEV_STABLE)
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if (UDEV_STABLE)
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set(UDEV_STABLE 0)
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set(UDEV_STABLE 0)
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else (UDEV_STABLE)
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else (UDEV_STABLE)
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set(UDEV_STABLE 1)
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set(UDEV_STABLE 1)
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endif (UDEV_STABLE)
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endif (UDEV_STABLE)
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message(STATUS "libudev stable: ${UDEV_STABLE}")
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message(STATUS "libudev stable: ${UDEV_STABLE}")
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ENDIF (UDEV_LIBRARIES AND UDEV_INCLUDE_DIR)
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ENDIF (UDEV_LIBRARIES AND UDEV_INCLUDE_DIR)
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@ -51,7 +51,7 @@ int main(int argc, char *argv[])
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}
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}
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window.clear(sf::Color::White);
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window.clear(sf::Color::White);
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window.draw(image);
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window.draw(image);
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window.display();
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window.display();
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}
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}
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}
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}
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@ -5,5 +5,5 @@ void main()
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{
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{
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vec4 pixel = gl_Color;
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vec4 pixel = gl_Color;
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pixel.a = blink_alpha;
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pixel.a = blink_alpha;
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gl_FragColor = pixel;
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gl_FragColor = pixel;
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}
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}
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@ -3,10 +3,10 @@ uniform float blur_radius;
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void main()
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void main()
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{
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{
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vec2 offx = vec2(blur_radius, 0.0);
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vec2 offx = vec2(blur_radius, 0.0);
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vec2 offy = vec2(0.0, blur_radius);
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vec2 offy = vec2(0.0, blur_radius);
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 4.0 +
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vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * 4.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy - offy) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy - offy) * 2.0 +
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@ -16,5 +16,5 @@ void main()
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texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
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texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
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gl_FragColor = gl_Color * (pixel / 16.0);
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gl_FragColor = gl_Color * (pixel / 16.0);
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}
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}
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@ -4,17 +4,17 @@ uniform float edge_threshold;
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void main()
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void main()
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{
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{
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const float offset = 1.0 / 512.0;
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const float offset = 1.0 / 512.0;
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vec2 offx = vec2(offset, 0.0);
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vec2 offx = vec2(offset, 0.0);
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vec2 offy = vec2(0.0, offset);
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vec2 offy = vec2(0.0, offset);
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vec4 hEdge = texture2D(texture, gl_TexCoord[0].xy - offy) * -2.0 +
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vec4 hEdge = texture2D(texture, gl_TexCoord[0].xy - offy) * -2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offy) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offy) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx - offy) * -1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx - offy) * -1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx - offy) * -1.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx - offy) * -1.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
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texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;
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vec4 vEdge = texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
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vec4 vEdge = texture2D(texture, gl_TexCoord[0].xy - offx) * 2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx) * -2.0 +
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texture2D(texture, gl_TexCoord[0].xy + offx) * -2.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx + offy) * -1.0 +
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texture2D(texture, gl_TexCoord[0].xy - offx + offy) * -1.0 +
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@ -28,5 +28,5 @@ void main()
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pixel.rgb = vec3(0.0, 0.0, 0.0);
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pixel.rgb = vec3(0.0, 0.0, 0.0);
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else
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else
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pixel.a = edge_threshold;
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pixel.a = edge_threshold;
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gl_FragColor = pixel;
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gl_FragColor = pixel;
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}
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}
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@ -4,6 +4,6 @@ uniform float pixel_threshold;
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void main()
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void main()
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{
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{
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float factor = 1.0 / (pixel_threshold + 0.001);
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float factor = 1.0 / (pixel_threshold + 0.001);
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vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
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vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
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gl_FragColor = texture2D(texture, pos) * gl_Color;
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gl_FragColor = texture2D(texture, pos) * gl_Color;
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}
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}
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@ -13,7 +13,7 @@ void main()
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vertex.xy = storm_position + normalize(offset) * push_distance;
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vertex.xy = storm_position + normalize(offset) * push_distance;
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}
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}
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gl_Position = gl_ProjectionMatrix * vertex;
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gl_Position = gl_ProjectionMatrix * vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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gl_FrontColor = gl_Color;
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}
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}
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@ -9,7 +9,7 @@ void main()
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vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
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vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
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+ cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
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+ cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
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gl_Position = gl_ModelViewProjectionMatrix * vertex;
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gl_Position = gl_ModelViewProjectionMatrix * vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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gl_FrontColor = gl_Color;
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}
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}
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@ -174,10 +174,10 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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struct SensorEvent
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struct SensorEvent
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{
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{
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Sensor::Type type; ///< Type of the sensor
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Sensor::Type type; ///< Type of the sensor
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float x; ///< Current value of the sensor on X axis
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float x; ///< Current value of the sensor on X axis
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float y; ///< Current value of the sensor on Y axis
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float y; ///< Current value of the sensor on Y axis
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float z; ///< Current value of the sensor on Z axis
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float z; ///< Current value of the sensor on Z axis
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};
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};
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -74,9 +74,9 @@ bool SoundFileWriterFlac::open(const std::string& filename, unsigned int sampleR
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}
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}
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// Setup the encoder
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// Setup the encoder
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FLAC__stream_encoder_set_channels(m_encoder, channelCount);
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FLAC__stream_encoder_set_channels(m_encoder, channelCount);
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FLAC__stream_encoder_set_bits_per_sample(m_encoder, 16);
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FLAC__stream_encoder_set_bits_per_sample(m_encoder, 16);
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FLAC__stream_encoder_set_sample_rate(m_encoder, sampleRate);
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FLAC__stream_encoder_set_sample_rate(m_encoder, sampleRate);
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// Initialize the output stream
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// Initialize the output stream
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if (FLAC__stream_encoder_init_file(m_encoder, filename.c_str(), NULL, NULL) != FLAC__STREAM_ENCODER_INIT_STATUS_OK)
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if (FLAC__stream_encoder_init_file(m_encoder, filename.c_str(), NULL, NULL) != FLAC__STREAM_ENCODER_INIT_STATUS_OK)
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@ -33,5 +33,5 @@ install(TARGETS sfml-main ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
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# from depending on shared libraries), we need a boostrap activity which
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# from depending on shared libraries), we need a boostrap activity which
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# will load our shared libraries manually
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# will load our shared libraries manually
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if(SFML_OS_ANDROID)
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if(SFML_OS_ANDROID)
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sfml_add_library(sfml-activity SOURCES ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFMLActivity.cpp)
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sfml_add_library(sfml-activity SOURCES ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFMLActivity.cpp)
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endif()
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endif()
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@ -171,7 +171,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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+ (Class)layerClass
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+ (Class)layerClass
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{
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{
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return [CAEAGLLayer class];
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return [CAEAGLLayer class];
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -181,7 +181,7 @@
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self.contentScaleFactor = factor;
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self.contentScaleFactor = factor;
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if (self)
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if (self)
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{
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{
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self.context = NULL;
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self.context = NULL;
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self.touches = [NSMutableArray array];
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self.touches = [NSMutableArray array];
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@ -199,7 +199,7 @@
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self.multipleTouchEnabled = true;
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self.multipleTouchEnabled = true;
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}
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}
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return self;
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return self;
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}
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}
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@ -14,23 +14,23 @@ export LDFLAGS=$7
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if [ "$1" = "arm" ]
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if [ "$1" = "arm" ]
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then
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then
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ARCH=arm-linux
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ARCH=arm-linux
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ANDROID_ABI=armeabi
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ANDROID_ABI=armeabi
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elif [ "$1" = "arm-v7a" ]
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elif [ "$1" = "arm-v7a" ]
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then
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then
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ARCH=arm-linux
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ARCH=arm-linux
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ANDROID_ABI=armeabi-v7a
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ANDROID_ABI=armeabi-v7a
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elif [ "$1" = "x86" ]
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elif [ "$1" = "x86" ]
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then
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then
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ARCH=i686-linux
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ARCH=i686-linux
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ANDROID_ABI=x86
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ANDROID_ABI=x86
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elif [ "$1" = "mips" ]
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elif [ "$1" = "mips" ]
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then
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then
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ARCH=mips-linux
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ARCH=mips-linux
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ANDROID_ABI=mips
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ANDROID_ABI=mips
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fi
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fi
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HOST="--host=$ARCH"
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HOST="--host=$ARCH"
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@ -2,43 +2,43 @@
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create_toolchain () {
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create_toolchain () {
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# abort if already created
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# abort if already created
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if [ -d "$PWD/toolchains/$2" ]
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if [ -d "$PWD/toolchains/$2" ]
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then
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then
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return
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return
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fi
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fi
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# save the working directory and move to the NDK directory
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# save the working directory and move to the NDK directory
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WORKING_DIRECTORY=$PWD
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WORKING_DIRECTORY=$PWD
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cd $NDK
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cd $NDK
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# prepare the command according to chosen options
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# prepare the command according to chosen options
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PLATFORM=--platform=android-$1
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PLATFORM=--platform=android-$1
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DIR=--install-dir=$WORKING_DIRECTORY/toolchains/$2
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DIR=--install-dir=$WORKING_DIRECTORY/toolchains/$2
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MAKE=$NDK/build/tools/make-standalone-toolchain.sh
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MAKE=$NDK/build/tools/make-standalone-toolchain.sh
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if [ "$2" = "arm" ]
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if [ "$2" = "arm" ]
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then
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then
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TOOLCHAIN=--toolchain=arm-linux-androideabi-4.8
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TOOLCHAIN=--toolchain=arm-linux-androideabi-4.8
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elif [ "$2" = "x86" ]
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elif [ "$2" = "x86" ]
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then
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then
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TOOLCHAIN=--toolchain=x86-4.8
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TOOLCHAIN=--toolchain=x86-4.8
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elif [ "$2" = "mips" ]
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elif [ "$2" = "mips" ]
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then
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then
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TOOLCHAIN=--toolchain=mipsel-linux-android-4.8
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TOOLCHAIN=--toolchain=mipsel-linux-android-4.8
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else
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else
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echo "Abort."
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echo "Abort."
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exit 1
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exit 1
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fi
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fi
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# create the standalone toolchain
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# create the standalone toolchain
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$MAKE $PLATFORM $TOOLCHAIN $DIR --stl=libc++
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$MAKE $PLATFORM $TOOLCHAIN $DIR --stl=libc++
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# go back to our working directory
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# go back to our working directory
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cd $WORKING_DIRECTORY
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cd $WORKING_DIRECTORY
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# move linux/soundcard.h to sys/soundcard.h
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# move linux/soundcard.h to sys/soundcard.h
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mv $PWD/toolchains/$2/sysroot/usr/include/linux/soundcard.h $PWD/toolchains/$2/sysroot/usr/include/sys
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mv $PWD/toolchains/$2/sysroot/usr/include/linux/soundcard.h $PWD/toolchains/$2/sysroot/usr/include/sys
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}
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}
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create_toolchain 9 arm
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create_toolchain 9 arm
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@ -22,43 +22,43 @@ mkdir build
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wget -nc -P src http://downloads.xiph.org/releases/flac/$FLAC.tar.gz
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wget -nc -P src http://downloads.xiph.org/releases/flac/$FLAC.tar.gz
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if [ ! -d "$PWD/tmp/$FLAC" ]
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if [ ! -d "$PWD/tmp/$FLAC" ]
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then
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then
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tar -C build -xf src/$FLAC.tar.gz
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tar -C build -xf src/$FLAC.tar.gz
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fi
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fi
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wget -nc -P src http://downloads.xiph.org/releases/vorbis/$VORBIS.tar.gz
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wget -nc -P src http://downloads.xiph.org/releases/vorbis/$VORBIS.tar.gz
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if [ ! -d "$PWD/tmp/$VORBIS" ]
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if [ ! -d "$PWD/tmp/$VORBIS" ]
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then
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then
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tar -C build -xf src/$VORBIS.tar.gz
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tar -C build -xf src/$VORBIS.tar.gz
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fi
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fi
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wget -nc -P src http://downloads.xiph.org/releases/ogg/$OGG.tar.gz
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wget -nc -P src http://downloads.xiph.org/releases/ogg/$OGG.tar.gz
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if [ ! -d "$PWD/tmp/$OGG" ]
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if [ ! -d "$PWD/tmp/$OGG" ]
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then
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then
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tar -C build -xf src/$OGG.tar.gz
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tar -C build -xf src/$OGG.tar.gz
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fi
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fi
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wget -nc -P src http://www.mega-nerd.com/libsndfile/files/$SNDFILE.tar.gz
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wget -nc -P src http://www.mega-nerd.com/libsndfile/files/$SNDFILE.tar.gz
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if [ ! -d "$PWD/tmp/$SNDFILE" ]
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if [ ! -d "$PWD/tmp/$SNDFILE" ]
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then
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then
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tar -C build -xf src/$SNDFILE.tar.gz
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tar -C build -xf src/$SNDFILE.tar.gz
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fi
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fi
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wget -nc -P src http://www.ijg.org/files/jpegsrc.v$JPEG_VERSION.tar.gz
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wget -nc -P src http://www.ijg.org/files/jpegsrc.v$JPEG_VERSION.tar.gz
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if [ ! -d "$PWD/tmp/$JPEG" ]
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if [ ! -d "$PWD/tmp/$JPEG" ]
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then
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then
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tar -C build -xf src/jpegsrc.v$JPEG_VERSION.tar.gz
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tar -C build -xf src/jpegsrc.v$JPEG_VERSION.tar.gz
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fi
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fi
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wget -nc -P src http://download.savannah.gnu.org/releases/freetype/$FREETYPE.tar.gz
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wget -nc -P src http://download.savannah.gnu.org/releases/freetype/$FREETYPE.tar.gz
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if [ ! -d "$PWD/tmp/$FREETYPE" ]
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if [ ! -d "$PWD/tmp/$FREETYPE" ]
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then
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then
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tar -C build -xf src/$FREETYPE.tar.gz
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tar -C build -xf src/$FREETYPE.tar.gz
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fi
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fi
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wget -nc -P src https://github.com/AerialX/openal-soft-android/archive/master.tar.gz
|
wget -nc -P src https://github.com/AerialX/openal-soft-android/archive/master.tar.gz
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if [ ! -d "$PWD/tmp/openal-soft-android-master" ]
|
if [ ! -d "$PWD/tmp/openal-soft-android-master" ]
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then
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then
|
||||||
tar -C build -xf src/master.tar.gz
|
tar -C build -xf src/master.tar.gz
|
||||||
fi
|
fi
|
||||||
|
|
||||||
patch build/openal-soft-android-master/CMakeLists.txt patches/remove-so-version-suffix.diff
|
patch build/openal-soft-android-master/CMakeLists.txt patches/remove-so-version-suffix.diff
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
# Abort if no known installation of NDK
|
# Abort if no known installation of NDK
|
||||||
if [ "$NDK" == "" ]
|
if [ "$NDK" == "" ]
|
||||||
then
|
then
|
||||||
echo "Where is the NDK location ?"
|
echo "Where is the NDK location ?"
|
||||||
echo -n "NDK: "; read NDK
|
echo -n "NDK: "; read NDK
|
||||||
export NDK=$NDK
|
export NDK=$NDK
|
||||||
fi
|
fi
|
||||||
|
|
||||||
export ANDROID_NDK=$NDK
|
export ANDROID_NDK=$NDK
|
||||||
@ -13,9 +13,9 @@ export ANDROID_NDK=$NDK
|
|||||||
# Abort if we don't know the Android CMake toolchain location
|
# Abort if we don't know the Android CMake toolchain location
|
||||||
if [ "$ANDROID_CMAKE_TOOLCHAIN" == "" ]
|
if [ "$ANDROID_CMAKE_TOOLCHAIN" == "" ]
|
||||||
then
|
then
|
||||||
echo "Where is the Android CMake toolchain ?"
|
echo "Where is the Android CMake toolchain ?"
|
||||||
echo -n "ANDROID_CMAKE_TOOLCHAIN: "; read ANDROID_CMAKE_TOOLCHAIN
|
echo -n "ANDROID_CMAKE_TOOLCHAIN: "; read ANDROID_CMAKE_TOOLCHAIN
|
||||||
export ANDROID_CMAKE_TOOLCHAIN=$ANDROID_CMAKE_TOOLCHAIN
|
export ANDROID_CMAKE_TOOLCHAIN=$ANDROID_CMAKE_TOOLCHAIN
|
||||||
fi
|
fi
|
||||||
|
|
||||||
./clean_all.sh
|
./clean_all.sh
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
--- CMakeLists.txt.orig 2013-09-21 15:23:49.305453804 +0200
|
--- CMakeLists.txt.orig 2013-09-21 15:23:49.305453804 +0200
|
||||||
+++ CMakeLists.txt 2013-09-21 15:24:08.621454210 +0200
|
+++ CMakeLists.txt 2013-09-21 15:24:08.621454210 +0200
|
||||||
@@ -717,9 +717,7 @@
|
@@ -717,9 +717,7 @@
|
||||||
# Build a library
|
# Build a library
|
||||||
ADD_LIBRARY(${LIBNAME} ${LIBTYPE} ${OPENAL_OBJS} ${ALC_OBJS})
|
ADD_LIBRARY(${LIBNAME} ${LIBTYPE} ${OPENAL_OBJS} ${ALC_OBJS})
|
||||||
|
Loading…
Reference in New Issue
Block a user