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Modified Clock description and added first comments on the Vector2 and Vector3 classes. Though I have to comment the comparison methods of the vector classes too.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1593 4e206d99-4929-0410-ac5d-dfc041789085
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@ -2,7 +2,7 @@
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#include "System.hpp"
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#include <SFML/System/Clock.hpp>
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/* Clock class */
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/* Utility class for manipulating time. */
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VALUE globalClockClass;
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/* Free a heap allocated object
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@ -1,8 +1,29 @@
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#include "Vector2.hpp"
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#include "System.hpp"
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/* SFML::Vector2 is a simple class that defines a mathematical vector with two coordinates (x and y).
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*
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* It can be used to represent anything that has two dimensions: a size, a point, a velocity, etc.
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*
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* This class differs from the C++ version. It will accept any value that is Numeric and both x and y must be of the same class.
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*
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* v1 = SFML::Vector2.new(16.5, 24.0)
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* v1.x = 18.2
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* y = v1.y
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*
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* v2 = v1 * v1;
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* v3 = SFML::Vector2.new
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* v3 = v1 + v2
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*
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* different = (v2 != v3);
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*/
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VALUE globalVector2Class;
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/* Internal function
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* Forces the argument someValue to be a Vector2. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector2 object.
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* If it fails then an exception will be thrown.
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*/
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VALUE Vector2_ForceType( VALUE someValue )
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{
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if( rb_obj_is_kind_of( someValue, rb_cArray ) == true )
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@ -21,6 +42,9 @@ VALUE Vector2_ForceType( VALUE someValue )
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}
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}
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/* Internal function
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* Will copy the x and y from aSource to self.
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*/
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static void Vector2_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector2_ForceType( aSource );
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@ -32,6 +56,9 @@ static void Vector2_internal_CopyFrom( VALUE self, VALUE aSource )
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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/* Internal function
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* Validate that the passed types are the same and numeric.
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*/
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static void Vector2_internal_ValidateTypes( VALUE aFirst, VALUE aSecond )
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{
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if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) )
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@ -156,6 +183,14 @@ static VALUE Vector2_StrictEqual( VALUE self, VALUE anArgument )
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}
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}
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/* call-seq:
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* Vector2.new() -> vector
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* Vector2.new([x,y]) -> vector
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* Vector2.new(vector) -> vector
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* Vector2.new(x,y) -> vector
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*
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* Create a new vector instance.
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*/
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static VALUE Vector2_Initialize( VALUE self, VALUE someArgs )
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{
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long arrayLength = RARRAY_LEN( someArgs );
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@ -1,8 +1,29 @@
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#include "Vector3.hpp"
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#include "System.hpp"
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/* SFML::Vector3 is a simple class that defines a mathematical vector with three coordinates (x, y and z).
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*
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* It can be used to represent anything that has three dimensions: a size, a point, a velocity, etc.
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*
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* This class differs from the C++ version. It will accept any value that is Numeric and both x, y an z must be of the same class.
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*
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* v1 = SFML::Vector3.new(16.5, 24.0, -8.2)
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* v1.z = 18.2
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* y = v1.y
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*
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* v2 = v1 * v1;
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* v3 = SFML::Vector3.new
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* v3 = v1 + v2
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*
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* different = (v2 != v3);
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*/
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VALUE globalVector3Class;
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/* Internal function
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* Forces the argument someValue to be a Vector3. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector3 object.
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* If it fails then an exception will be thrown.
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*/
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VALUE Vector3_ForceType( VALUE someValue )
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{
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if( rb_obj_is_kind_of( someValue, rb_cArray ) == true )
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@ -22,6 +43,9 @@ VALUE Vector3_ForceType( VALUE someValue )
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}
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}
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/* Internal function
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* Will copy the x, y and z from aSource to self.
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*/
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static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector3_ForceType( aSource );
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@ -35,6 +59,9 @@ static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource )
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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/* Internal function
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* Validate that the passed values types are the same and numeric.
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*/
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static void Vector3_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE aThird )
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{
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if( CLASS_OF( aFirst ) != CLASS_OF( aSecond ) && CLASS_OF( aFirst ) != CLASS_OF( aThird ) )
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@ -179,6 +206,14 @@ static VALUE Vector3_StrictEqual( VALUE self, VALUE anArgument )
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}
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}
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/* call-seq:
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* Vector3.new() -> vector
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* Vector3.new([x,y,z]) -> vector
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* Vector3.new(vector) -> vector
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* Vector3.new(x,y,z) -> vector
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*
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* Create a new vector instance.
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*/
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static VALUE Vector3_Initialize( VALUE self, VALUE someArgs )
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{
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long arrayLength = RARRAY_LEN( someArgs );
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