mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Fixed GLX context creation and reorganized code to be more understandable.
This commit is contained in:
parent
d53338298a
commit
ea2bf65186
@ -45,20 +45,30 @@ m_ownsWindow(true)
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// Open a connection with the X server
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m_display = OpenDisplay();
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m_connection = XGetXCBConnection(m_display);
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xcb_screen_t* screen = XCBScreenOfDisplay(m_connection, DefaultScreen(m_display));
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// Choose the visual according to the context settings
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XVisualInfo visualInfo = selectBestVisual(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
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// Define the window attributes
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xcb_colormap_t colormap = xcb_generate_id(m_connection);
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xcb_create_colormap(m_connection, XCB_COLORMAP_ALLOC_NONE, colormap, screen->root, visualInfo.visualid);
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const uint32_t value_list[] = {colormap};
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// Create a dummy window (disabled and hidden)
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xcb_screen_t* screen = XCBScreenOfDisplay(m_connection, DefaultScreen(m_display));
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m_window = xcb_generate_id(m_connection);
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xcb_create_window(
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m_connection,
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screen->root_depth,
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m_window, screen->root,
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static_cast<uint8_t>(visualInfo.depth),
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m_window,
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screen->root,
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0, 0,
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1, 1,
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0,
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XCB_WINDOW_CLASS_INPUT_OUTPUT,
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screen->root_visual,
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0, NULL
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visualInfo.visualid,
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XCB_CW_COLORMAP,
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value_list
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);
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// Create the context
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@ -95,20 +105,30 @@ m_ownsWindow(true)
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// Open a connection with the X server
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m_display = OpenDisplay();
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m_connection = XGetXCBConnection(m_display);
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xcb_screen_t* screen = XCBScreenOfDisplay(m_connection, DefaultScreen(m_display));
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// Choose the visual according to the context settings
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XVisualInfo visualInfo = selectBestVisual(m_display, VideoMode::getDesktopMode().bitsPerPixel, settings);
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// Define the window attributes
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xcb_colormap_t colormap = xcb_generate_id(m_connection);
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xcb_create_colormap(m_connection, XCB_COLORMAP_ALLOC_NONE, colormap, screen->root, visualInfo.visualid);
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const uint32_t value_list[] = {colormap};
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// Create the hidden window
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xcb_screen_t* screen = XCBScreenOfDisplay(m_connection, DefaultScreen(m_display));
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m_window = xcb_generate_id(m_connection);
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xcb_create_window(
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m_connection,
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screen->root_depth,
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m_window, screen->root,
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static_cast<uint8_t>(visualInfo.depth),
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m_window,
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screen->root,
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0, 0,
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width, height,
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0,
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XCB_WINDOW_CLASS_INPUT_OUTPUT,
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screen->root_visual,
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0, NULL
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visualInfo.visualid,
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XCB_CW_COLORMAP,
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value_list
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);
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// Create the context
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@ -167,6 +187,80 @@ void GlxContext::setVerticalSyncEnabled(bool enabled)
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////////////////////////////////////////////////////////////
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XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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// First try to get a visual via an associated GLXFBConfig (requires GLX 1.3 or greater)
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// There are no GLX versions prior to 1.0
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int major, minor;
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if (glXQueryVersion(display, &major, &minor) && ((major > 1) || (minor >= 3)))
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{
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// Select a GLXFB config that matches the requested context settings
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int nbConfigs = 0;
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int fbAttributes[] =
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{
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GLX_DEPTH_SIZE, static_cast<int>(settings.depthBits),
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GLX_STENCIL_SIZE, static_cast<int>(settings.stencilBits),
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GLX_SAMPLE_BUFFERS, settings.antialiasingLevel > 0,
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GLX_SAMPLES, static_cast<int>(settings.antialiasingLevel),
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, bitsPerPixel == 32 ? 8 : 0,
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GLX_DOUBLEBUFFER, True,
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GLX_X_RENDERABLE, True,
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GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
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GLX_RENDER_TYPE, GLX_RGBA_BIT,
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GLX_CONFIG_CAVEAT, GLX_NONE,
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None
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};
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GLXFBConfig* configs = glXChooseFBConfig(display, DefaultScreen(display), fbAttributes, &nbConfigs);
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int bestScore = 0xFFFF;
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XVisualInfo bestVisual;
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for (int i = 0; configs && (i < nbConfigs); ++i)
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{
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XVisualInfo* visual = glXGetVisualFromFBConfig(display, configs[i]);
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// We only want FBConfigs with associated X visuals (most have one)
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if (!visual)
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continue;
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// Check mandatory attributes
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int doubleBuffer;
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glXGetFBConfigAttrib(display, configs[i], GLX_DOUBLEBUFFER, &doubleBuffer);
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if (!doubleBuffer)
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continue;
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// Extract the components of the current visual
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int red, green, blue, alpha, depth, stencil, multiSampling, samples;
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glXGetFBConfigAttrib(display, configs[i], GLX_RED_SIZE, &red);
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glXGetFBConfigAttrib(display, configs[i], GLX_GREEN_SIZE, &green);
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glXGetFBConfigAttrib(display, configs[i], GLX_BLUE_SIZE, &blue);
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glXGetFBConfigAttrib(display, configs[i], GLX_ALPHA_SIZE, &alpha);
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glXGetFBConfigAttrib(display, configs[i], GLX_DEPTH_SIZE, &depth);
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glXGetFBConfigAttrib(display, configs[i], GLX_STENCIL_SIZE, &stencil);
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glXGetFBConfigAttrib(display, configs[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
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glXGetFBConfigAttrib(display, configs[i], GLX_SAMPLES_ARB, &samples);
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// Evaluate the visual
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int color = red + green + blue + alpha;
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int score = evaluateFormat(bitsPerPixel, settings, color, depth, stencil, multiSampling ? samples : 0);
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// If it's better than the current best, make it the new best
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if (score < bestScore)
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{
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bestScore = score;
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bestVisual = *visual;
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}
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XFree(visual);
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}
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XFree(configs);
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if (bestScore < 0xFFFF)
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return bestVisual;
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}
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// Retrieve all the visuals
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int count;
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XVisualInfo* visuals = XGetVisualInfo(display, 0, NULL, &count);
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@ -226,82 +320,24 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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// Save the creation settings
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m_settings = settings;
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// Get the attributes of the target window
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XWindowAttributes windowAttributes;
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if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
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{
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err() << "Failed to get the window attributes" << std::endl;
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return;
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}
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// Setup the visual infos to match
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XVisualInfo tpl;
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tpl.depth = windowAttributes.depth;
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tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
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tpl.screen = DefaultScreen(m_display);
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// Get all the visuals matching the template
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int nbVisuals = 0;
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XVisualInfo* visuals = XGetVisualInfo(m_display, VisualDepthMask | VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
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if (!visuals || (nbVisuals == 0))
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{
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if (visuals)
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XFree(visuals);
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err() << "There is no valid visual for the selected screen" << std::endl;
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return;
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}
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// Find the best visual
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int bestScore = 0xFFFF;
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XVisualInfo* bestVisual = NULL;
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for (int i = 0; i < nbVisuals; ++i)
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{
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// Get the current visual attributes
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int RGBA, doubleBuffer, red, green, blue, alpha, depth, stencil, multiSampling, samples;
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glXGetConfig(m_display, &visuals[i], GLX_RGBA, &RGBA);
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glXGetConfig(m_display, &visuals[i], GLX_DOUBLEBUFFER, &doubleBuffer);
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glXGetConfig(m_display, &visuals[i], GLX_RED_SIZE, &red);
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glXGetConfig(m_display, &visuals[i], GLX_GREEN_SIZE, &green);
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glXGetConfig(m_display, &visuals[i], GLX_BLUE_SIZE, &blue);
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glXGetConfig(m_display, &visuals[i], GLX_ALPHA_SIZE, &alpha);
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glXGetConfig(m_display, &visuals[i], GLX_DEPTH_SIZE, &depth);
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glXGetConfig(m_display, &visuals[i], GLX_STENCIL_SIZE, &stencil);
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glXGetConfig(m_display, &visuals[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
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glXGetConfig(m_display, &visuals[i], GLX_SAMPLES_ARB, &samples);
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// First check the mandatory parameters
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if ((RGBA == 0) || (doubleBuffer == 0))
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continue;
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// Evaluate the current configuration
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int color = red + green + blue + alpha;
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int score = evaluateFormat(bitsPerPixel, m_settings, color, depth, stencil, multiSampling ? samples : 0);
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// Keep it if it's better than the current best
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if (score < bestScore)
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{
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bestScore = score;
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bestVisual = &visuals[i];
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}
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}
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// Make sure that we have found a visual
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if (!bestVisual)
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{
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err() << "Failed to find a suitable pixel format for the window -- cannot create OpenGL context" << std::endl;
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return;
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}
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// Get the context to share display lists with
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GLXContext toShare = shared ? shared->m_context : NULL;
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// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code)
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while (!m_context && (m_settings.majorVersion >= 3))
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// There are no GLX versions prior to 1.0
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int major = 0;
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int minor = 0;
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if (!glXQueryVersion(m_display, &major, &minor))
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err() << "Failed to query GLX version, limited to legacy context creation" << std::endl;
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// Create the OpenGL context -- first try context versions >= 3.0 if it is requested (they require special code and GLX 1.3 or greater)
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if ((m_settings.majorVersion >= 3) && ((major > 1) || (minor >= 3)))
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{
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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if (glXCreateContextAttribsARB)
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{
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// Select a GLXFB config that matches the requested context settings
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int nbConfigs = 0;
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int fbAttributes[] =
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{
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@ -322,39 +358,98 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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};
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GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), fbAttributes, &nbConfigs);
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if (configs && nbConfigs)
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int bestScore = 0xFFFF;
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GLXFBConfig* bestConfig;
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for (int i = 0; configs && (i < nbConfigs); ++i)
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{
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// Create the context
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int attributes[] =
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XVisualInfo* visual = glXGetVisualFromFBConfig(m_display, configs[i]);
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// We only want FBConfigs with associated X visuals (most have one)
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// We do this to match what was used during window creation
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if (!visual)
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continue;
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// We won't need the visual for glXCreateContextAttribsARB, so get rid of it
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XFree(visual);
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// Check mandatory attributes
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int doubleBuffer;
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glXGetFBConfigAttrib(m_display, configs[i], GLX_DOUBLEBUFFER, &doubleBuffer);
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if (!doubleBuffer)
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continue;
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// Extract the components of the current visual
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int red, green, blue, alpha, depth, stencil, multiSampling, samples;
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glXGetFBConfigAttrib(m_display, configs[i], GLX_RED_SIZE, &red);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_GREEN_SIZE, &green);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_BLUE_SIZE, &blue);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_ALPHA_SIZE, &alpha);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_DEPTH_SIZE, &depth);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_STENCIL_SIZE, &stencil);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
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glXGetFBConfigAttrib(m_display, configs[i], GLX_SAMPLES_ARB, &samples);
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// Evaluate the visual
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int color = red + green + blue + alpha;
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int score = evaluateFormat(bitsPerPixel, settings, color, depth, stencil, multiSampling ? samples : 0);
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// If it's better than the current best, make it the new best
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if (score < bestScore)
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0, 0
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};
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m_context = glXCreateContextAttribsARB(m_display, configs[0], toShare, true, attributes);
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bestScore = score;
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bestConfig = &configs[i];
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}
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}
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if (bestScore < 0xFFFF)
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{
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while (!m_context && (m_settings.majorVersion >= 3))
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{
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// Create the context
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int attributes[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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0, 0
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};
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m_context = glXCreateContextAttribsARB(m_display, *bestConfig, toShare, true, attributes);
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if (m_context)
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{
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// Update the creation settings from the chosen format
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int depth, stencil, multiSampling, samples;
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glXGetFBConfigAttrib(m_display, *bestConfig, GLX_DEPTH_SIZE, &depth);
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glXGetFBConfigAttrib(m_display, *bestConfig, GLX_STENCIL_SIZE, &stencil);
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glXGetFBConfigAttrib(m_display, *bestConfig, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
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glXGetFBConfigAttrib(m_display, *bestConfig, GLX_SAMPLES_ARB, &samples);
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m_settings.depthBits = static_cast<unsigned int>(depth);
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m_settings.stencilBits = static_cast<unsigned int>(stencil);
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m_settings.antialiasingLevel = multiSampling ? samples : 0;
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}
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else
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{
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// If we couldn't create the context, lower the version number and try again -- stop at 3.0
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// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
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if (m_settings.minorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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m_settings.minorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version
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m_settings.majorVersion--;
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m_settings.minorVersion = 9;
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}
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}
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}
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}
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if (configs)
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XFree(configs);
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}
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// If we couldn't create the context, lower the version number and try again -- stop at 3.0
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// Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
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if (!m_context)
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{
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if (m_settings.minorVersion > 0)
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{
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// If the minor version is not 0, we decrease it and try again
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m_settings.minorVersion--;
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}
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else
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{
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// If the minor version is 0, we decrease the major version
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m_settings.majorVersion--;
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m_settings.minorVersion = 9;
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}
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}
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}
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// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
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@ -364,31 +459,42 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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m_settings.majorVersion = 2;
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m_settings.minorVersion = 0;
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m_context = glXCreateContext(m_display, bestVisual, toShare, true);
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// Retrieve the attributes of the target window
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XWindowAttributes windowAttributes;
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if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
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{
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err() << "Failed to get the window attributes" << std::endl;
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return;
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}
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// Get its visuals
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XVisualInfo tpl;
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tpl.screen = DefaultScreen(m_display);
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tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
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int nbVisuals = 0;
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XVisualInfo* visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
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// Create the context, using the target window's visual
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m_context = glXCreateContext(m_display, visualInfo, toShare, true);
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if (!m_context)
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{
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err() << "Failed to create an OpenGL context for this window" << std::endl;
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return;
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}
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// Update the creation settings from the chosen format
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int depth, stencil, multiSampling, samples;
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glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth);
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glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil);
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glXGetConfig(m_display, visualInfo, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
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glXGetConfig(m_display, visualInfo, GLX_SAMPLES_ARB, &samples);
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m_settings.depthBits = static_cast<unsigned int>(depth);
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m_settings.stencilBits = static_cast<unsigned int>(stencil);
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m_settings.antialiasingLevel = multiSampling ? samples : 0;
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// Free the visual info
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XFree(visualInfo);
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}
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// Update the creation settings from the chosen format
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int depth, stencil, multiSampling, samples;
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glXGetConfig(m_display, bestVisual, GLX_DEPTH_SIZE, &depth);
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glXGetConfig(m_display, bestVisual, GLX_STENCIL_SIZE, &stencil);
|
||||
glXGetConfig(m_display, bestVisual, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
|
||||
glXGetConfig(m_display, bestVisual, GLX_SAMPLES_ARB, &samples);
|
||||
m_settings.depthBits = static_cast<unsigned int>(depth);
|
||||
m_settings.stencilBits = static_cast<unsigned int>(stencil);
|
||||
m_settings.antialiasingLevel = multiSampling ? samples : 0;
|
||||
|
||||
// Change the target window's colormap so that it matches the context's one
|
||||
::Window root = RootWindow(m_display, DefaultScreen(m_display));
|
||||
Colormap colorMap = XCreateColormap(m_display, root, bestVisual->visual, AllocNone);
|
||||
XSetWindowColormap(m_display, m_window, colorMap);
|
||||
|
||||
// Free the temporary visuals array
|
||||
XFree(visuals);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -140,7 +140,7 @@ m_useSizeHints(false)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplX11::WindowImplX11(VideoMode mode, const String& title, unsigned long style, const ContextSettings& /*settings*/) :
|
||||
WindowImplX11::WindowImplX11(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings) :
|
||||
m_window (0),
|
||||
m_inputMethod (NULL),
|
||||
m_inputContext(NULL),
|
||||
@ -176,8 +176,13 @@ m_useSizeHints(false)
|
||||
if (fullscreen)
|
||||
switchToFullscreen(mode);
|
||||
|
||||
// Choose the visual according to the context settings
|
||||
XVisualInfo visualInfo = ContextType::selectBestVisual(m_display, mode.bitsPerPixel, settings);
|
||||
|
||||
// Define the window attributes
|
||||
const uint32_t value_list[] = {fullscreen, static_cast<uint32_t>(eventMask)};
|
||||
xcb_colormap_t colormap = xcb_generate_id(m_connection);
|
||||
xcb_create_colormap(m_connection, XCB_COLORMAP_ALLOC_NONE, colormap, m_screen->root, visualInfo.visualid);
|
||||
const uint32_t value_list[] = {fullscreen, static_cast<uint32_t>(eventMask), colormap};
|
||||
|
||||
// Create the window
|
||||
m_window = xcb_generate_id(m_connection);
|
||||
@ -186,15 +191,15 @@ m_useSizeHints(false)
|
||||
m_connection,
|
||||
xcb_create_window_checked(
|
||||
m_connection,
|
||||
XCB_COPY_FROM_PARENT,
|
||||
static_cast<uint8_t>(visualInfo.depth),
|
||||
m_window,
|
||||
m_screen->root,
|
||||
left, top,
|
||||
width, height,
|
||||
0,
|
||||
XCB_WINDOW_CLASS_INPUT_OUTPUT,
|
||||
XCB_COPY_FROM_PARENT,
|
||||
XCB_CW_EVENT_MASK | XCB_CW_OVERRIDE_REDIRECT,
|
||||
visualInfo.visualid,
|
||||
XCB_CW_EVENT_MASK | XCB_CW_OVERRIDE_REDIRECT | XCB_CW_COLORMAP,
|
||||
value_list
|
||||
)
|
||||
));
|
||||
|
Loading…
Reference in New Issue
Block a user