mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Add texture coordinate type to sf::RenderStates
This commit is contained in:
parent
b234ede61e
commit
ebf485737f
43
include/SFML/Graphics/CoordinateType.hpp
Normal file
43
include/SFML/Graphics/CoordinateType.hpp
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// \ingroup graphics
|
||||||
|
/// \brief Types of texture coordinates that can be used for rendering
|
||||||
|
///
|
||||||
|
/// \see sf::Texture::bind
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
enum class CoordinateType
|
||||||
|
{
|
||||||
|
Normalized, //!< Texture coordinates in range [0 .. 1]
|
||||||
|
Pixels //!< Texture coordinates in range [0 .. size]
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace sf
|
@ -30,6 +30,7 @@
|
|||||||
#include <SFML/Graphics/Export.hpp>
|
#include <SFML/Graphics/Export.hpp>
|
||||||
|
|
||||||
#include <SFML/Graphics/BlendMode.hpp>
|
#include <SFML/Graphics/BlendMode.hpp>
|
||||||
|
#include <SFML/Graphics/CoordinateType.hpp>
|
||||||
#include <SFML/Graphics/Transform.hpp>
|
#include <SFML/Graphics/Transform.hpp>
|
||||||
|
|
||||||
|
|
||||||
@ -95,11 +96,16 @@ struct SFML_GRAPHICS_API RenderStates
|
|||||||
///
|
///
|
||||||
/// \param theBlendMode Blend mode to use
|
/// \param theBlendMode Blend mode to use
|
||||||
/// \param theTransform Transform to use
|
/// \param theTransform Transform to use
|
||||||
|
/// \param theCoordinateType Texture coordinate type to use
|
||||||
/// \param theTexture Texture to use
|
/// \param theTexture Texture to use
|
||||||
/// \param theShader Shader to use
|
/// \param theShader Shader to use
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
RenderStates(const BlendMode& theBlendMode, const Transform& theTransform, const Texture* theTexture, const Shader* theShader);
|
RenderStates(const BlendMode& theBlendMode,
|
||||||
|
const Transform& theTransform,
|
||||||
|
CoordinateType theCoordinateType,
|
||||||
|
const Texture* theTexture,
|
||||||
|
const Shader* theShader);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Static member data
|
// Static member data
|
||||||
@ -112,6 +118,7 @@ struct SFML_GRAPHICS_API RenderStates
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
BlendMode blendMode{BlendAlpha}; //!< Blending mode
|
BlendMode blendMode{BlendAlpha}; //!< Blending mode
|
||||||
Transform transform; //!< Transform
|
Transform transform; //!< Transform
|
||||||
|
CoordinateType coordinateType{CoordinateType::Pixels}; //!< Texture coordinate type
|
||||||
const Texture* texture{}; //!< Texture
|
const Texture* texture{}; //!< Texture
|
||||||
const Shader* shader{}; //!< Shader
|
const Shader* shader{}; //!< Shader
|
||||||
};
|
};
|
||||||
@ -123,10 +130,11 @@ struct SFML_GRAPHICS_API RenderStates
|
|||||||
/// \class sf::RenderStates
|
/// \class sf::RenderStates
|
||||||
/// \ingroup graphics
|
/// \ingroup graphics
|
||||||
///
|
///
|
||||||
/// There are four global states that can be applied to
|
/// There are five global states that can be applied to
|
||||||
/// the drawn objects:
|
/// the drawn objects:
|
||||||
/// \li the blend mode: how pixels of the object are blended with the background
|
/// \li the blend mode: how pixels of the object are blended with the background
|
||||||
/// \li the transform: how the object is positioned/rotated/scaled
|
/// \li the transform: how the object is positioned/rotated/scaled
|
||||||
|
/// \li the texture coordinate type: how texture coordinates are interpreted
|
||||||
/// \li the texture: what image is mapped to the object
|
/// \li the texture: what image is mapped to the object
|
||||||
/// \li the shader: what custom effect is applied to the object
|
/// \li the shader: what custom effect is applied to the object
|
||||||
///
|
///
|
||||||
|
@ -31,6 +31,7 @@
|
|||||||
|
|
||||||
#include <SFML/Graphics/BlendMode.hpp>
|
#include <SFML/Graphics/BlendMode.hpp>
|
||||||
#include <SFML/Graphics/Color.hpp>
|
#include <SFML/Graphics/Color.hpp>
|
||||||
|
#include <SFML/Graphics/CoordinateType.hpp>
|
||||||
#include <SFML/Graphics/PrimitiveType.hpp>
|
#include <SFML/Graphics/PrimitiveType.hpp>
|
||||||
#include <SFML/Graphics/Rect.hpp>
|
#include <SFML/Graphics/Rect.hpp>
|
||||||
#include <SFML/Graphics/RenderStates.hpp>
|
#include <SFML/Graphics/RenderStates.hpp>
|
||||||
@ -463,9 +464,10 @@ private:
|
|||||||
/// \brief Apply a new texture
|
/// \brief Apply a new texture
|
||||||
///
|
///
|
||||||
/// \param texture Texture to apply
|
/// \param texture Texture to apply
|
||||||
|
/// \param coordinateType The texture coordinate type to use
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void applyTexture(const Texture* texture);
|
void applyTexture(const Texture* texture, CoordinateType coordinateType = CoordinateType::Pixels);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Apply a new shader
|
/// \brief Apply a new shader
|
||||||
@ -514,6 +516,7 @@ private:
|
|||||||
bool scissorEnabled; //!< Is scissor testing enabled?
|
bool scissorEnabled; //!< Is scissor testing enabled?
|
||||||
BlendMode lastBlendMode; //!< Cached blending mode
|
BlendMode lastBlendMode; //!< Cached blending mode
|
||||||
std::uint64_t lastTextureId; //!< Cached texture
|
std::uint64_t lastTextureId; //!< Cached texture
|
||||||
|
CoordinateType lastCoordinateType; //!< Texture coordinate type
|
||||||
bool texCoordsArrayEnabled; //!< Is GL_TEXTURE_COORD_ARRAY client state enabled?
|
bool texCoordsArrayEnabled; //!< Is GL_TEXTURE_COORD_ARRAY client state enabled?
|
||||||
bool useVertexCache; //!< Did we previously use the vertex cache?
|
bool useVertexCache; //!< Did we previously use the vertex cache?
|
||||||
std::array<Vertex, 4> vertexCache; //!< Pre-transformed vertices cache
|
std::array<Vertex, 4> vertexCache; //!< Pre-transformed vertices cache
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/Export.hpp>
|
#include <SFML/Graphics/Export.hpp>
|
||||||
|
|
||||||
|
#include <SFML/Graphics/CoordinateType.hpp>
|
||||||
#include <SFML/Graphics/Rect.hpp>
|
#include <SFML/Graphics/Rect.hpp>
|
||||||
|
|
||||||
#include <SFML/Window/GlResource.hpp>
|
#include <SFML/Window/GlResource.hpp>
|
||||||
@ -52,16 +53,6 @@ class Image;
|
|||||||
class SFML_GRAPHICS_API Texture : GlResource
|
class SFML_GRAPHICS_API Texture : GlResource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// \brief Types of texture coordinates that can be used for rendering
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
enum CoordinateType
|
|
||||||
{
|
|
||||||
Normalized, //!< Texture coordinates in range [0 .. 1]
|
|
||||||
Pixels //!< Texture coordinates in range [0 .. size]
|
|
||||||
};
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Default constructor
|
/// \brief Default constructor
|
||||||
///
|
///
|
||||||
@ -578,7 +569,7 @@ public:
|
|||||||
/// \param coordinateType Type of texture coordinates to use
|
/// \param coordinateType Type of texture coordinates to use
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
|
static void bind(const Texture* texture, CoordinateType coordinateType = CoordinateType::Normalized);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Get the maximum texture size allowed
|
/// \brief Get the maximum texture size allowed
|
||||||
|
@ -7,6 +7,7 @@ set(SRC
|
|||||||
${INCROOT}/BlendMode.hpp
|
${INCROOT}/BlendMode.hpp
|
||||||
${INCROOT}/Color.hpp
|
${INCROOT}/Color.hpp
|
||||||
${INCROOT}/Color.inl
|
${INCROOT}/Color.inl
|
||||||
|
${INCROOT}/CoordinateType.hpp
|
||||||
${INCROOT}/Export.hpp
|
${INCROOT}/Export.hpp
|
||||||
${SRCROOT}/Font.cpp
|
${SRCROOT}/Font.cpp
|
||||||
${INCROOT}/Font.hpp
|
${INCROOT}/Font.hpp
|
||||||
|
@ -71,10 +71,12 @@ RenderStates::RenderStates(const Shader* theShader) : shader(theShader)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
RenderStates::RenderStates(const BlendMode& theBlendMode,
|
RenderStates::RenderStates(const BlendMode& theBlendMode,
|
||||||
const Transform& theTransform,
|
const Transform& theTransform,
|
||||||
|
CoordinateType theCoordinateType,
|
||||||
const Texture* theTexture,
|
const Texture* theTexture,
|
||||||
const Shader* theShader) :
|
const Shader* theShader) :
|
||||||
blendMode(theBlendMode),
|
blendMode(theBlendMode),
|
||||||
transform(theTransform),
|
transform(theTransform),
|
||||||
|
coordinateType(theCoordinateType),
|
||||||
texture(theTexture),
|
texture(theTexture),
|
||||||
shader(theShader)
|
shader(theShader)
|
||||||
{
|
{
|
||||||
|
@ -676,11 +676,12 @@ void RenderTarget::applyTransform(const Transform& transform)
|
|||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void RenderTarget::applyTexture(const Texture* texture)
|
void RenderTarget::applyTexture(const Texture* texture, CoordinateType coordinateType)
|
||||||
{
|
{
|
||||||
Texture::bind(texture, Texture::Pixels);
|
Texture::bind(texture, coordinateType);
|
||||||
|
|
||||||
m_cache.lastTextureId = texture ? texture->m_cacheId : 0;
|
m_cache.lastTextureId = texture ? texture->m_cacheId : 0;
|
||||||
|
m_cache.lastCoordinateType = coordinateType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -740,13 +741,13 @@ void RenderTarget::setupDraw(bool useVertexCache, const RenderStates& states)
|
|||||||
// This saves us from having to call glFlush() in
|
// This saves us from having to call glFlush() in
|
||||||
// RenderTextureImplFBO which can be quite costly
|
// RenderTextureImplFBO which can be quite costly
|
||||||
// See: https://www.khronos.org/opengl/wiki/Memory_Model
|
// See: https://www.khronos.org/opengl/wiki/Memory_Model
|
||||||
applyTexture(states.texture);
|
applyTexture(states.texture, states.coordinateType);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const std::uint64_t textureId = states.texture ? states.texture->m_cacheId : 0;
|
const std::uint64_t textureId = states.texture ? states.texture->m_cacheId : 0;
|
||||||
if (textureId != m_cache.lastTextureId)
|
if (textureId != m_cache.lastTextureId || states.coordinateType != m_cache.lastCoordinateType)
|
||||||
applyTexture(states.texture);
|
applyTexture(states.texture, states.coordinateType);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply the shader
|
// Apply the shader
|
||||||
|
@ -236,6 +236,7 @@ void Shape::draw(RenderTarget& target, const RenderStates& states) const
|
|||||||
RenderStates statesCopy(states);
|
RenderStates statesCopy(states);
|
||||||
|
|
||||||
statesCopy.transform *= getTransform();
|
statesCopy.transform *= getTransform();
|
||||||
|
statesCopy.coordinateType = CoordinateType::Pixels;
|
||||||
|
|
||||||
// Render the inside
|
// Render the inside
|
||||||
statesCopy.texture = m_texture;
|
statesCopy.texture = m_texture;
|
||||||
|
@ -132,6 +132,7 @@ void Sprite::draw(RenderTarget& target, const RenderStates& states) const
|
|||||||
|
|
||||||
statesCopy.transform *= getTransform();
|
statesCopy.transform *= getTransform();
|
||||||
statesCopy.texture = m_texture;
|
statesCopy.texture = m_texture;
|
||||||
|
statesCopy.coordinateType = CoordinateType::Pixels;
|
||||||
target.draw(m_vertices.data(), m_vertices.size(), PrimitiveType::TriangleStrip, statesCopy);
|
target.draw(m_vertices.data(), m_vertices.size(), PrimitiveType::TriangleStrip, statesCopy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -356,6 +356,7 @@ void Text::draw(RenderTarget& target, const RenderStates& states) const
|
|||||||
|
|
||||||
statesCopy.transform *= getTransform();
|
statesCopy.transform *= getTransform();
|
||||||
statesCopy.texture = &m_font->getTexture(m_characterSize);
|
statesCopy.texture = &m_font->getTexture(m_characterSize);
|
||||||
|
statesCopy.coordinateType = CoordinateType::Pixels;
|
||||||
|
|
||||||
// Only draw the outline if there is something to draw
|
// Only draw the outline if there is something to draw
|
||||||
if (m_outlineThickness != 0)
|
if (m_outlineThickness != 0)
|
||||||
|
@ -862,7 +862,7 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
|
|||||||
glCheck(glBindTexture(GL_TEXTURE_2D, texture->m_texture));
|
glCheck(glBindTexture(GL_TEXTURE_2D, texture->m_texture));
|
||||||
|
|
||||||
// Check if we need to define a special texture matrix
|
// Check if we need to define a special texture matrix
|
||||||
if ((coordinateType == Pixels) || texture->m_pixelsFlipped)
|
if ((coordinateType == CoordinateType::Pixels) || texture->m_pixelsFlipped)
|
||||||
{
|
{
|
||||||
// clang-format off
|
// clang-format off
|
||||||
GLfloat matrix[16] = {1.f, 0.f, 0.f, 0.f,
|
GLfloat matrix[16] = {1.f, 0.f, 0.f, 0.f,
|
||||||
@ -873,7 +873,7 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
|
|||||||
|
|
||||||
// If non-normalized coordinates (= pixels) are requested, we need to
|
// If non-normalized coordinates (= pixels) are requested, we need to
|
||||||
// setup scale factors that convert the range [0 .. size] to [0 .. 1]
|
// setup scale factors that convert the range [0 .. size] to [0 .. 1]
|
||||||
if (coordinateType == Pixels)
|
if (coordinateType == CoordinateType::Pixels)
|
||||||
{
|
{
|
||||||
matrix[0] = 1.f / static_cast<float>(texture->m_actualSize.x);
|
matrix[0] = 1.f / static_cast<float>(texture->m_actualSize.x);
|
||||||
matrix[5] = 1.f / static_cast<float>(texture->m_actualSize.y);
|
matrix[5] = 1.f / static_cast<float>(texture->m_actualSize.y);
|
||||||
@ -889,11 +889,17 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
|
|||||||
// Load the matrix
|
// Load the matrix
|
||||||
glCheck(glMatrixMode(GL_TEXTURE));
|
glCheck(glMatrixMode(GL_TEXTURE));
|
||||||
glCheck(glLoadMatrixf(matrix));
|
glCheck(glLoadMatrixf(matrix));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Reset the texture matrix
|
||||||
|
glCheck(glMatrixMode(GL_TEXTURE));
|
||||||
|
glCheck(glLoadIdentity());
|
||||||
|
}
|
||||||
|
|
||||||
// Go back to model-view mode (sf::RenderTarget relies on it)
|
// Go back to model-view mode (sf::RenderTarget relies on it)
|
||||||
glCheck(glMatrixMode(GL_MODELVIEW));
|
glCheck(glMatrixMode(GL_MODELVIEW));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Bind no texture
|
// Bind no texture
|
||||||
|
@ -85,6 +85,7 @@ set(GRAPHICS_SRC
|
|||||||
Graphics/CircleShape.test.cpp
|
Graphics/CircleShape.test.cpp
|
||||||
Graphics/Color.test.cpp
|
Graphics/Color.test.cpp
|
||||||
Graphics/ConvexShape.test.cpp
|
Graphics/ConvexShape.test.cpp
|
||||||
|
Graphics/CoordinateType.test.cpp
|
||||||
Graphics/Drawable.test.cpp
|
Graphics/Drawable.test.cpp
|
||||||
Graphics/Font.test.cpp
|
Graphics/Font.test.cpp
|
||||||
Graphics/Glyph.test.cpp
|
Graphics/Glyph.test.cpp
|
||||||
|
16
test/Graphics/CoordinateType.test.cpp
Normal file
16
test/Graphics/CoordinateType.test.cpp
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#include <SFML/Graphics/CoordinateType.hpp>
|
||||||
|
|
||||||
|
#include <catch2/catch_test_macros.hpp>
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
TEST_CASE("[Graphics] sf::CoordinateType")
|
||||||
|
{
|
||||||
|
SECTION("Type traits")
|
||||||
|
{
|
||||||
|
STATIC_CHECK(std::is_copy_constructible_v<sf::CoordinateType>);
|
||||||
|
STATIC_CHECK(std::is_copy_assignable_v<sf::CoordinateType>);
|
||||||
|
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::CoordinateType>);
|
||||||
|
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::CoordinateType>);
|
||||||
|
}
|
||||||
|
}
|
@ -22,6 +22,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
const sf::RenderStates renderStates;
|
const sf::RenderStates renderStates;
|
||||||
CHECK(renderStates.blendMode == sf::BlendMode());
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
||||||
CHECK(renderStates.transform == sf::Transform());
|
CHECK(renderStates.transform == sf::Transform());
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(renderStates.texture == nullptr);
|
CHECK(renderStates.texture == nullptr);
|
||||||
CHECK(renderStates.shader == nullptr);
|
CHECK(renderStates.shader == nullptr);
|
||||||
}
|
}
|
||||||
@ -37,6 +38,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
const sf::RenderStates renderStates(blendMode);
|
const sf::RenderStates renderStates(blendMode);
|
||||||
CHECK(renderStates.blendMode == blendMode);
|
CHECK(renderStates.blendMode == blendMode);
|
||||||
CHECK(renderStates.transform == sf::Transform());
|
CHECK(renderStates.transform == sf::Transform());
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(renderStates.texture == nullptr);
|
CHECK(renderStates.texture == nullptr);
|
||||||
CHECK(renderStates.shader == nullptr);
|
CHECK(renderStates.shader == nullptr);
|
||||||
}
|
}
|
||||||
@ -47,6 +49,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
const sf::RenderStates renderStates(transform);
|
const sf::RenderStates renderStates(transform);
|
||||||
CHECK(renderStates.blendMode == sf::BlendMode());
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
||||||
CHECK(renderStates.transform == transform);
|
CHECK(renderStates.transform == transform);
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(renderStates.texture == nullptr);
|
CHECK(renderStates.texture == nullptr);
|
||||||
CHECK(renderStates.shader == nullptr);
|
CHECK(renderStates.shader == nullptr);
|
||||||
}
|
}
|
||||||
@ -57,6 +60,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
const sf::RenderStates renderStates(texture);
|
const sf::RenderStates renderStates(texture);
|
||||||
CHECK(renderStates.blendMode == sf::BlendMode());
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
||||||
CHECK(renderStates.transform == sf::Transform());
|
CHECK(renderStates.transform == sf::Transform());
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(renderStates.texture == texture);
|
CHECK(renderStates.texture == texture);
|
||||||
CHECK(renderStates.shader == nullptr);
|
CHECK(renderStates.shader == nullptr);
|
||||||
}
|
}
|
||||||
@ -67,6 +71,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
const sf::RenderStates renderStates(shader);
|
const sf::RenderStates renderStates(shader);
|
||||||
CHECK(renderStates.blendMode == sf::BlendMode());
|
CHECK(renderStates.blendMode == sf::BlendMode());
|
||||||
CHECK(renderStates.transform == sf::Transform());
|
CHECK(renderStates.transform == sf::Transform());
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(renderStates.texture == nullptr);
|
CHECK(renderStates.texture == nullptr);
|
||||||
CHECK(renderStates.shader == shader);
|
CHECK(renderStates.shader == shader);
|
||||||
}
|
}
|
||||||
@ -80,9 +85,10 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
sf::BlendMode::DstAlpha,
|
sf::BlendMode::DstAlpha,
|
||||||
sf::BlendMode::Max);
|
sf::BlendMode::Max);
|
||||||
const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
|
const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
|
||||||
const sf::RenderStates renderStates(blendMode, transform, nullptr, nullptr);
|
const sf::RenderStates renderStates(blendMode, transform, sf::CoordinateType::Normalized, nullptr, nullptr);
|
||||||
CHECK(renderStates.blendMode == blendMode);
|
CHECK(renderStates.blendMode == blendMode);
|
||||||
CHECK(renderStates.transform == transform);
|
CHECK(renderStates.transform == transform);
|
||||||
|
CHECK(renderStates.coordinateType == sf::CoordinateType::Normalized);
|
||||||
CHECK(renderStates.texture == nullptr);
|
CHECK(renderStates.texture == nullptr);
|
||||||
CHECK(renderStates.shader == nullptr);
|
CHECK(renderStates.shader == nullptr);
|
||||||
}
|
}
|
||||||
@ -92,6 +98,7 @@ TEST_CASE("[Graphics] sf::RenderStates")
|
|||||||
{
|
{
|
||||||
CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
|
CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
|
||||||
CHECK(sf::RenderStates::Default.transform == sf::Transform());
|
CHECK(sf::RenderStates::Default.transform == sf::Transform());
|
||||||
|
CHECK(sf::RenderStates::Default.coordinateType == sf::CoordinateType::Pixels);
|
||||||
CHECK(sf::RenderStates::Default.texture == nullptr);
|
CHECK(sf::RenderStates::Default.texture == nullptr);
|
||||||
CHECK(sf::RenderStates::Default.shader == nullptr);
|
CHECK(sf::RenderStates::Default.shader == nullptr);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user