Fixed sound streams sometimes being stuck after looping once

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1387 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-02-02 07:49:27 +00:00
parent f96a3864bc
commit ec2fe136f9
2 changed files with 32 additions and 27 deletions

View File

@ -253,16 +253,9 @@ void SoundStream::Run()
if (!RequestStop)
{
if (FillAndPushBuffer(BufferNum))
{
// User requested to stop: check if we must loop or really stop
if (!myLoop || !OnStart())
{
// Not looping or restart failed: request stop
RequestStop = true;
}
}
}
}
// Leave some time for the other threads if the stream is still playing
if (Sound::GetStatus() != Stopped)
@ -293,11 +286,26 @@ bool SoundStream::FillAndPushBuffer(unsigned int BufferNum)
Chunk Data = {NULL, 0};
if (!OnGetData(Data))
{
// Mark the buffer as the last one (so that we know when to reset the playing position)
myEndBuffers[BufferNum] = true;
// Check if the stream must loop or stop
if (myLoop && OnStart())
{
// If we succeeded to restart and we previously had no data, try to fill the buffer once again
if (!Data.Samples || (Data.NbSamples == 0))
{
return FillAndPushBuffer(BufferNum);
}
}
else
{
// Not looping or restart failed: request stop
RequestStop = true;
}
}
// Create and fill the buffer, and push it to the queue
// Fill the buffer if some data was returned
if (Data.Samples && Data.NbSamples)
{
unsigned int Buffer = myBuffers[BufferNum];
@ -324,11 +332,8 @@ bool SoundStream::FillQueue()
for (int i = 0; (i < BuffersCount) && !RequestStop; ++i)
{
if (FillAndPushBuffer(i))
{
if (!myLoop || !OnStart())
RequestStop = true;
}
}
return RequestStop;
}