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Fixed sound streams sometimes being stuck after looping once
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1387 4e206d99-4929-0410-ac5d-dfc041789085
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@ -253,16 +253,9 @@ void SoundStream::Run()
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if (!RequestStop)
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{
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if (FillAndPushBuffer(BufferNum))
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{
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// User requested to stop: check if we must loop or really stop
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if (!myLoop || !OnStart())
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{
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// Not looping or restart failed: request stop
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RequestStop = true;
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}
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}
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}
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}
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// Leave some time for the other threads if the stream is still playing
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if (Sound::GetStatus() != Stopped)
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@ -293,11 +286,26 @@ bool SoundStream::FillAndPushBuffer(unsigned int BufferNum)
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Chunk Data = {NULL, 0};
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if (!OnGetData(Data))
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{
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// Mark the buffer as the last one (so that we know when to reset the playing position)
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myEndBuffers[BufferNum] = true;
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// Check if the stream must loop or stop
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if (myLoop && OnStart())
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{
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// If we succeeded to restart and we previously had no data, try to fill the buffer once again
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if (!Data.Samples || (Data.NbSamples == 0))
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{
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return FillAndPushBuffer(BufferNum);
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}
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}
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else
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{
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// Not looping or restart failed: request stop
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RequestStop = true;
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}
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}
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// Create and fill the buffer, and push it to the queue
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// Fill the buffer if some data was returned
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if (Data.Samples && Data.NbSamples)
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{
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unsigned int Buffer = myBuffers[BufferNum];
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@ -324,11 +332,8 @@ bool SoundStream::FillQueue()
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for (int i = 0; (i < BuffersCount) && !RequestStop; ++i)
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{
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if (FillAndPushBuffer(i))
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{
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if (!myLoop || !OnStart())
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RequestStop = true;
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}
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}
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return RequestStop;
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}
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