mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Fixed various minor warnings
This commit is contained in:
parent
78e7dcea38
commit
ee7cd94220
@ -225,9 +225,10 @@ public :
|
||||
// Update the position of the moving entities
|
||||
for (std::size_t i = 0; i < m_entities.size(); ++i)
|
||||
{
|
||||
float x = std::cos(0.25f * (time * i + (m_entities.size() - i))) * 300 + 350;
|
||||
float y = std::sin(0.25f * (time * (m_entities.size() - i) + i)) * 200 + 250;
|
||||
m_entities[i].setPosition(x, y);
|
||||
sf::Vector2f position;
|
||||
position.x = std::cos(0.25f * (time * i + (m_entities.size() - i))) * 300 + 350;
|
||||
position.y = std::sin(0.25f * (time * (m_entities.size() - i) + i)) * 200 + 250;
|
||||
m_entities[i].setPosition(position);
|
||||
}
|
||||
|
||||
// Render the updated scene to the off-screen surface
|
||||
|
@ -210,7 +210,7 @@ private :
|
||||
/// only when the sound is stopped.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void stream();
|
||||
void streamData();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Request a new chunk of audio samples from the stream source
|
||||
|
@ -219,7 +219,7 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Row
|
||||
{
|
||||
Row(unsigned int top, unsigned int height) : width(0), top(top), height(height) {}
|
||||
Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {}
|
||||
|
||||
unsigned int width; ///< Current width of the row
|
||||
unsigned int top; ///< Y position of the row into the texture
|
||||
|
@ -58,13 +58,13 @@ public :
|
||||
/// Be careful, the last two parameters are the width
|
||||
/// and height, not the right and bottom coordinates!
|
||||
///
|
||||
/// \param left Left coordinate of the rectangle
|
||||
/// \param top Top coordinate of the rectangle
|
||||
/// \param width Width of the rectangle
|
||||
/// \param height Height of the rectangle
|
||||
/// \param rectLeft Left coordinate of the rectangle
|
||||
/// \param rectTop Top coordinate of the rectangle
|
||||
/// \param rectWidth Width of the rectangle
|
||||
/// \param rectHeight Height of the rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Rect(T left, T top, T width, T height);
|
||||
Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the rectangle from position and size
|
||||
|
@ -37,11 +37,11 @@ height(0)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename T>
|
||||
Rect<T>::Rect(T left, T top, T width, T height) :
|
||||
left (left),
|
||||
top (top),
|
||||
width (width),
|
||||
height(height)
|
||||
Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
|
||||
left (rectLeft),
|
||||
top (rectTop),
|
||||
width (rectWidth),
|
||||
height(rectHeight)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -63,46 +63,46 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a default set of render states with a custom blend mode
|
||||
///
|
||||
/// \param blendMode Blend mode to use
|
||||
/// \param theBlendMode Blend mode to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates(BlendMode blendMode);
|
||||
RenderStates(BlendMode theBlendMode);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a default set of render states with a custom transform
|
||||
///
|
||||
/// \param transform Transform to use
|
||||
/// \param theTransform Transform to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates(const Transform& transform);
|
||||
RenderStates(const Transform& theTransform);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a default set of render states with a custom texture
|
||||
///
|
||||
/// \param texture Texture to use
|
||||
/// \param theTexture Texture to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates(const Texture* texture);
|
||||
RenderStates(const Texture* theTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a default set of render states with a custom shader
|
||||
///
|
||||
/// \param shader Shader to use
|
||||
/// \param theShader Shader to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates(const Shader* shader);
|
||||
RenderStates(const Shader* theShader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a set of render states with all its attributes
|
||||
///
|
||||
/// \param blendMode Blend mode to use
|
||||
/// \param transform Transform to use
|
||||
/// \param texture Texture to use
|
||||
/// \param shader Shader to use
|
||||
/// \param theBlendMode Blend mode to use
|
||||
/// \param theTransform Transform to use
|
||||
/// \param theTexture Texture to use
|
||||
/// \param theShader Shader to use
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates(BlendMode blendMode, const Transform& transform,
|
||||
const Texture* texture, const Shader* shader);
|
||||
RenderStates(BlendMode theBlendMode, const Transform& theTransform,
|
||||
const Texture* theTexture, const Shader* theShader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Static member data
|
||||
|
@ -54,42 +54,42 @@ public :
|
||||
///
|
||||
/// The vertex color is white and texture coordinates are (0, 0).
|
||||
///
|
||||
/// \param position Vertex position
|
||||
/// \param thePosition Vertex position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex(const Vector2f& position);
|
||||
Vertex(const Vector2f& thePosition);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the vertex from its position and color
|
||||
///
|
||||
/// The texture coordinates are (0, 0).
|
||||
///
|
||||
/// \param position Vertex position
|
||||
/// \param color Vertex color
|
||||
/// \param thePosition Vertex position
|
||||
/// \param theColor Vertex color
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex(const Vector2f& position, const Color& color);
|
||||
Vertex(const Vector2f& thePosition, const Color& theColor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the vertex from its position and texture coordinates
|
||||
///
|
||||
/// The vertex color is white.
|
||||
///
|
||||
/// \param position Vertex position
|
||||
/// \param texCoords Vertex texture coordinates
|
||||
/// \param thePosition Vertex position
|
||||
/// \param theTexCoords Vertex texture coordinates
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex(const Vector2f& position, const Vector2f& texCoords);
|
||||
Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the vertex from its position, color and texture coordinates
|
||||
///
|
||||
/// \param position Vertex position
|
||||
/// \param color Vertex color
|
||||
/// \param texCoords Vertex texture coordinates
|
||||
/// \param thePosition Vertex position
|
||||
/// \param theColor Vertex color
|
||||
/// \param theTexCoords Vertex texture coordinates
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex(const Vector2f& position, const Color& color, const Vector2f& texCoords);
|
||||
Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
|
@ -519,7 +519,7 @@ Out Utf<16>::toUtf32(In begin, In end, Out output)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename In>
|
||||
In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
|
||||
In Utf<32>::decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
|
||||
{
|
||||
output = *begin++;
|
||||
return begin;
|
||||
@ -528,7 +528,7 @@ In Utf<32>::decode(In begin, In end, Uint32& output, Uint32)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename Out>
|
||||
Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
|
||||
Out Utf<32>::encode(Uint32 input, Out output, Uint32 /*replacement*/)
|
||||
{
|
||||
*output++ = input;
|
||||
return output;
|
||||
@ -537,7 +537,7 @@ Out Utf<32>::encode(Uint32 input, Out output, Uint32 replacement)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
template <typename In>
|
||||
In Utf<32>::next(In begin, In end)
|
||||
In Utf<32>::next(In begin, In /*end*/)
|
||||
{
|
||||
return ++begin;
|
||||
}
|
||||
@ -669,6 +669,8 @@ Uint32 Utf<32>::decodeAnsi(In input, const std::locale& locale)
|
||||
(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
|
||||
!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
|
||||
|
||||
(void)locale; // to avoid warnings
|
||||
|
||||
wchar_t character = 0;
|
||||
mbtowc(&character, &input, 1);
|
||||
return static_cast<Uint32>(character);
|
||||
@ -712,6 +714,8 @@ Out Utf<32>::encodeAnsi(Uint32 codepoint, Out output, char replacement, const st
|
||||
(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
|
||||
!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
|
||||
|
||||
(void)locale; // to avoid warnings
|
||||
|
||||
char character = 0;
|
||||
if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
|
||||
*output++ = character;
|
||||
|
@ -53,12 +53,12 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the video mode with its attributes
|
||||
///
|
||||
/// \param width Width in pixels
|
||||
/// \param height Height in pixels
|
||||
/// \param bitsPerPixel Pixel depths in bits per pixel
|
||||
/// \param modeWidth Width in pixels
|
||||
/// \param modeHeight Height in pixels
|
||||
/// \param modeBitsPerPixel Pixel depths in bits per pixel
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel = 32);
|
||||
VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current desktop video mode
|
||||
|
@ -40,7 +40,7 @@ namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
SoundStream::SoundStream() :
|
||||
m_thread (&SoundStream::stream, this),
|
||||
m_thread (&SoundStream::streamData, this),
|
||||
m_isStreaming (false),
|
||||
m_channelCount (0),
|
||||
m_sampleRate (0),
|
||||
@ -190,7 +190,7 @@ bool SoundStream::getLoop() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void SoundStream::stream()
|
||||
void SoundStream::streamData()
|
||||
{
|
||||
// Create the buffers
|
||||
alCheck(alGenBuffers(BufferCount, m_buffers));
|
||||
|
@ -489,11 +489,11 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
|
||||
}
|
||||
|
||||
// Write the pixels to the texture
|
||||
unsigned int x = glyph.textureRect.left + padding;
|
||||
unsigned int y = glyph.textureRect.top + padding;
|
||||
unsigned int width = glyph.textureRect.width - 2 * padding;
|
||||
unsigned int height = glyph.textureRect.height - 2 * padding;
|
||||
page.texture.update(&m_pixelBuffer[0], width, height, x, y);
|
||||
unsigned int x = glyph.textureRect.left + padding;
|
||||
unsigned int y = glyph.textureRect.top + padding;
|
||||
unsigned int w = glyph.textureRect.width - 2 * padding;
|
||||
unsigned int h = glyph.textureRect.height - 2 * padding;
|
||||
page.texture.update(&m_pixelBuffer[0], w, h, x, y);
|
||||
}
|
||||
|
||||
// Delete the FT glyph
|
||||
|
@ -46,9 +46,9 @@ shader (NULL)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates::RenderStates(const Transform& transform) :
|
||||
RenderStates::RenderStates(const Transform& theTransform) :
|
||||
blendMode(BlendAlpha),
|
||||
transform(transform),
|
||||
transform(theTransform),
|
||||
texture (NULL),
|
||||
shader (NULL)
|
||||
{
|
||||
@ -56,8 +56,8 @@ shader (NULL)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates::RenderStates(BlendMode blendMode) :
|
||||
blendMode(blendMode),
|
||||
RenderStates::RenderStates(BlendMode theBlendMode) :
|
||||
blendMode(theBlendMode),
|
||||
transform(),
|
||||
texture (NULL),
|
||||
shader (NULL)
|
||||
@ -66,32 +66,32 @@ shader (NULL)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates::RenderStates(const Texture* texture) :
|
||||
RenderStates::RenderStates(const Texture* theTexture) :
|
||||
blendMode(BlendAlpha),
|
||||
transform(),
|
||||
texture (texture),
|
||||
texture (theTexture),
|
||||
shader (NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates::RenderStates(const Shader* shader) :
|
||||
RenderStates::RenderStates(const Shader* theShader) :
|
||||
blendMode(BlendAlpha),
|
||||
transform(),
|
||||
texture (NULL),
|
||||
shader (shader)
|
||||
shader (theShader)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
RenderStates::RenderStates(BlendMode blendMode, const Transform& transform,
|
||||
const Texture* texture, const Shader* shader) :
|
||||
blendMode(blendMode),
|
||||
transform(transform),
|
||||
texture (texture),
|
||||
shader (shader)
|
||||
RenderStates::RenderStates(BlendMode theBlendMode, const Transform& theTransform,
|
||||
const Texture* theTexture, const Shader* theShader) :
|
||||
blendMode(theBlendMode),
|
||||
transform(theTransform),
|
||||
texture (theTexture),
|
||||
shader (theShader)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -95,8 +95,8 @@ Texture::~Texture()
|
||||
{
|
||||
ensureGlContext();
|
||||
|
||||
GLuint Texture = static_cast<GLuint>(m_texture);
|
||||
glCheck(glDeleteTextures(1, &Texture));
|
||||
GLuint texture = static_cast<GLuint>(m_texture);
|
||||
glCheck(glDeleteTextures(1, &texture));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,8 +40,8 @@ texCoords(0, 0)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex::Vertex(const Vector2f& position) :
|
||||
position (position),
|
||||
Vertex::Vertex(const Vector2f& thePosition) :
|
||||
position (thePosition),
|
||||
color (255, 255, 255),
|
||||
texCoords(0, 0)
|
||||
{
|
||||
@ -49,28 +49,28 @@ texCoords(0, 0)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex::Vertex(const Vector2f& position, const Color& color) :
|
||||
position (position),
|
||||
color (color),
|
||||
Vertex::Vertex(const Vector2f& thePosition, const Color& theColor) :
|
||||
position (thePosition),
|
||||
color (theColor),
|
||||
texCoords(0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex::Vertex(const Vector2f& position, const Vector2f& texCoords) :
|
||||
position (position),
|
||||
Vertex::Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords) :
|
||||
position (thePosition),
|
||||
color (255, 255, 255),
|
||||
texCoords(texCoords)
|
||||
texCoords(theTexCoords)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vertex::Vertex(const Vector2f& position, const Color& color, const Vector2f& texCoords) :
|
||||
position (position),
|
||||
color (color),
|
||||
texCoords(texCoords)
|
||||
Vertex::Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords) :
|
||||
position (thePosition),
|
||||
color (theColor),
|
||||
texCoords(theTexCoords)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -44,10 +44,10 @@ bitsPerPixel(0)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
VideoMode::VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel) :
|
||||
width (width),
|
||||
height (height),
|
||||
bitsPerPixel(bitsPerPixel)
|
||||
VideoMode::VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel) :
|
||||
width (modeWidth),
|
||||
height (modeHeight),
|
||||
bitsPerPixel(modeBitsPerPixel)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -42,6 +42,7 @@ bool InputImpl::isKeyPressed(Keyboard::Key key)
|
||||
int vkey = 0;
|
||||
switch (key)
|
||||
{
|
||||
default: vkey = 0; break;
|
||||
case Keyboard::A: vkey = 'A'; break;
|
||||
case Keyboard::B: vkey = 'B'; break;
|
||||
case Keyboard::C: vkey = 'C'; break;
|
||||
@ -155,6 +156,7 @@ bool InputImpl::isMouseButtonPressed(Mouse::Button button)
|
||||
int vkey = 0;
|
||||
switch (button)
|
||||
{
|
||||
default: vkey = 0; break;
|
||||
case Mouse::Left: vkey = VK_LBUTTON; break;
|
||||
case Mouse::Right: vkey = VK_RBUTTON; break;
|
||||
case Mouse::Middle: vkey = VK_MBUTTON; break;
|
||||
|
Loading…
Reference in New Issue
Block a user