diff --git a/include/SFML/System/Vector2.hpp b/include/SFML/System/Vector2.hpp index d838317eb..c9f48f0b7 100644 --- a/include/SFML/System/Vector2.hpp +++ b/include/SFML/System/Vector2.hpp @@ -274,13 +274,13 @@ typedef Vector2 Vector2f; /// and comparisons (==, !=), for example int or float. /// /// You generally don't have to care about the templated form (sf::Vector2), -/// the two most common specializations have special typedefs: +/// the most common specializations have special typedefs: /// \li sf::Vector2 is sf::Vector2f /// \li sf::Vector2 is sf::Vector2i /// \li sf::Vector2 is sf::Vector2u /// /// The sf::Vector2 class has a small and simple interface, its x and y members -/// can be accessed directly (there's no accessor like SetX(), GetX()) and it +/// can be accessed directly (there's no accessor like setX(), getX()) and it /// contains no mathematical function like dot product, cross product, length, etc. /// /// Usage example: diff --git a/include/SFML/System/Vector3.hpp b/include/SFML/System/Vector3.hpp index 015f2c623..e13f4a87f 100644 --- a/include/SFML/System/Vector3.hpp +++ b/include/SFML/System/Vector3.hpp @@ -275,12 +275,12 @@ typedef Vector3 Vector3f; /// and comparisons (==, !=), for example int or float. /// /// You generally don't have to care about the templated form (sf::Vector3), -/// the two most common specializations have special typedefs: +/// the most common specializations have special typedefs: /// \li sf::Vector3 is sf::Vector3f /// \li sf::Vector3 is sf::Vector3i /// /// The sf::Vector3 class has a small and simple interface, its x and y members -/// can be accessed directly (there's no accessor like SetX(), GetX()) and it +/// can be accessed directly (there's no accessor like setX(), getX()) and it /// contains no mathematical function like dot product, cross product, length, etc. /// /// Usage example: