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Fixed joystick POV values on Windows (PovX and PovY were inverted)
This reverts commit f1c30f106a
, which contained the wrong file, and adds the right modification.
This commit is contained in:
parent
f1c30f106a
commit
ef1d29bf73
@ -167,8 +167,8 @@ JoystickState JoystickImpl::update()
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if (pos.dwPOV != 0xFFFF)
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{
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float angle = pos.dwPOV / 18000.f * 3.141592654f;
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state.axes[Joystick::PovX] = std::cos(angle) * 100;
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state.axes[Joystick::PovY] = std::sin(angle) * 100;
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state.axes[Joystick::PovX] = std::sin(angle) * 100;
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state.axes[Joystick::PovY] = std::cos(angle) * 100;
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}
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else
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{
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@ -40,8 +40,6 @@
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#include <SFML/System/Utf.hpp>
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#include <vector>
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#include <iostream>
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// MinGW lacks the definition of some Win32 constants
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#ifndef XBUTTON1
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#define XBUTTON1 0x0001
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@ -771,8 +769,6 @@ void WindowImplWin32::processEvent(UINT message, WPARAM wParam, LPARAM lParam)
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////////////////////////////////////////////////////////////
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Keyboard::Key WindowImplWin32::virtualKeyCodeToSF(WPARAM key, LPARAM flags)
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{
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std::cout << "VM = " << std::hex << key << std::endl;
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switch (key)
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{
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// Check the scancode to distinguish between left and right shift
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