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FS#162 - Add a function to retrieve the system specific handle of a window
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1530 4e206d99-4929-0410-ac5d-dfc041789085
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@ -287,6 +287,16 @@ CSFML_API float sfRenderWindow_GetFrameTime(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Window handle
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow
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///
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@ -296,5 +296,15 @@ CSFML_API float sfWindow_GetFrameTime(const sfWindow* window);
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold);
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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///
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/// \param window : Window object
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///
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/// \return Window handle
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window);
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#endif // SFML_WINDOW_H
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@ -350,6 +350,15 @@ void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float thr
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}
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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////////////////////////////////////////////////////////////
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sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow)
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{
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CSFML_CALL_RETURN(renderWindow, GetSystemHandle(), 0);
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}
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow
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////////////////////////////////////////////////////////////
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@ -223,6 +223,7 @@ EXPORTS
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sfRenderWindow_SetFramerateLimit
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sfRenderWindow_GetFrameTime
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sfRenderWindow_SetJoystickThreshold
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sfRenderWindow_GetSystemHandle
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sfRenderWindow_DrawSprite
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sfRenderWindow_DrawText
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sfRenderWindow_DrawShape
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@ -223,6 +223,7 @@ EXPORTS
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sfRenderWindow_SetFramerateLimit
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sfRenderWindow_GetFrameTime
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sfRenderWindow_SetJoystickThreshold
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sfRenderWindow_GetSystemHandle
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sfRenderWindow_DrawSprite
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sfRenderWindow_DrawText
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sfRenderWindow_DrawShape
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@ -313,6 +313,7 @@ float sfWindow_GetFrameTime(const sfWindow* window)
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CSFML_CALL_RETURN(window, GetFrameTime(), 0.f)
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}
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////////////////////////////////////////////////////////////
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/// Change the joystick threshold, ie. the value below which
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/// no move event will be generated
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@ -321,3 +322,12 @@ void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold)
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{
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CSFML_CALL(window, SetJoystickThreshold(threshold))
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}
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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////////////////////////////////////////////////////////////
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sfWindowHandle sfWindow_GetSystemHandle(const sfWindow* window)
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{
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CSFML_CALL_RETURN(window, GetSystemHandle(), 0);
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}
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@ -33,6 +33,7 @@ EXPORTS
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sfWindow_SetFramerateLimit
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sfWindow_GetFrameTime
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sfWindow_SetJoystickThreshold
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sfWindow_GetSystemHandle
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sfContext_Create
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sfContext_Destroy
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sfContext_SetActive
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@ -33,6 +33,7 @@ EXPORTS
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sfWindow_SetFramerateLimit
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sfWindow_GetFrameTime
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sfWindow_SetJoystickThreshold
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sfWindow_GetSystemHandle
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sfContext_Create
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sfContext_Destroy
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sfContext_SetActive
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4
doc/build/Doxygen.hpp
vendored
4
doc/build/Doxygen.hpp
vendored
@ -27,11 +27,11 @@
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/// return EXIT_FAILURE;
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/// sf::Sprite sprite(image);
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///
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/// // Create a graphical string to display
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/// // Create a graphical text to display
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/// sf::Font font;
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/// if (!font.LoadFromFile("arial.ttf"))
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/// return EXIT_FAILURE;
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/// sf::String text("Hello SFML", font, 50);
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/// sf::Text text("Hello SFML", font, 50);
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///
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/// // Load a music to play
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/// sf::Music music;
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@ -294,6 +294,16 @@ namespace SFML
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sfRenderWindow_SetJoystickThreshold(This, threshold);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// OS-specific handle of the window
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/// </summary>
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////////////////////////////////////////////////////////////
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public override IntPtr SystemHandle
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{
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get {return sfRenderWindow_GetSystemHandle(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Default view of the window
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@ -592,6 +602,9 @@ namespace SFML
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[DllImport("csfml-graphics", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
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[DllImport("csfml-graphics", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfRenderWindow_GetSystemHandle(IntPtr This);
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#endregion
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}
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}
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@ -341,6 +341,16 @@ namespace SFML
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sfWindow_SetJoystickThreshold(This, threshold);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// OS-specific handle of the window
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/// </summary>
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////////////////////////////////////////////////////////////
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public virtual IntPtr SystemHandle
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{
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get {return sfWindow_GetSystemHandle(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Wait for a new event and dispatch it to the corresponding
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@ -642,6 +652,9 @@ namespace SFML
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[DllImport("csfml-window", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfWindow_SetJoystickThreshold(IntPtr This, float Threshold);
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[DllImport("csfml-window", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfWindow_GetSystemHandle(IntPtr This);
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#endregion
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}
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}
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@ -279,7 +279,7 @@ public :
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void Bind() const;
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////////////////////////////////////////////////////////////
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/// \brief Bind the shader (deactivate it)
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/// \brief Unbind the shader (deactivate it)
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///
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/// This function is normally for internal use only, unless
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/// you want to use the shader with a custom OpenGL rendering
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@ -277,9 +277,9 @@ private :
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///
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/// // Create a sprite
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/// sf::Sprite sprite;
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/// text.SetImage(image);
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/// text.SetSubRect(sf::IntRect(10, 10, 50, 30));
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/// text.Resize(100, 60);
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/// sprite.SetImage(image);
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/// sprite.SetSubRect(sf::IntRect(10, 10, 50, 30));
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/// sprite.Resize(100, 60);
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///
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/// // Display it
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/// window.Draw(sprite); // window is a sf::RenderWindow
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@ -144,13 +144,6 @@ public :
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/// \brief Reset the view to the given rectangle
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///
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/// Note that this function resets the rotation angle to 0.
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/// It is a function provided for convenience, equivalent to the
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/// following calls:
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/// \code
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/// view.SetCenter(rectangle.GetCenter());
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/// view.SetSize(rectangle.GetSize());
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/// view.SetRotation(0);
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/// \endcode
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///
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/// \param rectangle Rectangle defining the zone to display
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///
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@ -409,7 +409,7 @@ public :
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};
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////////////////////////////////////////////////////////////
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/// \brief Specialization of the Utf template for UTF-16
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/// \brief Specialization of the Utf template for UTF-32
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///
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////////////////////////////////////////////////////////////
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template <>
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@ -433,6 +433,20 @@ public :
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////////////////////////////////////////////////////////////
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void SetJoystickThreshold(float threshold);
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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///
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/// The type of the returned handle is sf::WindowHandle,
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/// which is a typedef to the handle type defined by the OS.
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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///
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/// \return System handle of the window
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///
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////////////////////////////////////////////////////////////
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WindowHandle GetSystemHandle() const;
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private :
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////////////////////////////////////////////////////////////
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@ -76,7 +76,7 @@ myOwnsWindow(false)
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myDisplay = static_cast<const WindowImplX11*>(owner)->GetDisplay();
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// Get the owner window and its device context
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myWindow = static_cast<Window>(owner->GetHandle());
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myWindow = static_cast<Window>(owner->GetSystemHandle());
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// Create the context
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if (myWindow)
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@ -277,7 +277,7 @@ WindowImplX11::~WindowImplX11()
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////////////////////////////////////////////////////////////
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WindowHandle WindowImplX11::GetHandle() const
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WindowHandle WindowImplX11::GetSystemHandle() const
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{
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return myWindow;
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}
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@ -89,7 +89,7 @@ private :
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/// \return Handle of the window
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///
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////////////////////////////////////////////////////////////
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virtual WindowHandle GetHandle() const;
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virtual WindowHandle GetSystemHandle() const;
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////////////////////////////////////////////////////////////
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/// \brief Process incoming events from the operating system
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@ -71,7 +71,7 @@ myContext (NULL),
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myOwnsWindow (false)
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{
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// Get the owner window and its device context
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myWindow = static_cast<HWND>(owner->GetHandle());
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myWindow = static_cast<HWND>(owner->GetSystemHandle());
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myDeviceContext = GetDC(myWindow);
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// Create the context
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@ -200,7 +200,7 @@ WindowImplWin32::~WindowImplWin32()
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////////////////////////////////////////////////////////////
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WindowHandle WindowImplWin32::GetHandle() const
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WindowHandle WindowImplWin32::GetSystemHandle() const
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{
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return myHandle;
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}
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@ -78,7 +78,7 @@ private :
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/// \return Handle of the window
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///
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////////////////////////////////////////////////////////////
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virtual WindowHandle GetHandle() const;
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virtual WindowHandle GetSystemHandle() const;
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////////////////////////////////////////////////////////////
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/// \brief Process incoming events from the operating system
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@ -384,6 +384,13 @@ void Window::SetJoystickThreshold(float threshold)
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}
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////////////////////////////////////////////////////////////
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WindowHandle Window::GetSystemHandle() const
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{
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return myWindow ? myWindow->GetSystemHandle() : 0;
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}
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////////////////////////////////////////////////////////////
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void Window::OnCreate()
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{
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/// \return Handle of the window
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///
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////////////////////////////////////////////////////////////
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virtual WindowHandle GetHandle() const = 0;
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virtual WindowHandle GetSystemHandle() const = 0;
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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