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Improved the anti-aliasing level selection algorithm
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1316 4e206d99-4929-0410-ac5d-dfc041789085
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@ -174,24 +174,12 @@ void ContextWGL::CreateContext(ContextWGL* shared, unsigned int bitsPerPixel, co
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UINT nbFormats;
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UINT nbFormats;
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float floatAttributes[] = {0, 0};
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float floatAttributes[] = {0, 0};
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bool isValid = wglChoosePixelFormatARB(myDeviceContext, intAttributes, floatAttributes, sizeof(formats) / sizeof(*formats), formats, &nbFormats) != 0;
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bool isValid = wglChoosePixelFormatARB(myDeviceContext, intAttributes, floatAttributes, sizeof(formats) / sizeof(*formats), formats, &nbFormats) != 0;
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if (!isValid || (nbFormats == 0))
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while ((!isValid || (nbFormats == 0)) && mySettings.AntialiasingLevel > 0)
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{
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{
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if (mySettings.AntialiasingLevel > 2)
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// Decrease the antialiasing level until we find a valid one
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{
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mySettings.AntialiasingLevel--;
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// No format matching our needs : reduce the multisampling level
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intAttributes[11] = mySettings.AntialiasingLevel;
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std::cerr << "Failed to find a pixel format supporting "
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isValid = wglChoosePixelFormatARB(myDeviceContext, intAttributes, floatAttributes, sizeof(formats) / sizeof(*formats), formats, &nbFormats) != 0;
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<< mySettings.AntialiasingLevel << " antialiasing levels ; trying with 2 levels" << std::endl;
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mySettings.AntialiasingLevel = intAttributes[11] = 2;
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isValid = wglChoosePixelFormatARB(myDeviceContext, intAttributes, floatAttributes, sizeof(formats) / sizeof(*formats), formats, &nbFormats) != 0;
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}
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if (!isValid || (nbFormats == 0))
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{
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// Cannot find any pixel format supporting multisampling ; disabling antialiasing
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std::cerr << "Failed to find a pixel format supporting antialiasing ; antialiasing will be disabled" << std::endl;
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mySettings.AntialiasingLevel = 0;
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}
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}
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}
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// Get the best format among the returned ones
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// Get the best format among the returned ones
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